Joined: Tue Feb 12, 2013 11:42 am Posts: 679 Location: Looking for angels in the Maze of the Dead.
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Heaven's Grace Flag Attachment:
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Galaxy Map Icon Attachment:
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What is Heaven's Grace Heaven's Grace is a splinter group of defectors from a much larger group, the Heretic.
400 Years ago.
Under orders to "cleanse" a planet not technologically advanced enough for space travel and convert it into a military mining planet on the outskirts, the commanding officer of the division undergoing the mission had a change of heart. He always felt that there was always a better way, but continued to complete his missions as instructed. This time, things were different. At his current rank he had many ships under his command for this mission, which included a colony ship and a freighter which could deploy into a mobile shipyard. Everything he needed to establish a military outpost. Before the mission began, he ordered his crew to relocate their families onto the colony ship. He made the decision to abandon his charge and take up a position to defend those too weak to protect themselves. He had placed his crew's happiness above his own by having them bring their loved ones instead of a payload of explosives on the other ships in his fleet, they followed him. Instead of destroying millions of precious lives, they colonized and terraformed the moon of that planet to serve as a vanguard. Heaven's Grace was born.
On that moon, sensors were given top priority to watch and listen for any Heretic retaliation for their defection.
150 Years ago. They no longer hear anything from the Heretic. Probes reveal no signs of life from their once cherished homeworld. It lies entirely in ruin. UNtil that moment, the people had always wondered what had been taking their former comrades so long to track them down. What's going on now? They currently occupy a small region of space located between the Miora Colonies and Nirvana. Post 13 viewtopic.php?f=2&t=6968Their size, while still small in comparison to other races, has grown to 12 planets and over 4000 ships. A large growth from the original 250 ships in the original party. They enjoy welcomed trade with their interstellar neighbors. Anyone is allowed with their space so long as peace is not disturbed within it. While they do not usually participate in the affairs of other factions, if the cause is just, they will prove a fierce ally in battle. When it comes to relations between races and other factions, Heaven's Grace is Neutral Good http://easydamus.com/neutralgood.htmlHeaven's Grace Ships Their mining operations yield many useful metals for the construction of spacefaring vehicles. Their most common resource, Titanium and Aluminum, prove to be the most common metal with which they construct their ships. The lightweight alloys produce ships of much lower overall mass than other factions, but at the cost of combat durability. The ships are equipped with advanced artificial intelligence specifically designed to operate ship subsystems, thus ships require less manpower to operate individually. Heaven's Grace Crews Extensive training to become a fighter pilot is required before entering combat. While the old Heretic faction allowed humans of 16 years of age to train for two years before taking flight, Heaven's Grace pilots must be trained for every encounter imaginable, a training program taking 5 years. Starting at the age of 18 to ensure that pilots are mature enough to protect the lives of others is strictly enforced. Due to the advanced training, Heaven's Grace pilots are usually much more skilled than other pilots of equal rank. HG 1: Angel Attachment:
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The front of the fleet. The angel is the second most common ship in the fleet (other than the HG 4 Power). Utilizes short range weapons and slightly more armor in comparison to similarly sized ships in the fleet. Class: Frigate, Medium Crew:7 (41) HP: 250 Speed: 5 Turning: 1.275 AI Range: 400 Accel: 0.2 Size: 67.98 Weapons: "Truth" Mini-Missile Battery x 2 "Faith" Plasma Autocannon x 2 "Azure" Laser Interceptor x 1 HG 2: Archangel Attachment:
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Fast and accurate. A meduim size cruiser utilizing less weapons to allow for more accurate targeting. Serves as an escort and guide. Commonly requested in races due to it's design. Class: Destroyer, Light Crew: 15 (Capacity 105) HP: 200 Speed: 4.5 Turning: 1.5 AI Range: 600 Flanking Accel: 0.25 Size: 79.21 Weapons: "Azure" Laser Interceptor x 1 HG Particle Gun x 2 Blue Medium Gatling Laser x 2 HG 2 Archangel Revised Attachment:
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Revised by: Cryosleep Recolored and finishing touches by: Zalausai Class: Destroyer, Light Crew: 15 (Capacity 105) HP: 200 Speed: 4.5 Turning: 1.5 AI Range: 500 Flanking Accel: 0.25 Size: 73.39 Weapons: "Pure" Machine Gun x 4 "Azure" Laser Interceptor x 1 HG 3: Principality Attachment:
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An agile frigate utilizing an advanced sensor mounted on its bow. First to fly, first to fight. Mass produced in preparation for the Heretic retaliation. Almost all of them are utilized during "Air shows" during peace time around the galaxy. Class: Sensor Frigate Crew: 13 (Capacity 79) HP: 150 Speed : 6 Turning: 2.5 AI Range: 700 Accel: 0.25 Size: 47.63 Weapons: Blue (Light) Laser x 2 HG Particle Gun x 3 HG 4: Power Attachment:
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A small and fast frigate deployed from the HG 7: Throne Battlecarrier. Used primarily in groups. Just like cockroaches. . . where there's one, there's dozens more nearby. Class: Frigate, Light Crew: 1 (Capacity 5) HP: 150 Speed: 7 Turning: 2.5 AI Range: 500 Accel: 0.25 Size: 35.17 Weapons: "Pure" Machinegun x 2 HG 5 Virtue Attachment:
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A large sized jack-of-all-trades ship. Utilizes a rotary plasma cannon to great effect. Overuse may cause the barrels to overheat, forcing emergency cooling procedures. During this time (8 seconds), it becomes vulnerable. Class: Cruiser, Heavy Crew 27 + 48 pilots (Capacity 304 + 48 Pilots) HP: 350 Speed: 3.5 Turning: 1 AI Range: 750 Accel: 0.2 Size: 101.86 Weapons: HG Particle Gun x 7 "Hope" Plasma Vulcan x 1 Fighter Bay x 2 HG 6 Dominion Attachment:
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A large sized ship for use in military engagements. Its plasma vulcan has been replaced with a new experimental weapon to combat the encroaching darkness threat, the "Eternal" automatic railgun. Class: Battleship, Light Crew:53 (317) HP: 500 Speed: 2.25 Turning: 1.25 AI Range: 500 Accel: 0.15 Size: 111.83 Weapons: "Eternal" Automatic Railgun x 1 "Hope" Plasma Vulcan x 2 "Faith" Plasma Autocannon x 2 "Justice" Missile Battery x 4 "Azure" Laser Interceptor x 4 HG 7 Throne Attachment:
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The workhorse of any Heaven's Grace fighter fleet. Although slow and bulky due to the number of fighters that it carries, it makes up for this with its twin launchpads from which spring forth HG 4 Power fighters en masse. Note: To get the fighters to load properly, place the ship files into a folder named "HG Ships" located within your "custom ships" folder.Example: custom ships / HG Ships / (HG ships go here) Class: Battlecarrier Crew:129 + 64 Pilots (408 + 256 Pilots) HP: 600 Speed: 2 Turning: 0.75 AI Range: 450 Accel: 0.10 Size: 115.32 Weapons: HG Particle Gun x 14 "Azure" Laser Interceptor x 1 "Justice" Missile Launcher x2 "Pure" Machine Gun x 6 Fighter Drones x 4 Modules: Ship Deployer x 2 HG 7 Throne Revised (Throne II) Attachment:
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Revised by: Cryosleep Recolored and finishing touches by: Zalausai Class: Battlecarrier, Heavy HP: 600 Speed: 2 Turning: 0.75 AI Range: 450 Accel: 0.10 Size: 175.35 Weapons: "Azure" Laser Interceptor x 1 "Hope" Plasma Vulcan (Lower power setting) x 7 "Justice" Missile Battery x 2 Fighter Drones x 4 HG 8 Cherub Attachment:
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The largest ship in the Heaven's Grace fleet. It is the second most powerful non-unique ship available to the HG military. Featuring primarily frontal facing weapons systems, its rear is usually protected by other ships at its flanks. Class: Battleship Crew: 462 (1063) HP: 750 Speed: 2 Turning: 1 AI Range: 500 Accel: 0.15 Size: 156.42 Weapons: HG Particle Gun x 7 "Azure" Laser Interceptor x 4 "Faith" Plasma Autocannon x 6 "Justice" Missile Battery x 4 "Hope" Plasma Vulcan x 2 HG 9 Seraph Attachment:
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The capital ship of the fleet. Only seven were able to be produced in time to combat the darkness threat. Well armored when compared to its brethren and equipped with the most powerful weapons available in the Heaven's Grace military, the Seraph is a force to be reckoned with even alone. Class: Dreadnought Crew: 1385 (3641) HP: 800 Speed: 1.5 Turning: 1.2 AI Range: 500 Accel: 0.15 Size: 149.41 Weapons: HG Particle Gun x 6 "Azure" Laser Interceptor x 4 "Faith" Plasma Autocannon x 6 "Pure" Machinegun x 8 "Hope" Plasma Vulcan x 2 "Judgement" Beam Cannon x 2 HG X Lucifer Attachment:
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(Meanings: Shining One, Shining Star, Lightbringer, Daystar) The original ship that started Heaven's Grace refitted and kept online for all this time. The name is chosen to reflect that the faction did betray a much larger master. It is also the name of the first fallen angel. The HG X Lucifer lacks the more "Advanced" Heaven's Grace weapons systems due to its overall age, so it cannot utilize the "Eternal" or "Judgement". Class: Dreadnought, Heavy - Unique Crew: 3746 (9618) HP: 1000 Speed: 1.50 Turning: 0.75 AI Range: 500 Accel: 0.80 Size: 182.62 Weapons: HG Particle Gun x 16 "Azure" Laser Interceptor x 4 "Faith" Plasma Autocannon x 7 "Hope" Plasma Vulcan x 4 HG Holy Icicle Normal Appearance Attachment:
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Shield open (Press comma (,) to open and close the shield, also pressing while moving stops it midway.) Attachment:
HG Holy Icicle Open.png [ 10.66 KiB | Viewed 191 times ]
Class: Ablative Shield Cruiser Crew: 78 (304) HP: 350 Speed: 3.5 Turning: 2 AI Range: 500 Accel: 0.2 Size: 86.70 Weapons: HG Particle Gun x 7 GTNA Icicle P. Cannon x 2 "Faith" Plasma Autocannon x 2 (360 degree firing arcs) HG Jump Gates Attachment:
HG Jump Gate.png [ 18.94 KiB | Viewed 191 times ]
Story Data Maximum safe distance between two gates: 2 Light Years Recharge time: 5 Minutes Maximum safe ship size allowed: 65 and under. Gateway can support up to a size of 90 (not recommended with this model). Maximum ships per opened gate: 3 (within the size limit, 1 if larger) Rules for War of the Universe. Option 1:If you want to call in reinforcements with the jump gate, you can draw from your reinforcements pool that would be available on your next turn (up to an amount that can pass through the gate). It will be decreased when that turn comes up, but you can use it to call in the from the turn ahead again. Option 2: If you hold some of your reinforcements back, then next turn where they would roll over (if permitted), they are doubled (up to an amount that can pass through the gate). Both of these options can be used, but only one at a time per turn. Discuss using a jump gate with the other player first.HG Guard Ships Attachment:
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The main design was acquired in a trade from the PPL (owned by Miram). It has been constructed from the titanium-aluminum alloys that most HG ships are made from. The engines were refitted with HG models, the weapons stripped (since the weapons were not part of the trade) and refitted with HG weapons. This version has less armor and firepower, but more speed and maneuverability (as most HG ships have). The remaining energy from the weapon systems were tapped into to power over two dozen lights for that police appearance. With the crew assisting AI installed, alot of the crew quarters rooms have been converted into civilian rooms for the poor, containment for criminals, and storage for transporting small supplies. Class: Frigate, Light Crew: 5 (35) HP: 150 Speed: 5 Turning: 2 AI Range: 500 Accel: 0.2 Size: 80.22 Weapons: HG Particle Gun x 2 "Faith" Plasma Autocannon x 1 Change Notes: Color redone Doodads x 42 "Fake Aegis" sections removed and replaced with SWS "Glowballs" Statistics shifted towards HG standards. HG Helios Attachment:
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A lightly armed and even lighter armored civilian cruise ship. Despite its large size, it is very vulnerable. Class: Cruise Ship (non-combat ship) Crew: 2842 + 48,000 passengers HP: 250 Speed: 2.5 Turning: 0.75 AI Range: 600 Accel: 0.1 Size: 133.42 Weapons: "Pure" Machinegun x 2 HG Prayer Empty Attachment:
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Fully Loaded Attachment:
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A fast freighter for transporting various goods stored within vacuum-safe crates. Its lack of armor and weapons allow it to move slightly faster than most ships of its size, even fully loaded. Class: Supply Ship (non-combat ship) Crew: 57 (338) HP: 250 Speed: 2 (2.5 empty) Turning: 0.75 AI Range: 600 Accel: 0.1 Size: 117.52 (The core is in the front, so it reads as 165.37) Weapons: None HG Genesis Attachment:
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Attachment:
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A supership designed for the sole purpose of leading the push into Darkness infested territory to reclaim their fallen homeworld. Use of this ship in any other confrontation short of that or defending the HG capital has been defined as a war crime by the HG leader himself. Class: Super Dreadnought, Unique Crew: 6315 (17833) HP: 1500 Speed: 1 Turning: 0.25 AI Range: 1500 Flanking Accel: 0.05 Size: 253.57 Weapons: HG Particle Gun x 6 "Azure" Laser Interceptor x 5 "Pure" Machinegun x 8 "Faith" Plasma Autocannon x 3 "Hope" Plasma Vulcan x 5 "Judgement II" Beam Cannon x 2 "Revelation" Beam Cannon x 1 Watch the animated opening video. http://i1292.photobucket.com/albums/b56 ... 3092d2.gifAnimation is set to loop indefinitely. More ships to come, after passing critical analysis and public opinion in "Zalausai's Ships and Ship Ideas" viewtopic.php?f=2&t=6959Edits and ChangesZalausai Edit: Updated pictures to versions without zooming in.
Zal Ed 2: Ships blue palette brightened two steps. Maximum is now (0, 45, 225), steps are now (0, 5, 25) increments darkening. Weapon abilities drastically increased. HG 5 Virtue added after color brightness increase. "Public opinion" HG 2 Archangel received a point beam. Crew counts increased. Crew capacity updated = Skeleton crew with AI support (full crew) Ship classes changed to reflect size
Zal Ed 3: All HG ships now in baby blue. Maximum is now (45, 135, 225), steps are now (5, 15, 25) increments darkening. HG 1 Angel recreated HG 6 Dominion added Added teasers for the other ships to function as placeholders.
Zal Ed 4: HG 7 throne added after revising outer sections. HG 8 added HG 9 added All ships given a new color scheme New screenshots uploaded Ships folder and custom sprites cleaned up. Fixed retarded turret behavior on the HG 6, 7, and 8. Removed "driver" relationships from the turret base
Zal Ed 5: HG X Lucifer Added HG 9 Weapon Data completed, forgot the four "Azure" laser interceptors HG 9 Seraph odd parenting relationship fixed
Zal Ed 6: Finally fixed retarded turret behavior on HG 6 and 9
Zal Ed 7: Changed all the sprites for the particle guns to the alternate version of the sprite, the one that rotates properly. Changed HG 4 Power's Armament Added HG Jump Gate and Holy Icicle
Zal Ed 8: Added HG Guard Added HG Genesis Reduced "Hope" Plasma Vulcan damage by 60%, it was OP.
Zal Ed: 9: Added HG Prayer Added HG Helios
Zal Ed 10: Nerfed Everything Note: Place the ship and sb4 files within a folder named "HG Ships" located within your custom ships folder. This is to ensure the HG 7 Throne's ship deployers will work properly. The download also contains a text document with data on all Heaven's Grace weapons and how to recreate them. All custom sprite folders are now in one folder instead of being divided up between ship folders.Heaven's Grace Ships Attachment:
Heaven's Grace Ships v 1.10.zip [210.38 KiB]
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Heaven's Grace Revised Ships: Attachment:
HG Ships Revised.zip [51.45 KiB]
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_________________ Plans on writing more tutorials. Hunts and locates lost sprite packs. Newbies. . . Lost? Need Help? Let me know via PM, permission is granted. Zalausai's Tutorial Index
Last edited by Zalausai on Mon Apr 08, 2013 6:10 am, edited 15 times in total.
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