Solare, Part III: THE MAULING ZONE (Page 2)

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Water_and_Wind
Captain
Captain
Posts: 497
Joined: Wed Sep 12, 2007 3:29 am

Re: Solare ships

Post by Water_and_Wind »

I really like the big station. True, the closeup isn't quite as flattering, but still pretty damn good. The smaller ships are pretty nice, but the shapes and the section usage of the larger ones isn't as good.
Metagame 2.0 calculator: [url]http://bsf_meta2_calculator.byethost17.com/index.php[/url]
Curvy Alien Fleet: viewtopic.php?t=4959
Thrusallanian Naval Database: Patrol Craft to Behemoth, support ships, stations, warp gates, everything.
http://www.wyrdysm.com/phpBB2/viewtopic ... sc&start=0
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Silver Swordsman
Commander
Commander
Posts: 247
Joined: Sat Jan 31, 2009 1:38 pm
Location: A clustered inhabitance

Re: Solare ships

Post by Silver Swordsman »

Noctis wrote:
(About the alien ship)
I understand. Thank you for the tip. Is there anything else that needs to be fixed aesthetically on the big alien ship? I'm afraid that I won't be making large-scale changes, but I hope that I can learn my lessons here so that my next ships will look better. Hopefully, this showcase of ships will show how my shipbuilding has progressed (or regressed, I hope not).
Noctis wrote: The text and stories are a bit much. A sentence or a paragraph at most is good to describe a ship and with any luck the ship should really characterize itself simply by its design.
It's a story. I'm sorry if you took it as a descriptive backstory for my ships: I'm not using it as a foil to cover my less-than-good ship-building, but rather that I have always wanted to tell the stories in my head. It's actually more of the opposite--I build the ships to tell the story.


@Kiltric
Thanks.

@Water_and_Wind
Can you please tell me where the station looks bad? I'm afraid I can't fix this station as all the arms are "Paint-welded" into one piece and the triggers need to be rewired every time, but I would like to know how to improve in the future.
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