HorseMonster Spaceships

Let's face it, the main attraction of BSF is building your own ships. Share them! If you need help, check the Shipmaker Info & Help forum a little ways down.

Moderators: th15, Moderators

User avatar
HorseMonster
Commander
Commander
Posts: 236
Joined: Fri Aug 28, 2009 9:24 am

Re: HorseMonster Spaceships

Post by HorseMonster »

When I started making this batch of robots I accidently made the first one with a gun left handed and decided to run with it.
User avatar
HorseMonster
Commander
Commander
Posts: 236
Joined: Fri Aug 28, 2009 9:24 am

Re: HorseMonster Spaceships

Post by HorseMonster »

Image

Guillemot K revision.

Image

Fulmar High Performance combat robot designed to replace the Guillemot.

Image

Fulmar in production colours with shield and high energy laser cannon.
User avatar
Da_Dooley
Commander
Commander
Posts: 125
Joined: Wed Jan 06, 2010 7:26 am
Location: Looking for that damned supermarket...

Re: HorseMonster Spaceships

Post by Da_Dooley »

i be eyein the fulmar with pleasure. my only problem is that personally the rocket nozzles stick out too far.
I'm still alive, motherfuckers.
User avatar
Anna
The artist formerly known as SilverWingedSeraph
Posts: 3447
Joined: Wed Sep 26, 2007 8:51 pm
Location: Elsewhere

Re: HorseMonster Spaceships

Post by Anna »

Repost of HorseMonster's Realistic Sections Pack, since the old link is apparently broken.
Founder and Event Coordinator for the BSF Beauty Pageant. Founder of the Pseudo-Chainship Project. Admin. Games Master.
Quality Control Enforcer
Gay cute girl and fucking proud of it.
User avatar
HorseMonster
Commander
Commander
Posts: 236
Joined: Fri Aug 28, 2009 9:24 am

Re: HorseMonster Spaceships

Post by HorseMonster »

Conceptual design for re-imagined pre-collapse imperial spaceship.
Attachments
lopsided.png
lopsided.png (3.27 KiB) Viewed 1607 times
thenoobiebuilder
Lieutenant Commander
Lieutenant Commander
Posts: 70
Joined: Sat May 08, 2010 4:18 am

Re: HorseMonster Spaceships

Post by thenoobiebuilder »

Wow :shock:
These ships look awesome
So...has anyone thought of making a spirits.ini for these?
EDIT: I'm down to EngineeringBlock02.png on my spirit.ini
when i'm down i'll post the link
I am a fan of the "Push F to fire everything" idea.

I really don't know why I'm thinking these thoughts,
but I do know they aren't mine...
vidboi
Tournamentator
Tournamentator
Posts: 669
Joined: Mon Mar 08, 2010 5:14 am
Location: UK

Re: HorseMonster Spaceships

Post by vidboi »

or could just y'know open up group arrange and drag the whole lot in at once...

the pre-collapse ship... hmmm, dunno. it's nice as a ship but i'm not sure how it will turn out as a full military vessel. looks more like an exploration or scientific style ship. the engines also look too large and unbalance the ship
There is no OP, there is only more boosters...
jwa8402
Admiral
Admiral
Posts: 1988
Joined: Tue Feb 26, 2008 9:09 am

Re: HorseMonster Spaceships

Post by jwa8402 »

I do like the pre-collapse imperial vessel. The front spire feels like it could use a little something on the left side, and I agree about the engines being too large. Maybe use the smaller 31sml versions? Liking the big side cannon though. Very HW: Cataclysm.
inteuniso
Commander
Commander
Posts: 207
Joined: Sun Jul 19, 2009 1:31 am

Re: HorseMonster Spaceships

Post by inteuniso »

I like the engines. They give a feel of the ship being an interceptor. Also a no-kill-like-overkill feel.
It's not my fault I can't take your post seriously.
User avatar
Arcalane
Pseudofeline Overlord
Posts: 4034
Joined: Thu Sep 13, 2007 10:37 am
Location: UK

Re: HorseMonster Spaceships

Post by Arcalane »

The concept has been scrapped, since it doesn't match the feel I wanted for the pre-Collapse vessels. It looks more post-Collapse if you ask me - pragmatic, possibly rushed into production, and rather spartan in design features.
  /l、
゙(゚、 。 7
 l、゙ ~ヽ
 じしf_, )ノ
thenoobiebuilder
Lieutenant Commander
Lieutenant Commander
Posts: 70
Joined: Sat May 08, 2010 4:18 am

Re: HorseMonster Spaceships

Post by thenoobiebuilder »

Uhh HorseMonster I uhh...
look at this
SMscreen07.png
I was trying out your ship when I though ' wait... how does the thing stop? '
this is my answer

(Please don't hate me...) :oops:
I am a fan of the "Push F to fire everything" idea.

I really don't know why I'm thinking these thoughts,
but I do know they aren't mine...
User avatar
HorseMonster
Commander
Commander
Posts: 236
Joined: Fri Aug 28, 2009 9:24 am

Re: HorseMonster Spaceships

Post by HorseMonster »

Could you rephrase that in english please.
jwa8402
Admiral
Admiral
Posts: 1988
Joined: Tue Feb 26, 2008 9:09 am

Re: HorseMonster Spaceships

Post by jwa8402 »

He added forward facing thrusters? Actually a cool effect if he made them functional i guess
User avatar
Arcalane
Pseudofeline Overlord
Posts: 4034
Joined: Thu Sep 13, 2007 10:37 am
Location: UK

Re: HorseMonster Spaceships

Post by Arcalane »

jwa8402 wrote:He added forward facing thrusters? Actually a cool effect if he made them functional i guess
Child's play. A few of the Corporate meta2 ships had rotated maneuvering thrusters that only fired when a ship was strafing sideways. As long as you set the rotation properly (but not the arc offset, I don't think it would work in that case) then it's no problem at all.
  /l、
゙(゚、 。 7
 l、゙ ~ヽ
 じしf_, )ノ
User avatar
HorseMonster
Commander
Commander
Posts: 236
Joined: Fri Aug 28, 2009 9:24 am

Re: HorseMonster Spaceships

Post by HorseMonster »

Thrusters that size wouldn't do shit to stop a ship as big as that. Realistically it would turn around and do a decelleration burn with its engines facing the direction of travel.
Post Reply