First Category, Limited Stock
RSP/K-9 Sakuri: 37/50
Aesthetics: For the most part, this was very pleasing to the eye, as well as interesting to look at. However, the top/brightest "layer" looked a little funny, as did the center glow and the orange weapons. Even so, I like how it feels vaguely alive. 7/10
Originality: There is certainly originality in this design. Although I'm not sure I'd call it exceptionally unique. Some aspects remind me of some other ships, though I can't quite place them. 6/10
Creative Section Usage: Here, I was very impressed. Pardon my not knowing section names, but the "antennae", "ribs/chunks", and the stripes were all very well used. Also your doodads were very well used. 8/10
Functional Appearance: Everything here made sense. It's nothing spectacular but there are no glaring oversights except perhaps the thin-ish connection between the main body and the outer struts. The engines placement and the beam covers were very nice. 7/10
Playability: This ship plays very well. It is balanced reasonably, moves normally, and fights very well. I also enjoyed seeing nothing but a glowing blue circle run away when it was almost dead. 9/10
The Anabrou: 19/50
Aesthetics: This isn't great. The shape passes for interesting and the colors aren't terrible. The stretching is ugly and the only depth is in the harsh white outlines with no shading. On a scale from noob to holy ship, this is closer to noob. 3/10
Originality: This isn't an obvious ripoff, and I can fairly call this orignal-ish. The style is reminiscent of Anna's work from SM 3 and way back when. 5/10
Creative Section Usage: Very little jumps out here. The stretching is inexcusable. There are a few places where sections are used in a way that isn't terribly "blobby", but there's a lot of jumble here. 3/10
Functional Appearance: This is iffy. It seems solid, and the structure makes sense in general. Also, the exhaust vents were nice. However, beyond that, parts of the ship don't really look like anything at all, just shapes. 4/10
Playability: The general agility and speed of the whole thing seemed a bit high. The weapons fired a wall of color that barely passes for realistic. Death proved occasionally game-breaking/computer crashing. 4/10
X-210 Loki Beam Destroyer: 28/50
Aesthetics: The color is a little too bold and the shading looks iffy at best. The shape is nice though, and the section usage isn't awful. 5/10
Originality: It's interesting and not cookie-cut. The shape feels a bit tired, but the execution feels new-ish. 6/10
Creative Section Usage: There's nothing astounding here. Some pieces are decently used, but there are also some iffy juxtapositions and nothing exceptional. 5/10
Functional Appearance: Everything makes sense here, and it's very "shippy". The doodads were a null point to me, they look alright, but the timing made them feel like useless pretty lights. The trigger for the "wings" looked good, but didn't really seem to have a purpose. 5/10
Playability: Everything here was fine. It was realistic and logical in how it worked. 7/10
Bufo-Bufo: 28/50
Aesthetics: This thing really needs a paint job, and I'm afraid that colors count for a lot. The actual shape/design is somewhat appealing, though not for something labelled a battlewagon. 4/10
Originality: It certainly is original and interesting in design. I like the (I hope they are) escape pods and the crew areas. 7/10
Creative Section Usage: There are a few places where section arrangements are interesting and decent. I'm assuming/praying the grey sections are the escape pods, because then they look alright. 6/10
Functional Appearance: It's a bit spindly, but since it's a flanker, I guess that "lightweight" makes sense. Even so, it doesn't really look like a comabt ship. Points for the crew areas, escape pods and clear engines. Points off for doodads which felt gimmicky. 4/10
Playability: Plays decently, though seems a bit unrealistically fast. It was generally fun and balanced, and functioned smoothly. 7/10
Delta Executor: 14/50
Aesthetics: Weapon spam, stock green against grey, major section repetition; really? The shape is decent and interesting, but mostly this is an ugly mess. 1/10
Originality: This is a direct rehash of an older ship, and shows very little change in design or quality in general. Ignoring that it's a ripoff, since you made the original, it is somewhat unique. 3/10
Creative Section Usage: Very little going for you here, very little at all. 1/10
Functional Appearance: As a juggernaut weapons platfrom, this is great. General form and function were fine, but on the whole, this thing is an arbitrary mess. 4/10
Playability: It played alright, there weren't any huge problems, though the missile arcs weren't good. 5/10
ADY-001 Heavy Leading Cruiser: 28/50
Aesthetics: The colors are a notch above mediocre, and you left stock green in it. The rough outlines in the layers aren't attractive. You have a few interesting points here, but using only these few sections really hurt. The shape however, was interesting and makes up for it a bit. 4/10
Originality: It's nothing exceptional, but also not the sort of ship you see every day. The shape here really helps. 6/10
Creative Section Usage: There is so much ugly placement and repetition here it's barely funny. In a couple of place on the lower layers you did some nice things, but that doesn't make up for how few sections you used. 4/10
Functional Appearance: There was nothing great here. The engines worked fine, and there didn't seem to be anything egregious. 5/10
Playability: Points come back here. Everything worked fine and smoothly, and I was especially fond of the way the main laser fired. 9/10
Earth Coalition EC-HC99 Dawnspark-class Heavy Bombardment Cruiser: 34/50
Aesthetics: The coloring is a little unpleasant. The shape is nice, the doodads are a good touch, and it is at least interesting to look at. 7/10
Originality: It isn't ground breaking, but well executed all the same. 6/10
Creative Section Usage: You have some nice and interesting arrangements. However, particularly in the "wing" area, it looks a bit haphazard, and the repetition is marginal. 6/10
Functional Appearance: It's decent enough, but nothing special. 6/10
Playability: Everything fine here. Watching that barrage hit enemies was interesting. 9/10
shield runner: 9/50
Aesthetics: This is ugly, everyone knows why. 1/10
Originality: There doesn't seem to be anything here either. Every element is executed so poorly I don't see what to even evaluate. 1/10
Creative Section Usage: Again.... 1/10
Functional Appearance: I was about to give you points for the shield deployment trigger, but the return trigger is screwed up. Also, you have floating turrets. 1/10
Playability: Technically there weren't any serious problems. Though the movement seemed a bit nimble for something with this many weapons and only 2 engines. 5/10