War for the Universe - SAR ships

Let's face it, the main attraction of BSF is building your own ships. Share them! If you need help, check the Shipmaker Info & Help forum a little ways down.

Moderators: th15, Moderators

jwa8402
Admiral
Admiral
Posts: 1988
Joined: Tue Feb 26, 2008 9:09 am

Re: War for the Universe - SAR ships

Post by jwa8402 »

Those platforms are badass...More like those!
For working stealth if you can have tiny invisible sections that rotate fast around your ship at the range you want their sensors to fail, the effect will be as if they know you are there but can't get a direct lock. I never figured out how to do it with triggers though. Ideally have them be able to move into the center of the ship when not active so they don't get targeted.
User avatar
calvin1211
Commodore
Commodore
Posts: 720
Joined: Wed Apr 07, 2010 7:12 pm

Re: War for the Universe - SAR ships

Post by calvin1211 »

The rotating section thing is exactly what I did - it's how the ECM array works.
User avatar
CryoSleep
Rear Admiral
Rear Admiral
Posts: 919
Joined: Mon Feb 04, 2013 6:33 pm
Location: Philippines

Re: War for the Universe - SAR ships

Post by CryoSleep »

You never fail to impress me calvin
Creations
Cryoware Enterprises, where ideas go
Cryoware Heavy Yards, Heavy ships
Delphinus Gulf Wars (Formerly War for the Universe)
Coalition of Terra
Quote of the occasion: It takes one man to change the world
User avatar
calvin1211
Commodore
Commodore
Posts: 720
Joined: Wed Apr 07, 2010 7:12 pm

Re: War for the Universe - SAR ships

Post by calvin1211 »

To be fair, the ECM and stealth system aren't really my inventions. The ECM trick is real old, and I wasn't the first one to make such a stealth system - IIRC Squishy had that DVL/SOC stealth torpedo DD back during Meta1, and the ECM was something I learnt about when I was browsing the Meta1 threads.
(speaking of Meta1 threads, what happened to them?)
User avatar
CryoSleep
Rear Admiral
Rear Admiral
Posts: 919
Joined: Mon Feb 04, 2013 6:33 pm
Location: Philippines

Re: War for the Universe - SAR ships

Post by CryoSleep »

Really? then i'll check it out
Creations
Cryoware Enterprises, where ideas go
Cryoware Heavy Yards, Heavy ships
Delphinus Gulf Wars (Formerly War for the Universe)
Coalition of Terra
Quote of the occasion: It takes one man to change the world
User avatar
calvin1211
Commodore
Commodore
Posts: 720
Joined: Wed Apr 07, 2010 7:12 pm

Re: War for the Universe - SAR ships

Post by calvin1211 »

You won't find Meta1's subforum anymore. I have no clue what happened to the threads (they appear to have been purged completely, which is a shame since there was some good stuff in there.)
User avatar
R0ni
Captain
Captain
Posts: 498
Joined: Fri Dec 14, 2012 5:29 am

Re: War for the Universe - SAR ships

Post by R0ni »

Oooh! I was trying to figure out feverishly how you made that ECM, but did not want to ask cause for now that was advatange of SAR over Ratai - something Ratai were unable to mimic. I suppose I won't be now making ECM for any Ratai ships since I did not figure it out myself ( o. O)/ gotta rely on point defence then.

Impressive work though.
User avatar
calvin1211
Commodore
Commodore
Posts: 720
Joined: Wed Apr 07, 2010 7:12 pm

Re: War for the Universe - SAR ships

Post by calvin1211 »

Welp, the OP appear to be glitching out since it's so big, so I'll just post the new stuff here.
-----

TT01 Riptide Transport
Image
Size: 57.28
Hull: 350
Speed: 2.25
Turning: 1.00
Accel: 0.20
AI: Normal
Armament:
3x Light Laser (1 single, 1 twin)
2x Tiny Laser

This corvette-sized ship serves as the SAR navy's standard light transport. The ship's respectable armour and armament allows it to easily take care of itself in combat situations, though escort is still reccomended for safety. Riptides serve as personnel transports and long-range couriers out of combat, and are utilised as assault transports carrying boarding parties in combat situations.
Use / to extend/retract docking tube.

CR02 Hurricane Experimental Cruiser
Image
Size: 98.81
Hull: 500
Speed: 1.50
Turning: 0.75
Accel: 0.12
AI: Normal
Armament:
5x Light Laser (1 single, 2 twin)
1x Winter King Beam

Another modified Typhoon, this ship was originally built as a testbed for the massive Winter King heavy beam cannon that was reverse-engineered from TSE technology. While the size and power draw of the main gun has made it slower and more fragile than the original design, the amount of firepower it brought to the field made it worth rushing the design into production.

BC01X Tempest-X Experimental Battlecruiser
Image
Size: 116.42
Hull: 550
Speed: 3.00
Turning: 1.00
Accel: 0.15
AI: Flanker
Armament:
1x Twin Snub Heavy Laser
5x Twin Light Laser
4x Lahar Torpedo
1x Tactical Jump Drive

While the Tempest performed spectacularly against lighter vessels, a number of Republican admirals were dissatisfied with how the class fared in major engagements. The ships were too fragile and expensive to risk there, and underperfored against heavy warships common in said battles, forcing Tempests into commerce raider roles where they were more effective. In response, the Konstadin Engineering Corporation produced this radical upgrade of their original designutilising the newest technologies available, turning an already-capable platform into a nightmare for any opponent. This new warship has found itself in heavy demand as a rapid-response element, though the sheer cost of the extremely expensive upgrade to an already expensive ship, mean that the standard Tempest will likely remain in service for the forseeable future.

FR01 Tradewind-M Minelayer
Image
Size: 96.90
Hull: 400
Speed: 1.50
Turning: 0.50
Accel: 0.10
Armament:
7x Light Laser (3 single, 2 twin)
1x Mine deployer

Used by the SAR navy, this variant Tradewind carries a very unusual cargo: a minelayer module that can deploy explosive mines or small sentry guns, which are used to shore up and reinforce defensive positions. Much like it's Q-ship cousin, the minelayer also features upgraded armour and additional defensive weaponry meant to increase its survivability in battle.

SG03 Cloud Sentry Gun
Image
Size: 33.60
Hull: 75
Speed: None
Turning: 0.50
Armament:
1x Light Laser

These unmanned sentry gun turrets can be dropped by minelayers as a cheap and quick way of bolstering defenses, covering retreats, or strengthening firepower around strategic locations. The Cloud is fragile and outgunned by almost all dedicated warships, meaning that it is dangerous only when used en masse, though it is still capable of driving off lightly-armoured targets.

---SOC Vessels---

The SAR's Special Operations Command division, AKA SOC, is an secretive and elusive force dedicated to intelligence gathering and black ops. SOC is known to possess its own dedicated warship designs, featuring advanced, bleeding-edge technology. These vessels are rarely if ever spotted in battle... though that may just be due to the stealth systems.
Use / to toggle stealth systems.

FG02 Tundra EW Frigate
Image
Size: 72.86
Hull: 350
Speed: 2.50
Turning: 1.00
Accel: 0.25
AI: Flanker
Armament
1x Light Laser
2x Sandstorm SRM (10 tube)
1x EMP Cannon
1x ECM Array

The lightest stealth warship design commisioned for SOC, the Tundra is a small frigate packed to the brim with sensors and EW equipment, used for remote survellience or supporting SOC operations with its EW capabilities and experimental EMP cannon.

DDL01 Blizzard Heavy Destroyer
Image
Size: 92.05
Hull: 500
Speed: 3.00
Turning: 1.25
Accel: 0.35
AI: Flanker
Armament:
3x Twin Light Laser
2x Inferno Cluster Torpedo
2x Hailstorm LRM
1x ECM Array
1x Tactical Jump Drive

The Blizzard is SOC's most infamous design, and arguably the most effective. Capable of taking on even cruisers on their own, these ships can utilise their stealth cloaks to approach targets undetected, unleash their devastating torpedos, and retreat before the enemy can respond. SOC uses Blizzard-class destroyers for the most dangerous and demanding covert ops.

BB02 Deep Winter Stealth Battleship
Image
Size: 149.05
Hull: 1500
Speed: 1.50
Turning: 0.65
Accel: 0.15
AI: Normal
Armament:
5x Twin Light Laser
5x Inferno Cluster Torpedo (2 single fixed, 1 triple turret)
1x Winter King Beam
1x ECM Array
1x Tactical Jump Drive

Everyone knows that SOC's HQ is most certainly on a space station in Comac, and that there is no secret HQ hidden only to a select few within said organisation. This nonexistent secret HQ is not on a supposed one-of-a-kind stealth battleship that obviously was never secretly built for the specific purpose of serving as the aforementioned secret mobile HQ. If it really existed, it would undoubtly be the largest stealth warship ever built, and SOC would likely spare no expense in outfitting it with the most advanced technology available to them. But since this vessel does not actually exist, its theoretical equipment is not worth taking the time to consider.

-----
Welp, the OP's broken. Should also note the minor graphical changes to the Lightning and Torrent.
Attachments
SAR 1.2.zip
(84.27 KiB) Downloaded 211 times
User avatar
Zalausai
The Tutorialist
The Tutorialist
Posts: 939
Joined: Tue Feb 12, 2013 11:42 am
Location: Looking for angels in the Maze of the Dead.

Re: War for the Universe - SAR ships

Post by Zalausai »

The yellow-green looks nice.
You should add more tiny ships (Size < 40).
Suggested names (Weather patterns, small)

Dust Devil (F 0 Tornado)
Gust (Wind)
Sprinkle (Rain)
Has written a series of tutorials for the newbies
Zalausai's Tutorial Index

Created: Elements of Discord, Heaven's Grace, and Hell's Last Battalion.

I stop in from time to time to check in on the community. Though I don't spend much time with shipmaker anymore.
Proud parent since: 8/15/2013 (Baby Boy)

Good shipbuilders never die . . . they just fade away.
User avatar
calvin1211
Commodore
Commodore
Posts: 720
Joined: Wed Apr 07, 2010 7:12 pm

Re: War for the Universe - SAR ships

Post by calvin1211 »

There is one more gunship in the works, but I already have SOO MANY SHIPS. I think the OP broke when I was trying to add 1.2 because of the sheer size.
User avatar
CryoSleep
Rear Admiral
Rear Admiral
Posts: 919
Joined: Mon Feb 04, 2013 6:33 pm
Location: Philippines

Re: War for the Universe - SAR ships

Post by CryoSleep »

Make a Fighter with the name Breeze
Creations
Cryoware Enterprises, where ideas go
Cryoware Heavy Yards, Heavy ships
Delphinus Gulf Wars (Formerly War for the Universe)
Coalition of Terra
Quote of the occasion: It takes one man to change the world
User avatar
R0ni
Captain
Captain
Posts: 498
Joined: Fri Dec 14, 2012 5:29 am

Re: War for the Universe - SAR ships

Post by R0ni »

( O .O) Aaaamazing.
User avatar
calvin1211
Commodore
Commodore
Posts: 720
Joined: Wed Apr 07, 2010 7:12 pm

Re: War for the Universe - SAR ships

Post by calvin1211 »

CryoSleep wrote:Make a Fighter with the name Breeze
Fighters aren't really a SAR thing - they use gunships instead.
User avatar
CryoSleep
Rear Admiral
Rear Admiral
Posts: 919
Joined: Mon Feb 04, 2013 6:33 pm
Location: Philippines

Re: War for the Universe - SAR ships

Post by CryoSleep »

Well then something fast with that name?
Creations
Cryoware Enterprises, where ideas go
Cryoware Heavy Yards, Heavy ships
Delphinus Gulf Wars (Formerly War for the Universe)
Coalition of Terra
Quote of the occasion: It takes one man to change the world
User avatar
R0ni
Captain
Captain
Posts: 498
Joined: Fri Dec 14, 2012 5:29 am

Re: War for the Universe - SAR ships

Post by R0ni »

Lol. I suppose I am only one who uses fighters exessively in war for the universe. It is pain to control spam of fighters and I suppose not all of people here want to just sit back and watch as computer plays the battles for you.

These are definately interesting ships though, even if there won't be fighter dogfights. SAR clearly has the widest range of ships. And most innovative designs and systems.
Post Reply