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 Post subject: Re: Wakerz' fleet
PostPosted: Mon Sep 05, 2011 11:09 pm 
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As Doogie12 said, don't use saturated colors with shiny style sprites. Shape wise it does look better, also you should increase the contrast between top and bottom sections, specially since ingame, having gradients on, the difference becomes less noticeable IMO.


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 Post subject: Re: Wakerz' fleet
PostPosted: Mon Sep 05, 2011 11:43 pm 
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this is my final attempt at shading, if it doesn't work im just going to build the rest of the fleet and worry about it later. also included the files in case you want to have a crack at it and prove i'm colorblind


Attachments:
Apocalypse.shp [15.9 KiB]
Downloaded 25 times
Apocalypse.sb4 [18.16 KiB]
Downloaded 20 times
SMscreen010.png
SMscreen010.png [ 64.96 KiB | Viewed 358 times ]

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 Post subject: Re: Wakerz' fleet
PostPosted: Wed Sep 21, 2011 12:06 am 
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continuing to experiment with different sprite, weapon and ship styles i give you the ethereal experimental reasearch ship. did this as a break from the capitol ship which is proving to be a major brain drain


Attachments:
SMscreen015.png
SMscreen015.png [ 15.83 KiB | Viewed 328 times ]

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 Post subject: Re: Wakerz' fleet
PostPosted: Wed Sep 21, 2011 1:53 am 
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It is done. blech I think ill stick to small ships for now. Next to a hestia for size reference

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Last edited by Wakerz on Fri Sep 23, 2011 11:30 pm, edited 3 times in total.

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 Post subject: Re: Wakerz' fleet
PostPosted: Wed Sep 21, 2011 4:12 am 
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thats maybe a little TOO big, anyways keep posting its good to see some more life in the fourms.

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 Post subject: Re: Wakerz' fleet
PostPosted: Wed Sep 21, 2011 4:24 am 
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Well this ship is supposed to be able to combat any fleet entirely on its own, regardless of the enemy, its supposed to dwarf even flagships, i'm intentionally making it massive. btw I must give credit to SWS for inspiring me to make something this massive i was looking at his really old stuff and was like "wow if you can do that with stock sections imagine what we can do now". so thanks SWS! :D

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 Post subject: Re: Wakerz' fleet
PostPosted: Wed Sep 21, 2011 11:03 am 
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I really don't like that last one. It's just a big block of section spam.

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 Post subject: Re: Wakerz' fleet
PostPosted: Wed Sep 21, 2011 8:16 pm 
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which one the Ethereal or the End of days?

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 Post subject: Re: Wakerz' fleet
PostPosted: Thu Sep 22, 2011 5:58 am 
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You didn't leave names for either, but I believe he means the last ship you posted a picture of in this thread. It's basically just a random pile of sections with little in the way or external or internal detail or shape.

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 Post subject: Re: Wakerz' fleet
PostPosted: Thu Sep 22, 2011 9:36 am 
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Wakerz, three things:
1) to do something like this you need to rely heavily on shading to group sections into the 'parts' you talk about. I'm talking heavy shading, or perhaps coloring an 'engine' cluster separately from a 'reactor' cluster. Look at smaller ships, like Doogies most recent or something, that use really dark sections as internals with brighter sections over as the armor/outer hull. Do that on a larger scale and it will almost certainly look better.

2) to do that, I wouldn't suggest using shiny. It doesn't layer or group into larger 'parts' very easily because each piece has its own heavy shading. As awesome as they are, this is one of their weaknesses except maybe in the hands of the masters.

3) I know you built one section of the ship at a time but I would work on giving each a more unique shape. An 'engine' pod shouldn't necessarily blend in smoothly to the internals below or around it. Make each part stand out and have an obvious function. If you looked at SWS's older ships, you'll see what I mean even with just the stock sections. I would venture to say assemble them separately then just move them together and see what you get. But have a general shape in mind of course. Maybe even sketch out a shape and put it as the background so you keep relative scale.

Good luck!


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 Post subject: Re: Wakerz' fleet
PostPosted: Thu Sep 22, 2011 8:41 pm 
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BLAST! to the scrapyards with it then. any recomendations on which sprites to use then?

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 Post subject: Re: Wakerz' fleet
PostPosted: Fri Sep 23, 2011 12:42 am 
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I pick out a few from most packs and almost all from others. Its really surprising which ones by different artists will fit together, but sometimes the sprites designed by one person won't work together. Just fool with stuff and see where it fits together...


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 Post subject: Re: Wakerz' fleet
PostPosted: Fri Sep 23, 2011 1:26 am 
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hmmm, ill see what i can do, and i did notice that it was cluttered but me and my friends (who havent signed up yet but will do so eventually) are having a contest and this was going to be my entry so I figure ill finish it then store it away as an example of what not to do.

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 Post subject: Re: Wakerz' fleet
PostPosted: Tue Oct 04, 2011 12:24 am 
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I got shading right hurray! and I think this ship is one of my best yet. the Undertaker light patrol craft.


Attachments:
BFscreen00.png
BFscreen00.png [ 56.15 KiB | Viewed 180 times ]

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being a true soldier isn't about bravery or courage, it's about being in mortal terror constantly but fighting on regardless for your country and cause. Only in death does duty end.
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 Post subject: Re: Wakerz' fleet
PostPosted: Tue Oct 04, 2011 1:08 am 
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Looks quite nice :wink:. Just two things, you might want to cover the core, and also try to crop your screenshots so they aren't composed of mostly blank space.


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