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Re: Wakerz' fleet

Posted: Thu Oct 06, 2011 1:09 am
by Wakerz
Asymmetry ship called the shade, up for review. Yes I know it looks like debri just read the description, incidentally my first ship with backstory.
Spoiler!
The Shade is a rather uniqe ship in the NE3 fleet in that it is the only ship that doesn't actively engage at the beginning of the battle. Instead it waits in a special launch bay inside of large or capital shipts, which after taking significant damage eject it into a cloud of ship scrap, where it waits uusing its extremely avanced singal block technology to hide its power, heat, and life signatures until the enemy fleet starts to retreat or leave, at which point it activates and shoots a Missile or twelve into the arse of the enemy. it has the most advanced engines, missiles, and stealth tech out of any allied ship, and no two are alike. they are armed with one Swarm, plague, and firestorm Missile system each.
depthed now.

Re: Wakerz' fleet

Posted: Sun Oct 09, 2011 10:40 am
by jwa8402
nice concept but I think the missile launchers ruin it. They should be hidden or just sticking out maybe but right now they draw the eye away from the shape of the ship.

Re: Wakerz' fleet

Posted: Wed Nov 09, 2011 1:12 am
by Wakerz
Sorry I havent posted in a while, been busy with stuff. Anyways the next ship is a battleship unsuprisingly and I think I'm slowly improving. the "pact" is here.

Re: Wakerz' fleet

Posted: Fri Nov 11, 2011 5:32 am
by xmrsmoothx
You're improving for sure. The next step would be to make your ships less of a clutter; That one is just a jumble of parts. A good-looking jumble, but a jumble nonetheless. May I suggest DST and Shiny sprites? And Horse Monster weapons?

Re: Wakerz' fleet

Posted: Fri Nov 11, 2011 7:17 am
by Wakerz
I made these ships at school where i don't have all the sprites im working on getting more though. I shuld be able to get more soon.

Re: Wakerz' fleet

Posted: Tue Nov 15, 2011 2:53 am
by Wakerz
this is the "Pestilence" class light patorl cruiser, Armed with only a few energy weapons and two PDs to allow for greater engine tolerance. To make up for the fact that they are weak individually they always travel in packs of three and have the authority to call in anything up to a Zone Warfleet to provide assistance.