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 Post subject: My first ships
PostPosted: Sun Jul 07, 2013 6:40 am 
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Ensign
Ensign

Joined: Sun Jul 07, 2013 5:55 am
Posts: 5
Hello everybody, this will be my first post on this forum. Here are my first attempts to make ships with something other than stock sprites. Please tell me what's wrong with them so I can do better next time.
These ships will definitely need everything that's in the MIRV repack in order to function.

Destrucifier
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Heavy cruiser. Death-spewing blasters on the front, and side-mounted beams that are curiously much more effective.
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Destrucifier.shp [15.39 KiB]
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Purple Bird
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Big, fat, slow battlecruiser. My fourth of July party got rained out so I made this thing to get my fireworks fix.
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Purple Bird.shp [33.52 KiB]
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Imperitude
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Another big ship. Puts a lot of projectiles onscreen at once.
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Imperitude.shp [31.93 KiB]
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Bear Market
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The biggest and slowest one. I can't seem to make the robot arm behave intelligently.
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Bear Market.shp [41.3 KiB]
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Thanks for your consideration.

EDIT: Better pics.


Last edited by Doctor Lasergun on Fri Jul 12, 2013 12:35 am, edited 1 time in total.

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 Post subject: Re: My first ships
PostPosted: Sun Jul 07, 2013 6:46 am 
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The Tutorialist
The Tutorialist
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Joined: Tue Feb 12, 2013 11:42 am
Posts: 937
Location: Looking for angels in the Maze of the Dead.
Doctor Lasergun wrote:
I can't seem to make the robot arm behave intelligently.


Try this. Scroll down to the "Articulated Robot Arms" section.
viewtopic.php?f=62&t=7064

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Has written a series of tutorials for the newbies
Zalausai's Tutorial Index

Created: Elements of Discord, Heaven's Grace, and Hell's Last Battalion.

I stop in from time to time to check in on the community. Though I don't spend much time with shipmaker anymore, I can take requests or write a tutorial for someone.
Proud parent since: 8/15/2013 (Baby Boy)

Good shipbuilders never die . . . they just fade away.

Currently, I check in every other day. This is to check for new user's posts and repel the waves of spambots that are attempting to get into the forum.


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 Post subject: Re: My first ships
PostPosted: Sun Jul 07, 2013 11:31 am 
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Ensign
Ensign

Joined: Sun Jul 07, 2013 5:55 am
Posts: 5
I did, otherwise I wouldn't have gotten this far. Great tutorial, by the way.
I think the problem I have is that the dummy gun guiding the arm (it's in the center of the elbow section) is still turning back and forth erratically like a regular gun. I've got the arc range pretty much where I want it, but the turret is just dancing around too often.
So the range of motion is fine, but the dummy gun acquires a target, points the arm toward it, and the real gun mounted on the tip of the arm (it's linked to the dummy gun) fires for a second. But then suddenly the arm pulls back to its starting position for no good reason which ruins the shot and tends to get the ship killed. I was hoping I could improve this with the right combination of dummy gun weapon type+deviation stats+turn rate, but maybe it's just a limitation of the game.


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 Post subject: Re: My first ships
PostPosted: Tue Jul 09, 2013 7:02 am 
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The Tutorialist
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Location: Looking for angels in the Maze of the Dead.
If the target moves out of the arc range of a dummy gun, it will go back to straight. Some weapons do look around randomly. I personally use the "blaster" for all of my dummy guns. I haven't had any problems with that weapon. If you still have problems with it, I can look at it when I get internet on thursday.

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Has written a series of tutorials for the newbies
Zalausai's Tutorial Index

Created: Elements of Discord, Heaven's Grace, and Hell's Last Battalion.

I stop in from time to time to check in on the community. Though I don't spend much time with shipmaker anymore, I can take requests or write a tutorial for someone.
Proud parent since: 8/15/2013 (Baby Boy)

Good shipbuilders never die . . . they just fade away.

Currently, I check in every other day. This is to check for new user's posts and repel the waves of spambots that are attempting to get into the forum.


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 Post subject: Re: My first ships
PostPosted: Fri Jul 12, 2013 12:43 am 
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Ensign
Ensign

Joined: Sun Jul 07, 2013 5:55 am
Posts: 5
A few smaller ones:

Tick
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File comment: Tick pic
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Tick.shp [6.58 KiB]
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Can Opener (guns aren't lined up because they auto-pivot in preview mode)
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Maudlin
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File comment: Maudlin pic
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Attachment:
File comment: Maudlin ship
Maudlin.shp [6.18 KiB]
Downloaded 12 times


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 Post subject: Re: My first ships
PostPosted: Sat Jul 20, 2013 4:25 am 
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Ensign
Ensign

Joined: Sun Jul 07, 2013 5:55 am
Posts: 5
One more:

Pop Gun
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File comment: Pop Gun image
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It has a big laser.
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File comment: Pop Gun ship
Pop Gun.shp [17.03 KiB]
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 Post subject: Re: My first ships
PostPosted: Sat Jul 20, 2013 7:21 am 
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The Tutorialist
The Tutorialist
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Joined: Tue Feb 12, 2013 11:42 am
Posts: 937
Location: Looking for angels in the Maze of the Dead.
These need more grey and mechanical colors.

_________________
Has written a series of tutorials for the newbies
Zalausai's Tutorial Index

Created: Elements of Discord, Heaven's Grace, and Hell's Last Battalion.

I stop in from time to time to check in on the community. Though I don't spend much time with shipmaker anymore, I can take requests or write a tutorial for someone.
Proud parent since: 8/15/2013 (Baby Boy)

Good shipbuilders never die . . . they just fade away.

Currently, I check in every other day. This is to check for new user's posts and repel the waves of spambots that are attempting to get into the forum.


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 Post subject: Re: My first ships
PostPosted: Sat Jul 20, 2013 7:28 am 
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Rear Admiral
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Posts: 973
I might go as far to say the colours are a bit over saturated too :P

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