War for the Universe - SAR ships

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calvin1211
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War for the Universe - SAR ships

Post by calvin1211 »

Since I'm not planning on hijacking Zombiebane's thread, I'm posting these here.

Sovereign Aurelian Republic

The Sovereign Aurelian Republic, or SAR as they are more commonly known, seeks to spread order and prosperity - by crushing their foes and acheiving the complete and utter domination of the galaxy under their aegis in a brutal fascist dictatorship. It is to this end that they have poured their resources into designing and building their massive, technologically-advanced warfleet.
The SAR navy is one of the largest military forces in the sector, fielding a wide array of warships filling multiple roles. Their ships may not be the toughest around, but they feature a balance between performance and ease of production that is hard to match.
Oddly enough, SAR weapons technologies resemble those of the GORE, not only in their missile and torpedo systems, but also in the blue lasers used by both Republics. Both factions claim that they were the originators of said technologies and that the other side stole them, though nobody knows which side, if any, is actually telling the truth.

Ships:

CV01 Lightning Gunship
Image
Size: 44.65
Hull: 175
Speed: 5.75
Turning: 2.75
Accel: 0.30
AI: Flanker
Armament:
3x Tiny Laser
1x Light Laser

The smallest warship in service with the Republic's navy, the Lightning is used both to hunt down other light vessels and to harrass larger ships.

CV02 Torrent Corvette
Image
Size: 56.64
Hull: 125
Speed: 3.25
Turning: 1.50
Accel: 0.30
AI: Normal
Armament:
1x Light Laser
2x Hailstorm LRM

The Torrent class of fire support corvettes was intended as a dedicated long-range combatant, carrying out long-range bombardments with its twin Hailstorm LRM launchers. At this role it excels, though it is helpless up close due to a lack of armour and close range weaponry.

TT01 Riptide Transport
Image
Size: 57.28
Hull: 350
Speed: 2.25
Turning: 1.00
Accel: 0.20
AI: Normal
Armament:
3x Light Laser (1 single, 1 twin)
2x Tiny Laser

This corvette-sized ship serves as the SAR navy's standard light transport. The ship's respectable armour and armament allows it to easily take care of itself in combat situations, though escort is still reccomended for safety. Riptides serve as personnel transports and long-range couriers out of combat, and are utilised as assault transports carrying boarding parties in combat situations.
Use / to extend/retract docking tube.

FG01 Tsunami Frigate
Image
Size: 73.35
Hull:300
Speed: 2.00
Turning: 0.75
Accel: 0.20
AI: Flanker
Armament:
2x Supernova Torpedo
1x Twin Light Laser

While small and unassuming, these warships by no means harmless. Tsunami-class frigates are the smallest platform capable of carrying the devastating Supernova heavy torpedo, which allows them to challenge significantly heavier vessels with ease.


DD01 Whirlwind Destroyer
Image
Size: 83.93
Hull:450
Speed: 2.10
Turning: 0.75
Accel: 0.20
AI: Normal
Armament:
3x Medium Laser
4x Light Laser
2x Hailstorm LRM

Whirlwind-class combat destroyers form the core of the Republican fleets. With excellent speed and armour, a versatile armament useful at all ranges against a variety of targets, and (relatively) low production costs, it is not hard to see why it is favored.

DD02 Tornado Destroyer
Image
Size: 84.02
Hull: 375
Speed: 3.00
Turning: 1.25
Accel: 0.35
AI: Flanker
Armament:
5x Light Laser (1 single, 2 twin)
2x Twin Snub Heavy Laser

A recently-introduced destroyer class based on the Whirlwind's chassis, these fast-attack warships are intended to complement and support the heavier Tempest in major engagements. While still uncommon due to the design's youth, they are expected to play a major role in future Republic doctrines.

CR01 Typhoon Cruiser
Image
Size: 101.51
Hull: 725
Speed: 1.75
Turning: 0.75
Accel: 0.15
AI: Normal
Armament:
3x Light Laser
3x Heavy Laser
4x Sandstorm SRM (25 tube)

An older class of cruiser that has remained in service in the Republic navy. Slow but tough, these warships are still fielded as the fleet's main heavy combatant, though the design's age is starting to show.

CR03 Cyclone Cruiser
Image
Size: 102.79
Hull: 550
Speed: 1.60
Turning: 0.75
Accel: 0.15
AI: Normal
Armament:
5x Light Laser (1 single, 2 twin)
5x Hailstorm LRM
1x ER Supernova Torpedo

A modernised version of the Typhoon, the Cyclone has been refit as a heavy fire support vessel. While nowhere as durable as its predeccessor, it is much more heavily armed, with numerous LRM and torpedo tubes allowing it to bombard foes from afar.

CR02 Hurricane Experimental Cruiser
Image
Size: 98.81
Hull: 500
Speed: 1.50
Turning: 0.75
Accel: 0.12
AI: Normal
Armament:
5x Light Laser (1 single, 2 twin)
1x Winter King Beam

Another modified Typhoon, this ship was originally built as a testbed for the massive Winter King heavy beam cannon that was reverse-engineered from TSE technology. While the size and power draw of the main gun has made it slower and more fragile than the original design, the amount of firepower it brought to the field made it worth rushing the design into production.

BC01 Tempest Battlecruiser
Image
Size: 116.42
Hull: 500
Speed: 3.00
Turning: 1.00
Accel: 0.15
AI: Flanker
Armament:
7x Twin Light Laser

Built as a dedicated hunter of lighter craft, the Tempest fufils this role spectacularly. 7 oversized engines allow this vessel to outpace most destroyers, while 14 light lasers in dual turrets give her the close-range firepower so feared by the Rebublic's enemies. Unfortunately, this performance comes at a price: The Tempest is notably lacking in armour, and the ship's cost has restricted deployments of this impressive vessel.

BC01X Tempest-X Experimental Battlecruiser
Image
Size: 116.42
Hull: 550
Speed: 3.00
Turning: 1.00
Accel: 0.15
AI: Flanker
Armament:
1x Twin Snub Heavy Laser
5x Twin Light Laser
4x Lahar Torpedo
1x Tactical Jump Drive

While the Tempest performed spectacularly against lighter vessels, a number of Republican admirals were dissatisfied with how the class fared in major engagements. The ships were too fragile and expensive to risk there, and underperfored against heavy warships common in said battles, forcing Tempests into commerce raider roles where they were more effective. In response, the Konstadin Engineering Corporation produced this radical upgrade of their original designutilising the newest technologies available, turning an already-capable platform into a nightmare for any opponent. This new warship has found itself in heavy demand as a rapid-response element, though the sheer cost of the extremely expensive upgrade to an already expensive ship, mean that the standard Tempest will likely remain in service for the forseeable future.

BC02 Monsoon Command Ship
Image
Size: 124.62
Hull: 600
Speed: 1.25
Turning: 0.50
Accel: 0.10
AI: Normal
Armament:
3x Twin Light Laser
5x Hailstorm LRM
1x ECM array
A drastic modification of the Tempest hull, intended as a foward command vessel. The most notable addition is a massive set of sensor and electronic warfare equipment for its intended role. Other changes include the replacement of laser batteries with LRMs for fire support, and the drastic drop in speed due to a combination of heavier armour and reduced engine power.

BB01 Malestrom Battleship
Image
Size: 149.19
Hull: 1500
Speed: 1.00
Turning: 0.35
Accel: 0.07
AI: Normal
Armament:
3x Twin Ultraheavy Laser
5x Twin Light Laser
3x Hailstorm LRM
4x Tsunami Torpedo
These lumbering behemoths are the ultimate expression of the Republic's military power. Among the largest vessels in existence, Maelstroms are feared by the Republic's enemies, and for good reason: They carry enough firepower and armour to obliterate entire fleets on their own. Fortunately for them, these ships are rare, with only two dozen known to exist, mainly serving as fleet flagships.

Project Aurora
[ALL INFORMATION CLASSIFIED LEVEL OMEGA]

---Military Installations---

SG01 Gyre Defense Platform
ImageImage
Left to right:Gyre-M, Gyre-S
Size: 69.34
Hull: 400
Speed: None
Turning: 0.50
Armament:
6x Light Laser
M variant adds:
3x Sandstorm SRM (25 tube)
The mainstay of SAR defense grids, the Gyre is a small, cheap automated platform useful against light attacks. While originally designed as a missile platform effective against light warships, many variants have been created over the platform's long years of service to serve multiple roles.

Included variants:
-M - Standard SRM platform
-S - Sensor/C&C hub

SG02 Stormhammer Defense Platform
Image
Size: 151.21
Hull: 2500
Speed:None
Armament:
1x Turret containing either:
-Triple Ultraheavy Laser (L Variant)
-3x ER Supernova Torpedo (T variant)
-Winter King Beam (B variant)
6x Twin Light Laser
12x Hailstorm LRM
The Stormhammer heavy defense platform is a massive installation that forms the core of the SAR's heavy defense grids. Each individual platform is capable of fending even battleships on their own using the massive weapon batteries mounted in the main turret. The main guns are further supplemented by arrays of missiles and light lasers, which when combined with its heavy armour make it an extremely tough nut to crack. Stormhammers are used only to protect the most critically important assets.

Included variants:
-B - Beam Cannon turret
-L - Laser turret
-T - Torpedo turret (COMING SOON)

SG03 Cloud Sentry Gun
Image
Size: 33.60
Hull: 75
Speed: None
Turning: 0.50
Armament:
1x Light Laser

These unmanned sentry gun turrets can be dropped by minelayers as a cheap and quick way of bolstering defenses, covering retreats, or strengthening firepower around strategic locations. The Cloud is fragile and outgunned by almost all dedicated warships, meaning that it is dangerous only when used en masse, though it is still capable of driving off lightly-armoured targets.

---Civ vessels---

FR01 Tradewind Freighter
ImageImageImageImageImage
Left to right: Tradewinds-B,C,S,T and U
Size: 96.90
Hull: 250
Speed: 1.50
Turning: 0.50
Accel: 0.10
AI: Normal
Armament:
3x Light Laser
1x Modular Cargo Bay
A large freighter roughly the size of a light cruiser. These are the most commonly used freighter in the Republic, serving both civillian and military needs. Tradewind freighters carry their cargo in a modular external hold, which can accommodate a wide variety of cargo containers, as well as specialised equipment modules like ore and gas refineries, scanner arrays, and even expandable mobile dockyards for ship repairs.

Included cargo loadouts are:
-B - Large boxes for heavy, bulky cargo
-C - Generic mid-sized crates
-K - Kamikaze tanker. Most dangerous ship EVER.
-S - SCIENCE
-T - Fuel tanker (Handle with care!)
-U - Unloaded

FR01 Tradewind-Q Q-ship
Image
Size: 96.90
Hull: 400
Speed: 1.50
Turning: 0.50
Accel: 0.10
AI: Broadside
Armament:
3x Light Laser
4x Medium Laser
4x Sandstorm SRM (10 tube)
Pirate attacks have always been the bane of merchant shipping. An intrepid merchant captain thought up of a solution. He upgraded the armour on a Tradewind freighter, installed weapons in the cargo bay and hid the resulting vessel in a merchant convoy. His success prompted many other merchants to follow his example with similar conversions. While not capable of taking on proper military warships, these craft can pose a nasty surprise to pirate groups expecting easy prey.

FR01 Tradewind-M Minelayer
Image
Size: 96.90
Hull: 400
Speed: 1.50
Turning: 0.50
Accel: 0.10
Armament:
7x Light Laser (3 single, 2 twin)
1x Mine deployer

Used by the SAR navy, this variant Tradewind carries a very unusual cargo: a minelayer module that can deploy explosive mines or small sentry guns, which are used to shore up and reinforce defensive positions. Much like it's Q-ship cousin, the minelayer also features upgraded armour and additional defensive weaponry meant to increase its survivability in battle.

SS02 Shoal Heavy Shipyard
Image
Size: 213.77
Hull: 500
Speed: NOPE.
Armament:
2x Twin Light Laser
2x Nanorepair System
2x Repair Drone Launcher
These massive shipyard complexes are where the Repulic's ships are assembled and built. Capable of constructing and servicing even the largest of ships, these stations are vital to the Republican war effort. While possessing minimal armament, enterprising engineers have occasionally repurposed the repair systems to assist defending ships, using nanoconstructors to repair ship armour or turning repair drones into makeshift weaponry.

Each bay on the side will comfortably fit a single large ship. A Tempest or Typhoon will fit quite nicely, and the Maelstrom just barely fits. Alternatively, 2 corvettes or 4 gunships can be squeezed in. SAR destroyers are unfortunately too fat to fit more than one per bay.

---SOC Vessels---

The SAR's Special Operations Command division, AKA SOC, is an secretive and elusive force dedicated to intelligence gathering and black ops. SOC is known to possess its own dedicated warship designs, featuring advanced, bleeding-edge technology. These vessels are rarely if ever spotted in battle... though that may just be due to the stealth systems.
Use / to toggle stealth systems.

FG02 Tundra EW Frigate
Image
Size: 72.86
Hull: 350
Speed: 2.50
Turning: 1.00
Accel: 0.25
AI: Flanker
Armament
1x Light Laser
2x Sandstorm SRM (10 tube)
1x EMP Cannon
1x ECM Array

The lightest stealth warship design commisioned for SOC, the Tundra is a small frigate packed to the brim with sensors and EW equipment, used for remote survellience or supporting SOC operations with its EW capabilities and experimental EMP cannon.

DDL01 Blizzard Heavy Destroyer
Image
Size: 92.05
Hull: 500
Speed: 3.00
Turning: 1.25
Accel: 0.35
AI: Flanker
Armament:
3x Twin Light Laser
2x Inferno Cluster Torpedo
2x Hailstorm LRM
1x ECM Array
1x Tactical Jump Drive

The Blizzard is SOC's most infamous design, and arguably the most effective. Capable of taking on even cruisers on their own, these ships can utilise their stealth cloaks to approach targets undetected, unleash their devastating torpedos, and retreat before the enemy can respond. SOC uses Blizzard-class destroyers for the most dangerous and demanding covert ops.

BB02 Deep Winter Stealth Battleship
Image
Size: 149.05
Hull: 1500
Speed: 1.50
Turning: 0.65
Accel: 0.15
AI: Normal
Armament:
5x Twin Light Laser
5x Inferno Cluster Torpedo (2 single fixed, 1 triple turret)
1x Winter King Beam
1x ECM Array
1x Tactical Jump Drive

Everyone knows that SOC's HQ is most certainly on a space station in Comac, and that there is no secret HQ hidden only to a select few within said organisation. This nonexistent secret HQ is not on a supposed one-of-a-kind stealth battleship that obviously was never secretly built for the specific purpose of serving as the aforementioned secret mobile HQ. If it really existed, it would undoubtly be the largest stealth warship ever built, and SOC would likely spare no expense in outfitting it with the most advanced technology available to them. But since this vessel does not actually exist, its theoretical equipment is not worth taking the time to consider.

-----
V1.0: Download added.
V1.1: Rebalancing, especially for missiles. Moved Shoal to main download. Added Tornado, Cyclone, Monsoon, Gyre-M/S, Stormhammer-L, Tradewind-B/C/K/Q/S/T/U
V1.2: Change Lightning hull, minor graphical changes to Torrent and Lightning. Added Riptide, Hurricane, Tempest-X, Cloud, Tradewind-M, and SOC Tundra, Blizzard and Deep Winter.
Attachments
SAR 1.2.zip
(84.27 KiB) Downloaded 475 times
Custom Sprites.zip
Custom sprites.
(1.72 MiB) Downloaded 548 times
Last edited by calvin1211 on Sat Mar 09, 2013 10:16 am, edited 13 times in total.
Bad Boy
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Re: War for the Universe - SAR ships

Post by Bad Boy »

Whoo ships! The destroyer and cruiser feel a little too blocky and don't quite pull it off I find but the battlecruiser is great, excellent balance of armor and glowy bits.
That said, the corvette steals the show, blocky done perfect with the wing missiles. Nice stuff.
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Re: War for the Universe - SAR ships

Post by HorseMonster »

I like the shape of the spaceships, mostly, but I don't like the blue window lights.
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calvin1211
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Re: War for the Universe - SAR ships

Post by calvin1211 »

Changed the Whirlwind slightly. Does this look better?
Image
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Re: War for the Universe - SAR ships

Post by Doogie12 »

I think it would do better by removing those grey spots in front of the launchers.
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Re: War for the Universe - SAR ships

Post by HorseMonster »

You should probably update your HorseMonster_Rocketbits too because those engine sprites look as old as all hell.
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calvin1211
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Re: War for the Universe - SAR ships

Post by calvin1211 »

OP updated with new version of the Whirlwind and updated engine sprites.
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Re: War for the Universe - SAR ships

Post by Doogie12 »

That does look much better.
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Re: War for the Universe - SAR ships

Post by calvin1211 »

New ship added.
Image
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Re: War for the Universe - SAR ships

Post by calvin1211 »

And because previous space triangles wern't big enough,
Image

Download has been added at the OP. Note that balance is still not perfect, especially for the Malestrom.
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Re: War for the Universe - SAR ships

Post by Arcalane »

Badass.

I've entered the known SAR specs into the old Laser Wars Data ship comparison sheet for at-a-glance balance checking.
  /l、
゙(゚、 。 7
 l、゙ ~ヽ
 じしf_, )ノ
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Re: War for the Universe - SAR ships

Post by calvin1211 »

Taking a break from space triangles.

SS02 Shoal Heavy Shipyard
Image
Size: 213.77
Hull: 500
Speed: NOPE.
Armament:
2x Twin Light Laser
2x Nanorepair System
2x Rerpair Drone Launcher

These massive shipyard complexes are where the Repulic's ships are assembled and built. Capable of constructing and servicing even the largest of ships, these stations are vital to the Republican war effort. While possessing minimal armament, enterprising engineers have occasionally repurposed the repair systems to assist defending ships, using nanoconstructors to repair ship armour or turning repair drones into makeshift weaponry.

Ships have to come from somewhere, right? Each bay on the side will comfortably fit a large ship. A Tempest or Typhoon will fit quite nicely, and the Maelstrom just barely fits. Alternatively, 2 corvettes or 4 gunships can be squeezed in. SAR destroyers are unfortunately too fat to fit more than one per bay.

EDIT: Folded in with main download.
Last edited by calvin1211 on Sat Jan 19, 2013 10:51 pm, edited 1 time in total.
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Re: War for the Universe - SAR ships

Post by Doogie12 »

Would you do me a favor and put up the sprites you used?
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calvin1211
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Re: War for the Universe - SAR ships

Post by calvin1211 »

Alright, here.
Oddest thing that I've recently discovered is that some monitor default settings make the ships an ugly neon green instead of the actual olive-drabish colour that I was aiming for.

EDIT: Updated and shoved into OP.
Last edited by calvin1211 on Sun Jan 20, 2013 9:25 am, edited 1 time in total.
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Re: War for the Universe - SAR ships

Post by Preacher »

these are awesome, what has happened to shipmaking since ive been gone? its all got better!!!!
Image

"I put no stock in religion. By the word religion I have seen the lunacy of fanatics of every denomination be called the will of god. I have seen too much religion in the eyes of too many murderers. Holiness is in right action, and courage on behalf of those who cannot defend themselves, and goodness. " Kingdom of heaven.
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