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Re: Miram is back

Posted: Tue Jul 09, 2013 9:27 am
by Zalausai
Good:
The ship looks nice.
Your English skills have improved greatly. (congratulations)
The doodads are done well.

Bad:
The core would look better with "glowballs" instead of solid colored circles.
That core area looks familiar. Is that the one that I made for you?

Re: Miram is back

Posted: Tue Jul 09, 2013 10:17 am
by MiramAlt
Zalausai wrote:Good:
The ship looks nice.
Your English skills have improved greatly. (congratulations)
The doodads are done well.

Bad:
The core would look better with "glowballs" instead of solid colored circles.
That core area looks familiar. Is that the one that I made for you?
To start thanks zalausai for helping me
Anyway lets back to the discussion about the ship

I have no idea how to make the glow-balls look realistic can you give me any examples?

about my grammar yes I training hard to get approved back in WTFU ( or anyway the new name is )
Every day I make some English/grammar exercises

Re: Miram is back

Posted: Tue Jul 09, 2013 11:07 am
by Zalausai
All of my recent ships use them. There is a link to my tutorial index in my signature. The glowballs tutorial is there.

Re: Miram is back

Posted: Tue Jul 09, 2013 1:26 pm
by Majicnanas
I just use DDC_Flares. And the flares doodads.

Re: Miram is back

Posted: Tue Jul 09, 2013 7:07 pm
by Lukasmah
Could you also provide download for that tiny one?

And also sprites. I can't try the ship out without sprites. :(

Re: Miram is back

Posted: Tue Jul 09, 2013 8:17 pm
by Necrontyr1998
Miram, to make the glow balls look better:

1. Right click on the sprite
2. Select the blend tab
3. Select 'Additive'

If it's too bright for you colour the sprite slightly grey.

Re: Miram is back

Posted: Wed Jul 10, 2013 1:05 am
by MiramAlt
@luka you can download Ship-make-repack its come with all sprites including the ones I'm have used

@necro I already know what anyway thanks for remember me

@zalausai Thanks.

Anyway here the progress of a new ship + small edits on omega
Image

Re: Miram is back

Posted: Wed Jul 10, 2013 4:42 am
by Lukasmah
I already have the repack, but not the sprites you used. They were probably removed in some version or something.

Re: Miram is back

Posted: Wed Jul 10, 2013 6:24 am
by MiramAlt
@luka
I have Only Used Shn and windows

How's better people I have made another version of aion (the newest ship thats is under working)

Image
(i don't have add any effects / doodads at the front yet

Re: Miram is back

Posted: Wed Jul 10, 2013 11:15 pm
by Doogie12
Whoo! Miram is learning!

Re: Miram is back

Posted: Wed Jul 10, 2013 11:16 pm
by MiramAlt
You guys can vomit rainbow now
Image

Re: Miram is back

Posted: Wed Jul 10, 2013 11:30 pm
by Doogie12
Try lightenint up those spinal guns so we can better see them, otherwise I have no true criticisms.

Re: Miram is back

Posted: Thu Jul 11, 2013 1:32 am
by MiramAlt
A problem with the turrets
Every time i spawn A Allie / enemy ship the turrets don't start in the exact position
Spoiler!
Image
see?
And its turning too much.
how can I reduce the Arc? to 45
And make they don't move only when they get a target

Re: Miram is back

Posted: Thu Jul 11, 2013 1:55 am
by Necrontyr1998
The dummy gun you've used to drive the turret must have a very long range. Set it to the same range as the guns on the turret.

Re: Miram is back

Posted: Thu Jul 11, 2013 2:02 am
by MiramAlt
Necrontyr1998 wrote:The dummy gun you've used to drive the turret must have a very long range. Set it to the same range as the guns on the turret.
I've already do that the dummy gun have the same range as the turret guns.