Pseudo-Chainship Project 2!

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Anna
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Re: Pseudo-Chainship Project 2!

Post by Anna »

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Here's a record of the progress this Chainship went through. Chiiro's arming it up, and then we can move onto a new ship.

Do people want to vote on a name for the completed ship, or not?
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xmrsmoothx
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Re: Pseudo-Chainship Project 2!

Post by xmrsmoothx »

Let's do a name. I'm thinking something squid-themed.
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Anna
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Re: Pseudo-Chainship Project 2!

Post by Anna »

Alright, people. Suggest some names and when we have enough I'll put up a poll, I guess? Only suggested name I've got so far is "Regal Basilisk".

Edit: "Mauve Marauder" is another potential name. :lol:
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Chiiro
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Re: Pseudo-Chainship Project 2!

Post by Chiiro »

Armed and ready for service. I warn you though, she might do baaaaad things to your fps. Just saying.

Image
6 Missileboxes, 35 missiles of 30 damage over roughly 5 and 1/6th seconds each. 10 second reload.
2 ConvMIRV launchers, 4 missiles with 25 submissiles of 50 damage each in a large forward-fan pattern fired over a little over a second with 20 seconds for reload.
1 TacNuke Cannon, 350 damage, 150 explosion size, 6 second reload.
2 Flak Cannons. 7 rounds of 300 damage each, fired over three and a half seconds with a three second reload.
2 Pulsar Field Cannons. Firing fields of 50 pulsars of 30 damage each in a 360 spread. 6 second reload.
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ColabGuns.zip
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Re: Pseudo-Chainship Project 2!

Post by Doogie12 »

Morado Grande has a nice sound to it ;)
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Anna
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Re: Pseudo-Chainship Project 2!

Post by Anna »

Poll is up. Voting begins.
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Anna
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Re: Pseudo-Chainship Project 2!

Post by Anna »

Alright, Regal Basilisk it is, though it was by a close margin.

Here's the final, official version.

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RegalBasilisk.zip
(73.99 KiB) Downloaded 186 times
As with the previous Pseudo-Chainship, anyone is free to grab it, edit it however they want, post it and whatever. This was a community project and the results belong to the community as a whole. If you do so, it'd be nice if you credited the Pseudo-Chainship builders. :)

Anyway, is everyone ready for the next one?

-----------------------

And here we have the next core. 'Skyburner' will be the Work In Progress title, we'll vote on a proper name once it's finished again. As before, anyone is free to grab it and modify it in accordance with the rules. Don't be shy! I'm hoping the success of the first one will encourage more people to participate in this one. :D
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Skyburner001.png
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Skyburner001.zip
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Re: Pseudo-Chainship Project 2!

Post by Doogie12 »

I'll have a go at it.
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Anna
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Re: Pseudo-Chainship Project 2!

Post by Anna »

Fantastic. :D Looking forward to seeing your work.
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Re: Pseudo-Chainship Project 2!

Post by Doogie12 »

And here it is. Added 8 sections total; 3 sections that were mirrored and 2 centerline sections. I did put an exhaust gradient (additived and such) to enhance the detail and flow of the centerline section. I counted the gradient as a section.
SMscreen0279.png
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Skyburner 002.zip
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I decided to not put so much on here, as I'm rather tired right now and could easily fall victim to poor shipbuilding.
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Re: Pseudo-Chainship Project 2!

Post by Chiiro »

Badabing badaboom. 7 sections added, no removals, no moving.

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Skyburner003.zip
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Fly me to the moon, so I can play among the stars~
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Anna
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Re: Pseudo-Chainship Project 2!

Post by Anna »

8 additions, no removals, no alterations except for shading. Doogie, you made things weird and hard to expand on. :P Chiiro, you made them even more so. :P So now... I'm gonna take it even further. Good luck to whoever goes next, I have no idea how this is gonna turn out. :lol:

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Anna
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Re: Pseudo-Chainship Project 2!

Post by Anna »

I might redo my turn. I'm not entirely happy with it and it's not helped by Arcalane saying my additions look tacked on. ;_;
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Anna
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Re: Pseudo-Chainship Project 2!

Post by Anna »

Okay, redone version. Mostly the same, some slight alterations.

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Skyburner 004.zip
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Re: Pseudo-Chainship Project 2!

Post by Cycerin »

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8 addons, no removals
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