what the heck

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Doogie12
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what the heck

Post by Doogie12 »

I'm thinking about joining the Azure Alliance...hmm,
anyways I whipped something up last night.
Image
Unarmed, 3 thruster ex, 2 thrusters. 2 little red flashy's to simulate a sensor array. Currently named Acerbitas.
Any suggestions on weapon placement? Also should I tweak it to metagame standards?
Last edited by Doogie12 on Mon Nov 01, 2010 2:15 am, edited 1 time in total.
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Re: what the heck

Post by STARSTRUCK »

I'd appreciate it if you took a screenshot at default zoom, but from what I can see it looks pretty damn good. It's got a nice shape to it.
vidboi
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Re: what the heck

Post by vidboi »

yeah, it's much better than any of STARSTRUCK's designs ;D now you just need to arm it and all, but you should join in, it's good fun to have a purpose. aesthetically the ship's really good as well
There is no OP, there is only more boosters...
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Corporal Jomn
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Re: what the heck

Post by Corporal Jomn »

I like it, you'll edit the colors right?
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AlphaDetisMegas
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Re: what the heck

Post by AlphaDetisMegas »

Looks pretty good, looks pretty robust and sturdy.
And why would he,its got lots of blue in it.
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Corporal Jomn
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Re: what the heck

Post by Corporal Jomn »

Just make the grey a bit lighter, you know, add depth.
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Doogie12
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Re: what the heck

Post by Doogie12 »

Yea, thanks for all the praise. STARSTRUCK, I finally figured out your core design and its WONDERFUL. Also, it IS at default zoom. I hit home and everything. It was fullscreened though.

Although I have a very basic understanding of what I'll be doing, its just a game, I'm in.
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Anna
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Re: what the heck

Post by Anna »

Doogie12 wrote:I hit home and everything. It was fullscreened though.
Don't fullscreen when taking screenshots. It stretches and blurs the fuck out of things.
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Doogie12
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Re: what the heck

Post by Doogie12 »

Ah ok, thanks Anna (i love you)
Making it a better screenshot now.
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HorseMonster
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Re: what the heck

Post by HorseMonster »

It looks nice but I have to wonder how many sections you used to create it, ships with large numbers of sections don't do well under the meta 2 rules.
Doogie12
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Re: what the heck

Post by Doogie12 »

The new version looks better. MUCH better. Also I got it completely fitted to meta2 standards (at least, I hope) which includes many sections that act more like Doodads. Lots of 1 hp sections.
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vidboi
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Re: what the heck

Post by vidboi »

20:28 Anna 2a) No section should have an HP of less than 50.
20:28 Anna Enjoy your new rule

>=D nice ship though
There is no OP, there is only more boosters...
Doogie12
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Re: what the heck

Post by Doogie12 »

Really? I mean the ones that have no chance of getting destroyed because of the parent section completely surrounding it?
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Re: what the heck

Post by Arcalane »

Really. It's actually 20 now, but you're better off actually using doodads for that sort of thing.
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vidboi
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Re: what the heck

Post by vidboi »

yeah, either make them as doodads or just combine them into the parent sprite using gimp or something. that's what i'm doing on some of mine, as long as it doesn't actually change the hitbox or anything it should be alright i think
There is no OP, there is only more boosters...
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