This is my first real ship I made it entirely out of HM Sprites and goes with his original style.
ASI G-1 Explorer
The ASI G-1 Explorer is deep space scout that was originally manufactured by Kurellous Shipyards as a cargo ship. The thing that caught the USDL's attention was it's Unique engine design. The engine used a new combination hydrogen and other gasses to produce a big enough burst of speed to out run any other ship at the time of time it's creation. The leaders of the USDL saw this new design as a threat so they bought every plan, existing ship, and even toy models and deposed of them. Fortunately one copy was archived and later given to TriStar Heavy Aerospace inc. for retrofitting and production. The majority of the cargo hold was removed to make room for the weapons and munitions storage. The Explorer is armed with 1 90mm high velocity cannon, 1 Pulse Laser, 4 Machine guns, and a Rangefinder for the cannon.
Re: Kurellous Shipyards
Posted: Mon Nov 08, 2010 7:11 pm
by Imaillusion
Most of the tube-like sections, and the front area, are too bright, darken them so that they're about the same shade as the engines. The sections at the front itself also look like they've been stuck on rather arkwardly.
Re: Kurellous Shipyards
Posted: Mon Nov 08, 2010 10:10 pm
by Altahir
i agree with imaillusion, but anyways, that ship looks pretty good, make more!
I have been working on a few projects lately and I'm not quite done yet.
ASO F-2 Shieald
A modified ASO F-1 Interceptor developed by Kurellous for the USDL. It's a test ship for an experimental polarized hull. Primary weapon is a single Machine gun an has no secondary weapons.
I am not finished with it yet and I can't decide if I should swap out the Point lasers for Flack turrets or an other weapon system? I don't think I got the look right, It's a prison and science ship where inmates are often experimented on.
My main complaint is flow. This doesn't really seem to have any of it. Also it looks like the engines would tear themselves off the ship if they fired.
Oh, and if you were aiming for da Vinci, you spelled it wrong.
Re: Kurellous Shipyards
Posted: Fri Nov 12, 2010 9:32 am
by James_Markam
I thought it looked wrong. That's what I get for using open-office (I think it's retarded).
Re: Kurellous Shipyards
Posted: Sun Nov 14, 2010 3:05 am
by jdmls729
They look a tad thin, but I suppose it's the style.
Not bad, overall. Very modern-looking.
Re: Kurellous Shipyards
Posted: Sun Apr 10, 2011 9:41 pm
by James_Markam
I haven't made a story for these ships but, I think they are pretty good.
Small Fixed Mounting:50
Chemical Thrusters
Speed:0.28
Acceleration:0.02
Turning:0.42
Mass:250/250
Power:100
Medium Fixed Mounting:75
Chemical Thruster
Speed:2.22
Acceleration:0.03
Turning:0.28
Mass:500/500
Power:200
Section hp:453
Shield hp:226
Shield Regen:4.52
Re: Kurellous Shipyards
Posted: Sun Apr 17, 2011 3:22 pm
by jwa8402
Pretty nifty battleship actually. Might I suggest seeing what it looks like if you turn the ship around and swap the railguns and thrusters?
Re: Kurellous Shipyards
Posted: Sun Apr 17, 2011 3:40 pm
by James_Markam
I'll try that when my cruiser is finished.
Re: Kurellous Shipyards
Posted: Mon Apr 18, 2011 8:01 am
by Anna
You obviously don't know how to read the fucking rules, James. Or use the mass power calculator for weapons. The damn turrets on your corvette cost thousands of Mass and Power a piece, and they're all broken as fuck. You've obviously been entering numbers into the calculator's fields wrong.
EDIT:
This is what you get when you put in the stats of your Repeating Artillery correctly. Looks a bit bigger than 240 mass and 400 power. A fucking lot bigger. Care to guess how big the stats for the flash bolt are?
SECOND EDIT:
Power 1800? A size 60 corvette has a maximum power of 1440. 3600 x 0.4 = 1440