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So how do they look?
1(Horrible, I should never touch shipmaker again) 0%  0%  [ 0 ]
2 0%  0%  [ 0 ]
3(Kinda bad) 0%  0%  [ 0 ]
4 6%  6%  [ 1 ]
5(Meh) 18%  18%  [ 3 ]
6 18%  18%  [ 3 ]
7(Good) 18%  18%  [ 3 ]
8 41%  41%  [ 7 ]
9 0%  0%  [ 0 ]
10(Awsome) 0%  0%  [ 0 ]
Total votes : 17
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 Post subject: Re: Delta Com's Ships
PostPosted: Fri Mar 09, 2012 12:48 am 
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what if the opponent fleet was based (loosley) on various bosses from the various series?

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 Post subject: Re: Delta Com's Ships
PostPosted: Fri Mar 09, 2012 1:12 am 
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That is what I was thinking fr the Zelda series, but I need ideas for an opponent to the Empire.
(Think of the Empire as the good guys for this one)

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 Post subject: Re: Delta Com's Ships
PostPosted: Fri Mar 09, 2012 1:43 am 
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Delta_Com wrote:
Epicduck wrote:
Make a Light empire Legion...

Explain?

EDIT: does anyone know how to rotate a section counter clockwise?
i and j rotate it 15 (I think) degrees. ctrl+i and j will do fine rotations of 1 (I think) degrees. Alternatively go to the edit tab and change the values there. Same thing works with weapons and modules though for thrusters of all types editing the rotation doesn't work, you have to use the other value, the name of which I can't recall right now.

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 Post subject: Re: Delta Com's Ships
PostPosted: Fri Mar 09, 2012 5:38 am 
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Thanks, but I meant make it rotate in game counter clockwise. I can only get them to rotate clockwise.
Also, I found out that a gold-ish DVL_Damage sprite put on additive makes for very good rust.

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Best scene in a TV show ever:
"Problem with the transfer tube?"
"No, not really. It seems like every time I get into the tube, Mr. Garibaldi is there. It's like he knows."
"Talia, Mr. Garibaldi is many things, but he's not omniscient." [Garibaldi appears]
"I think I'll take the stairs."
"I think I'll join you."

-- Sinclair and Winters
Babylon 5


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 Post subject: Re: Delta Com's Ships
PostPosted: Fri Mar 09, 2012 7:05 am 
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Toss a negative number into the field that controls how fast it rotates.


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 Post subject: Re: Delta Com's Ships
PostPosted: Fri Mar 09, 2012 8:46 am 
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Haha whoops, maybe looking at the rest of the post(s) would have helped.

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 Post subject: Re: Delta Com's Ships
PostPosted: Fri Mar 09, 2012 8:56 am 
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Jafo wrote:
Toss a negative number into the field that controls how fast it rotates.

If I try that, it automatically switches to a 0, so only -1 works, but that rotates too fast.

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Best scene in a TV show ever:
"Problem with the transfer tube?"
"No, not really. It seems like every time I get into the tube, Mr. Garibaldi is there. It's like he knows."
"Talia, Mr. Garibaldi is many things, but he's not omniscient." [Garibaldi appears]
"I think I'll take the stairs."
"I think I'll join you."

-- Sinclair and Winters
Babylon 5


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 Post subject: Re: Delta Com's Ships
PostPosted: Sat Mar 10, 2012 7:15 am 
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Sorry was going from memory which is obviously failing me. Set the Counter field to -1, then adjust the speed via the CCW Rot Speed (eg. set to 0.05)


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 Post subject: Re: Delta Com's Ships
PostPosted: Thu Apr 12, 2012 3:50 am 
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Just wanted everyone to know I was still alive, and that I will hopefully have some new ships/stations out soon.

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Best scene in a TV show ever:
"Problem with the transfer tube?"
"No, not really. It seems like every time I get into the tube, Mr. Garibaldi is there. It's like he knows."
"Talia, Mr. Garibaldi is many things, but he's not omniscient." [Garibaldi appears]
"I think I'll take the stairs."
"I think I'll join you."

-- Sinclair and Winters
Babylon 5


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 Post subject: Re: Delta Com's Ships
PostPosted: Wed Aug 08, 2012 11:50 am 
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I'm beginning to build some new ships again, but does any one have SS_Windows?
-edit-
NEW SHIPS!

Allegiance Class Battlecarrier
Image
By delta_com at 2012-08-07
Thunderbolt Gunship
Image
By delta_com at 2012-08-07
Image
Bigger:
By delta_com at 2012-08-07

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Best scene in a TV show ever:
"Problem with the transfer tube?"
"No, not really. It seems like every time I get into the tube, Mr. Garibaldi is there. It's like he knows."
"Talia, Mr. Garibaldi is many things, but he's not omniscient." [Garibaldi appears]
"I think I'll take the stairs."
"I think I'll join you."

-- Sinclair and Winters
Babylon 5


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 Post subject: Re: Delta Com's Ships
PostPosted: Fri Aug 10, 2012 8:52 am 
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Delta_Com wrote:
I'm beginning to build some new ships again, but does any one have SS_Windows?

Image
Image
Image
Image

There you go. There's four there, and that's all of them. Just save them straight to your Custom sprites folder.

For ease of use, you can add them to your default doodad stock by opening smsprites.ini and adding something like:

pos10 = SS_windows.gif
pos11 = SS_windows2.gif
pos12 = SS_windows3.gif
pos13 = SS_windows4.gif

Under the [Doodads] area. You might need to change the numbers if you already have doodad sprites in pos10-pos13 etc.

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 Post subject: Re: Delta Com's Ships
PostPosted: Sat Aug 11, 2012 6:49 am 
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Thanks for the sprites, I'll try and update my ships with those soon.

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Best scene in a TV show ever:
"Problem with the transfer tube?"
"No, not really. It seems like every time I get into the tube, Mr. Garibaldi is there. It's like he knows."
"Talia, Mr. Garibaldi is many things, but he's not omniscient." [Garibaldi appears]
"I think I'll take the stairs."
"I think I'll join you."

-- Sinclair and Winters
Babylon 5


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