Sensei ships

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Doogie12
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Re: Sensei ships

Post by Doogie12 »

That's it! I was thinking that the shape reminded me of a stock ship, but I couldn't put my finger on it.
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Zalausai
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Re: Sensei ships

Post by Zalausai »

This latest one appears as though it has triggers to change shape (like my latest ones do) and has opened up. Judging from the exposed parts in the wings. The variations in colors are nice. I do wonder why there appears to be magenta teamstripes on it though.
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Majicnanas
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Re: Sensei ships

Post by Majicnanas »

a full year on these forums and i still don't know what those fucking engine glow sprite doodad things are. Sorry for naughty language.
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Anna
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Re: Sensei ships

Post by Anna »

Custom sprites\Fraxy Sprites\fraxy_112.png

That's that engine glow doodad. I added it into the smsprites.ini for easy access. Most glow effects require two of them. One smaller one in white, and a larger one in whatever colour you want. Both should be set for additive blending, naturally.
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calvin1211
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Re: Sensei ships

Post by calvin1211 »

I actually use only one white glowball section, and use coloured fake aegis (low alpha, high spread and alpha blur) on it for the engine glows.
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Anna
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Re: Sensei ships

Post by Anna »

That's not actually something you can do if you make them doodads, though, because doodads can't have fake aegis. And I don't like having engine glows as sections, because that's just weird.
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calvin1211
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Re: Sensei ships

Post by calvin1211 »

... Aren't those glowballs set as .png, and thus incapable of being used as doodads?
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Re: Sensei ships

Post by CryoSleep »

Why not Anna? it helps us depth the engines.
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Re: Sensei ships

Post by Necrontyr1998 »

I attach the thruster moduals to them. It's like any shots that hit the flares are disintegrated but when it's destroyed the whole engine goes (Im probably being a bit vague).
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Anna
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Re: Sensei ships

Post by Anna »

calvin1211 wrote:... Aren't those glowballs set as .png, and thus incapable of being used as doodads?
No. You add them as doodads to the .ini, and they can be used as doodads. I literally use them as doodads on all my fuckin' ships, I think I know what I'm talking about.
CryoSleep wrote:Why not Anna? it helps us depth the engines.
So does a smaller section beneath the actual thruster sprite, and then you don't get the sillyness that results from having engine flares that can somehow explode.

But to each their own, I guess.

Back to the topic itself, I really like your latest ship, Doogie. Definitely looks like a suped-up Cronus.
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Re: Sensei ships

Post by STARSTRUCK »

Holy shit, that thing is hardcore. Doogie's become the best damn shipbuilder I've seen yet.
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calvin1211
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Re: Sensei ships

Post by calvin1211 »

Anna wrote:
calvin1211 wrote:... Aren't those glowballs set as .png, and thus incapable of being used as doodads?
No. You add them as doodads to the .ini, and they can be used as doodads. I literally use them as doodads on all my fuckin' ships, I think I know what I'm talking about
OK, I didn't know you could do that.
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Re: Sensei ships

Post by Doogie12 »

I use them as sections because when they're destroyed its as of it just got damaged. Also, those specific balls are DDC flares, not fraxy. If that even matters.
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Doogie12
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Re: Sensei ships

Post by Doogie12 »

It's a triangle!
Clairvoyance.png
It's also the most frustrating ship I've ever built. It absolutely refused to allow me to add more to it, so I settled with its smaller shape.
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Zalausai
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Re: Sensei ships

Post by Zalausai »

Anna wrote:So does a smaller section beneath the actual thruster sprite, and then you don't get the sillyness that results from having engine flares that can somehow explode
But. . . but. . . critical engine failure Captain, she's gonna blow.
Doogie12 wrote:It's also the most frustrating ship I've ever built. It absolutely refused to allow me to add more to it, so I settled with its smaller shape.
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It actually appears to have two triangles. Since you favor triangles as primary shapes, why not do a ship that is a giant triangle, but has more smaller triangles within it. (Example: The tri-force from Nintendo's Zelda series).

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I stop in from time to time to check in on the community. Though I don't spend much time with shipmaker anymore.
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