The Omen Group Shipyard
Posted: Mon Aug 16, 2010 5:02 pm
Reaper Class:
The Omen Group always thought it was funny how the human race was chosen to receive such powerfull technology. They really didn't care though, to them it was just something fun to do.
After a few years fiddling around with the interface, they become quite adept at using it. Though their creations were, admitedly, not as gracefull as others were, they were just as, or even more deadly.
Their first notable design was actually very simple; a standard ship's core armed with many weapons. The group was intriged by that fact that a basic core could hold up so many weapons, so they decided to research how it was possible. What they found was even more intriging, technically, the setup should not have been possible becuase of the massive strain such a layout would place on the hull. Thus they called it: Paradox.
Gunboat/Patrol Boat/Fighter: Paradox Weapons:
One of every weapon, (none modified) After design such a small craft, Omen figured that they needed to show that they could successfully design a much larger, though consequently, slower craft, since they seemed to terrify, and amaze anyone who saw them. While working on the designs, Omen found that there was a limit to the amount of parts the interface would allow to be part of a single craft. Much to their dismay this caused the design to have to be cut-back in some places so that it could be completed with its full armament. In the end this lead to an oddly spider-like design. Considering the irony of the fact that everyone in Omen hated all manner of bugs and what not, they dubbed the design the "Arachnid".
Carrier/Flagship/Battleship: Arachnid Weapons:
18 modified TacNukeLaunchers
144 Flak Guns, (unmodified)
Four modified MegaTachyons
Devices:
Four NanoMatrixes, (unmodified)
58 AegisDeflectors, (unmodified) Now considering two ships wasn't much of a fleet, Omen went to work on designing a ship to be a combined moderation of the first two. They found that they could repurpose some of the previous design's internal structuring to create the hull. Though wishing to have made it a bit bigger, the group had to accept that with the current interface, the design wouldn't function right. Cursing their lack of abilities, they relized what the thrid design should be called; Hex.
Battleship: Hex Weapons:
Two modified Vulcan Cannons
20 modified Sabot Cannons Omen now had three ship design that they were relatively happy with, but they still thought that something was missing. The answer was rather simple, they now had ships but nothing to dock , command, or for that matter, test their creations, thus they designed a simple station that would cover all three aspecs. They didn't bother to give it a name, but it eventually came to be know simply as "Target".
Dock/Command/Practice Station: Target Devices:
17 NanoMatrixes, (unmodified) Content with their small fleet of ships, Omen decided that this first set of noteable designs would be classified as Reapers.
Now satisfied with their work, Omen set out to see what they could do to improve the interface, but that, dear readers, is another story. . . . .
The Omen Group always thought it was funny how the human race was chosen to receive such powerfull technology. They really didn't care though, to them it was just something fun to do.
After a few years fiddling around with the interface, they become quite adept at using it. Though their creations were, admitedly, not as gracefull as others were, they were just as, or even more deadly.
Their first notable design was actually very simple; a standard ship's core armed with many weapons. The group was intriged by that fact that a basic core could hold up so many weapons, so they decided to research how it was possible. What they found was even more intriging, technically, the setup should not have been possible becuase of the massive strain such a layout would place on the hull. Thus they called it: Paradox.
Gunboat/Patrol Boat/Fighter: Paradox Weapons:
One of every weapon, (none modified) After design such a small craft, Omen figured that they needed to show that they could successfully design a much larger, though consequently, slower craft, since they seemed to terrify, and amaze anyone who saw them. While working on the designs, Omen found that there was a limit to the amount of parts the interface would allow to be part of a single craft. Much to their dismay this caused the design to have to be cut-back in some places so that it could be completed with its full armament. In the end this lead to an oddly spider-like design. Considering the irony of the fact that everyone in Omen hated all manner of bugs and what not, they dubbed the design the "Arachnid".
Carrier/Flagship/Battleship: Arachnid Weapons:
18 modified TacNukeLaunchers
144 Flak Guns, (unmodified)
Four modified MegaTachyons
Devices:
Four NanoMatrixes, (unmodified)
58 AegisDeflectors, (unmodified) Now considering two ships wasn't much of a fleet, Omen went to work on designing a ship to be a combined moderation of the first two. They found that they could repurpose some of the previous design's internal structuring to create the hull. Though wishing to have made it a bit bigger, the group had to accept that with the current interface, the design wouldn't function right. Cursing their lack of abilities, they relized what the thrid design should be called; Hex.
Battleship: Hex Weapons:
Two modified Vulcan Cannons
20 modified Sabot Cannons Omen now had three ship design that they were relatively happy with, but they still thought that something was missing. The answer was rather simple, they now had ships but nothing to dock , command, or for that matter, test their creations, thus they designed a simple station that would cover all three aspecs. They didn't bother to give it a name, but it eventually came to be know simply as "Target".
Dock/Command/Practice Station: Target Devices:
17 NanoMatrixes, (unmodified) Content with their small fleet of ships, Omen decided that this first set of noteable designs would be classified as Reapers.
Now satisfied with their work, Omen set out to see what they could do to improve the interface, but that, dear readers, is another story. . . . .