War for the Universe - SAR ships

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R0ni
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Re: War for the Universe - SAR ships

Post by R0ni »

I have found these ships pretty fun to fight against. Nice job indeed. Are there more coming?
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calvin1211
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Re: War for the Universe - SAR ships

Post by calvin1211 »

There's a few more in the works, as well as rebalancing, but it might take a while since I'm busy with schoolwork.
Doogie12
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Re: War for the Universe - SAR ships

Post by Doogie12 »

You should make civilian ships. All great factions need civilians after all :P
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calvin1211
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Re: War for the Universe - SAR ships

Post by calvin1211 »

That was actually one of the things that was being worked on.
ImageImageImage

Modular cargo ship go!
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Arcalane
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Re: War for the Universe - SAR ships

Post by Arcalane »

Those fueltanks better have hilariously explosive Critical Modules on them.
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HorseMonster
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Re: War for the Universe - SAR ships

Post by HorseMonster »

It is well documented science knowledge that space fuel is considerably more explosive than nuclear weapons.
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calvin1211
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Re: War for the Universe - SAR ships

Post by calvin1211 »

And V1.1's out! Check the OP for the download. Fast attack DDs, missile cruisers, defense platforms and more. Also rebalanced the SAR missile systems. They're much less of a pushover now (especially the Typhoon).
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R0ni
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Re: War for the Universe - SAR ships

Post by R0ni »

Oh my god what a spam of missiles :O !!!
Shall download those later this evening when back home. Very nice looking stuff!

Question about the windows though. What spirites are they? I have managed to get all the other stuff, but windows seem to be still missing on your ships in my comp.
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Arcalane
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Re: War for the Universe - SAR ships

Post by Arcalane »

Using the 'export sprites' option doesn't properly export doodads, IIRC. That's probably the cause of the problem.
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calvin1211
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Re: War for the Universe - SAR ships

Post by calvin1211 »

Also because the windows wern't in my usual doodads folder and I missed them. I'll reupload the custom sprites in the OP.
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Re: War for the Universe - SAR ships

Post by Doogie12 »

i just noticed the new stuff. Im falling behind :0
its all my girlfriend' s fault
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R0ni
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Re: War for the Universe - SAR ships

Post by R0ni »

Whoa, there were so many of them! I have now tested these ships quite an bit, and got nothing to complain really. Still missing some spirites though. None results in crash however, so its kk. Windows working for exchange.

The Monsoon was biggest surprise (ECM variant) as I pitted it against my missile cruisers only to notice that missiles took off and started to fly into random directions. I did not even know there was such thing in whole game. That became very epic and lenghtly battle by the way, which eventually ended to the victory of Monsoon however :/

Also, Im tempted to draw engagement between Stormhammer battlestation and Ratai fleet. The spam of missiles and point defense fire in response would make epic scene. Like.. BSG style epic scene!
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calvin1211
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Re: War for the Universe - SAR ships

Post by calvin1211 »

To-do list for update 1.2:
1.Nerf Stormhammer -Done
2.Rename and stat Mjolnir Beam -How's Winter King sound?
3.BC01X Tempest-X -Done
4.Hurricane Experimental Cruiser -Hull done
5.Riptide Assault Transport -Not started
6.Figure out active camo system -Done
7.Stealth EW Frigate -Hull half done
8.DDL01 Blizzard Stealth DD -Core done
9.Stealth BB -Not started
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CryoSleep
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Re: War for the Universe - SAR ships

Post by CryoSleep »

Orestes?
How's Winter King sound?
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calvin1211
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Re: War for the Universe - SAR ships

Post by calvin1211 »

It's from the Raynor's HBlue.
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