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 Post subject: Probably bad ships.
PostPosted: Mon May 04, 2015 2:51 am 
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I guess i'll get straight to the point.
Spoiler: show
Image

Arcane

Weapons
-Double autocannons x2
-Railgun
-Particle cannon x2


Spoiler: show
Image

Archer

Weapons
-Gatling blaster x2
-Beamer x2
-Flak x2

Other
-Aegis shield


Spoiler: show
Image

Enforcer

Weapons
-MIRV standard x2
-Point rocket x2
-Plasma

Other
-Aegis shield x2


...Accidently removed my ShipMakerRepack files, so there will never be a download to these ships.

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 Post subject: Re: Probably bad ships.
PostPosted: Thu May 07, 2015 5:58 am 
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More ships, i guess.

Spoiler: show
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Arrow Class Fighter

The slowest fighter available at the moment. However, its very manueverable. It has laser weaponry which will deliver the impact instantly, completly ignoring point-defence. But since it's a fighter, it does have weak armor. The range of the guns is also great.

Core stats:
Hp: 100
Speed: 4.85-0.06
Turning: 1.75

Spoiler: show
Image

Mosquito Class Fighter

Fast, manueverable, packs a punch. What doesn't it do? The Mosquito is a great little fighter. You could say it's a jack of all trades though, it's missiles don't do tons of damage, it ain't insanely fast or anything. But it's still a good ship.

Core stats:
Hp: 150
Speed: 7.55-0.09
Turning: 1.25

Spoiler: show
Image

Falcon Class Fighter

Vulcan weaponry? On a fighter? Well, here it is. Seriously though, this is powerful. It's pretty well armored at the front as well. Fast and furious, though the turning is kinda awkward.

Core stats:
Hp: 100
Speed: 8.35-0.06
Turning: 0.85

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 Post subject: Re: Probably bad ships.
PostPosted: Thu May 07, 2015 11:15 pm 
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It actually looks decent, just needs a little cleaning up and then they are perfect.

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 Post subject: Re: Probably bad ships.
PostPosted: Fri May 08, 2015 1:23 am 
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I know this sounds stupid, but...

How do i clean it up?

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 Post subject: Re: Probably bad ships.
PostPosted: Fri May 08, 2015 1:55 am 
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The thing is, there aren't really any flaws in them. But they also lack the masterwork that we have been accustomed to. Honestly, I'd tell you to look around at what people have done and practice practice practice.
Also, I do quite like these ships.
Welcome to our dead forums.

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 Post subject: Re: Probably bad ships.
PostPosted: Fri May 08, 2015 10:21 pm 
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Practice?

Well, i guess i'll try.

Curvy
Spoiler: show
Image


Spiky
Spoiler: show
Image


Brick
Spoiler: show
Bricks... risky, isn't it?
Image


Triangle
Spoiler: show
Image


These were some themes i randomly came up with, or saw on the forums.
Now, please give me feedback on how to make it fit more with the theme i have chosen, or to simply make the general shape better.
No feedback on colors, shading or anything like that yet.

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 Post subject: Re: Probably bad ships.
PostPosted: Sat May 09, 2015 3:21 am 
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The forums aren't even that dead dead, Doogie. They seem more active than usual. I guess that's due to the new members.

Anyway, Mechachoice, I'd say your previous ships are fairly good. Not on the incredible-amount-of-fine-detail-our-veterans-are-able-to-achieve level kind of good, but they look nice.

They still have some issues. The sectionwork in the first batch is not all that good, the weapons look like they're glued on and not actually a part of the ships and the depthing/colouring is kinda weird. Overall they're... Ehhh... Not that good, but not that bad either. They're just... Meh.

The orange ones are actually fairly nice too look at, especially the second one. I feel like you did a much better job with colouring and depthing on that on. The sectionwork on all of those ships looks better - parts actually go together well. They have... Idk how to put it. Flow?

Basically, they look a lot more like proper ships than the first batch, which looks more like connected sections than a proper whole. The weapons also actually look like they're supposed to be there on the orange ones (well, the first one is still a bit weird in that regard, but whatever).

Overall, I quite like the orange ships, and the blue ships are... Okay, I guess.


Regarding the general shape of the new thingies. They're all in the "it's been done, but so have most ship-like shapes" category, I'd say.

I'd say the second one looks the best. It also seems familiar.

I'm not a huge fan of the last one. While space triangles, as a general shape, are pretty good and generally used, I find that they're somewhat hard to pull off, especially the smooth kind you seem to be trying to do here. Smooth triangles can be done, and I have seen some really good ones, but I think making them look good takes quite a bit of skill.

The first one... Hmmm, I don't know. I feel like something similar to that could work, but that particular shape looks like a long ellipse with something stuck to one part of it, and the back and the front part look like something that is not supposed to be connected but still was. I think it could work with a better transition between the front and the back part.

I'd say the third one is risky, yeah. Rectangular ships can work, but they probably shouldn't be a complete brick and would likely require a lot of detail and sections that kinda break up the shape, or otherwise they look like, well, bricks.

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 Post subject: Re: Probably bad ships.
PostPosted: Sat May 09, 2015 6:42 pm 
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Well, i agree that the blue ships i made looks like random crap glued together. I mean, they were my first ships ever made with the shipmaker repack, when i finally understood how to actually load in a group of custom sections.

Quote:
the back and the front part look like something that is not supposed to be connected but still was. I think it could work with a better transition between the front and the back part.

Im guessing you're talking about these parts.
Image

I agree with you on these parts being out of place, so i tried my best to make it better.
Image

Quote:
but that particular shape looks like a long ellipse with something stuck to one part of it

Err, i still don't understand what you mean with that. Could you please explain?
I'm not really going to bother with the brick or triangle yet, i don't think im good enough to make any of that look appealing.

Anyway, thanks for the feedback.

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 Post subject: Re: Probably bad ships.
PostPosted: Sat May 09, 2015 7:29 pm 
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Yes, I was mainly referring to the connection between the back section and the front section. The revision looks quite nice and definitely has more flow. It's maybe even a bit too smooth, but it's definitely an improvement in my opinion. The changed version looks pretty good.

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 Post subject: Re: Probably bad ships.
PostPosted: Sun May 10, 2015 7:44 am 
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With that ship, it doesn't really look like there's cohesion between the sections. Yea, the outer shape flows, but the internal section work is messy and lacks anything to really look at.

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 Post subject: Re: Probably bad ships.
PostPosted: Sun May 10, 2015 4:23 pm 
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Oh, now i notice what was wrong about it.


Well, i doubt this sectionwork is any better, but i'll let you decide.
Image

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 Post subject: Re: Probably bad ships.
PostPosted: Sun May 10, 2015 6:33 pm 
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That is a lot nicer, the sectionwork flows much better. These ships are pretty good, especially for a newbie.
Next thing to try would probably be depthing; making the inner sections that are supposed to be higher up brighter and the outer sections darker to give it more of a 3D feel.

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 Post subject: Re: Probably bad ships.
PostPosted: Mon May 11, 2015 3:25 am 
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Well, i don't know how to get multiple shades of a color. Do i need to do it manually or is there a faster way?

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 Post subject: Re: Probably bad ships.
PostPosted: Mon May 11, 2015 2:08 pm 
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In the color pallet on the left you just manually set colors with different shades. There is no science to it

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 Post subject: Re: Probably bad ships.
PostPosted: Tue May 12, 2015 3:07 am 
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You can color the sections first then proceed with shading

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