Miram is back

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Zalausai
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Re: Miram is back

Post by Zalausai »

Good:
The ship looks nice.
Your English skills have improved greatly. (congratulations)
The doodads are done well.

Bad:
The core would look better with "glowballs" instead of solid colored circles.
That core area looks familiar. Is that the one that I made for you?
Has written a series of tutorials for the newbies
Zalausai's Tutorial Index

Created: Elements of Discord, Heaven's Grace, and Hell's Last Battalion.

I stop in from time to time to check in on the community. Though I don't spend much time with shipmaker anymore.
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MiramAlt
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Re: Miram is back

Post by MiramAlt »

Zalausai wrote:Good:
The ship looks nice.
Your English skills have improved greatly. (congratulations)
The doodads are done well.

Bad:
The core would look better with "glowballs" instead of solid colored circles.
That core area looks familiar. Is that the one that I made for you?
To start thanks zalausai for helping me
Anyway lets back to the discussion about the ship

I have no idea how to make the glow-balls look realistic can you give me any examples?

about my grammar yes I training hard to get approved back in WTFU ( or anyway the new name is )
Every day I make some English/grammar exercises
I'm only the man in this world how played Banned From Equestria and liked.
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Zalausai
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Re: Miram is back

Post by Zalausai »

All of my recent ships use them. There is a link to my tutorial index in my signature. The glowballs tutorial is there.
Has written a series of tutorials for the newbies
Zalausai's Tutorial Index

Created: Elements of Discord, Heaven's Grace, and Hell's Last Battalion.

I stop in from time to time to check in on the community. Though I don't spend much time with shipmaker anymore.
Proud parent since: 8/15/2013 (Baby Boy)

Good shipbuilders never die . . . they just fade away.
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Majicnanas
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Re: Miram is back

Post by Majicnanas »

I just use DDC_Flares. And the flares doodads.
Add me on steam @majicnanas
Lukasmah
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Re: Miram is back

Post by Lukasmah »

Could you also provide download for that tiny one?

And also sprites. I can't try the ship out without sprites. :(
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Necrontyr1998
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Re: Miram is back

Post by Necrontyr1998 »

Miram, to make the glow balls look better:

1. Right click on the sprite
2. Select the blend tab
3. Select 'Additive'

If it's too bright for you colour the sprite slightly grey.
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Fleet Version 1.8 is finally available for download!
viewtopic.php?f=70&t=7081
MiramAlt
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Re: Miram is back

Post by MiramAlt »

@luka you can download Ship-make-repack its come with all sprites including the ones I'm have used

@necro I already know what anyway thanks for remember me

@zalausai Thanks.

Anyway here the progress of a new ship + small edits on omega
Image
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Lukasmah
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Re: Miram is back

Post by Lukasmah »

I already have the repack, but not the sprites you used. They were probably removed in some version or something.
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MiramAlt
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Re: Miram is back

Post by MiramAlt »

@luka
I have Only Used Shn and windows

How's better people I have made another version of aion (the newest ship thats is under working)

Image
(i don't have add any effects / doodads at the front yet
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Doogie12
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Re: Miram is back

Post by Doogie12 »

Whoo! Miram is learning!
naysayers will be shot
MiramAlt
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Re: Miram is back

Post by MiramAlt »

You guys can vomit rainbow now
Image
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Doogie12
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Re: Miram is back

Post by Doogie12 »

Try lightenint up those spinal guns so we can better see them, otherwise I have no true criticisms.
naysayers will be shot
MiramAlt
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Re: Miram is back

Post by MiramAlt »

A problem with the turrets
Every time i spawn A Allie / enemy ship the turrets don't start in the exact position
Spoiler!
Image
see?
And its turning too much.
how can I reduce the Arc? to 45
And make they don't move only when they get a target
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Necrontyr1998
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Re: Miram is back

Post by Necrontyr1998 »

The dummy gun you've used to drive the turret must have a very long range. Set it to the same range as the guns on the turret.
Deus Est Mechanicus

Owner of 'The Novian Empire', a Delphinius Gulf Wars faction.
Fleet Version 1.8 is finally available for download!
viewtopic.php?f=70&t=7081
MiramAlt
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Re: Miram is back

Post by MiramAlt »

Necrontyr1998 wrote:The dummy gun you've used to drive the turret must have a very long range. Set it to the same range as the guns on the turret.
I've already do that the dummy gun have the same range as the turret guns.
I'm only the man in this world how played Banned From Equestria and liked.
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