Alchemy 2: Just Kill Everything

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kittenpillar100
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Re: "Alchemy": A Simple Shipbuilding Experiment

Post by kittenpillar100 »

Third! woooo! I came in third! go order of blood! :D
I think the induction of "LOL" "OMG" and "<3" into the Oxford English Dictionary is a sign of the End Times. Only, instead of a rider on a pale horse, it'll be a gibberish-spewing spastic in a monster truck named "The Dildozer".
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Re: "Alchemy": A Simple Shipbuilding Experiment

Post by Doogie12 »

4th out of seven, with Anna at the top? I'd say not bad, although I really shouldn't build the entire thing in one sit-down.
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Re: "Alchemy": A Simple Shipbuilding Experiment

Post by Ender »

Yeah i didnt get last though mine still sucked
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Serithi
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Re: "Alchemy": A Simple Shipbuilding Experiment

Post by Serithi »

Anna wrote:Hey, don't worry about it. These are things you learn from. Sorry for coming off like a dick.
No worries bro :P.
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STARSTRUCK
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Re: "Alchemy": A Simple Shipbuilding Experiment

Post by STARSTRUCK »

Alchemy Round 2: Just Kill Everything

It's time for Round 2. Let's get to work on your next submissions, shall we?

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fig. 2: Exploded view of a Mauser C96 pistol. Completely irrelevant! ...or is it?

Your task here is simply to create a weapon-ship. Not just any weapon: the largest, most complex weapon you can build.

It can be a mobile weaponship, or a stationary cannon. It can be an energy weapon or a solid weapon. It can be the only weapon on the ship, or it can have a few smaller batteries to guard it. Either way, the ship's main gun must be the focus of the ship.

You will need to use triggers to string up the reloading, firing and/or recoil animations for your weapons. Any little moving detail is appreciated, so long as it seems functional.

Don't forget about the projectile itself! Cool bullet effects will definitely net you a better ranking here!

Some ideas:
  • Give it an open magazine that loses a bullet with every shot!
  • Give it a recoil slide for reloading itself! Make it eject spent cases!
  • Give it a targeting laser!
  • If it's an energy weapon, give it a charging animation!
Once again, please send your submissions by PM. Just in case it wasn't obvious, you need to include a download.

I understand this is a dodgy task, and as such, the deadline time for this round is twice as long as the last one's. (See you on May 29th)

Good luck, and have fun.
Last edited by STARSTRUCK on Sun May 15, 2011 7:16 pm, edited 1 time in total.
Thunder
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Re: Alchemy 2: Just Kill Everything

Post by Thunder »

Expect to see somthing nasty pretty soon...
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Re: Alchemy 2: Just Kill Everything

Post by vidboi »

sadly i procrastinated too much to finish my entry for the last competition, but count me in this time
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Re: Alchemy 2: Just Kill Everything

Post by Icy »

Wow, didn't expect that kind of result from my ship! Thanks Starstruck!

I will attempt this next one, however I myself don't expect much from me...
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Serithi
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Re: Alchemy 2: Just Kill Everything

Post by Serithi »

Ouch. Sorry guys, when it comes to this sorta complexity i just don't have the patience (or the imagination :P). Maybe the next Alchemy :).
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jwa8402
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Re: Alchemy 2: Just Kill Everything

Post by jwa8402 »

If I manage to get it working, I'm thinking along the lines of a morning star :P
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Re: Alchemy 2: Just Kill Everything

Post by STARSTRUCK »

HEY GUYS HOW'S IT GOING?
Doogie12
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Re: Alchemy 2: Just Kill Everything

Post by Doogie12 »

Great now that you fixed my issue!! :D
...well except for the fact that I broke my foot two days ago...
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Re: Alchemy 2: Just Kill Everything

Post by jwa8402 »

Doogie12 wrote:...well except for the fact that I broke my foot two days ago...
I told you the pogostick is a dangerous thing...The toy, not the polish sex position, though if thats how you broke your foot, kudos!
My ship/weapon is complete, but I'm trying to figure out how to get the triggers working. It will be in your box, working or not, by the 26th.
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Icy
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Re: Alchemy 2: Just Kill Everything

Post by Icy »

One thing, I learned (or didn't learn to prevent) from this year is that I LOVE to procrastinate.
I'm going to *hopefully* have the structure/ship done this weekend.
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Re: Alchemy 2: Just Kill Everything

Post by Thunder »

Damnit, gotta pull out, got no ideas of what to do.
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