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 Post subject: Jamaca's Ships
PostPosted: Mon Oct 06, 2014 9:43 pm 
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Ensign
Ensign

Joined: Mon Oct 06, 2014 5:18 pm
Posts: 2
Image
Hammer class battleship
Displacement: 200,000 tons
Main weapon: Ultra-long range railgun (range set to 1000, reload as low as possible, damage set to 2000)


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 Post subject: Re: Jamaca's Ships
PostPosted: Thu Oct 09, 2014 5:10 am 
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Cadet

Joined: Tue Oct 07, 2014 4:41 am
Posts: 2
It looks like it has decent section building compared to alot of some "first ships", but its kinda weapon spamed,but the placement of the guns seems decent,but just not so good in such large bunches.Course i'm not exactly the best at advice but this is pretty much whats wrong with it besides the fact that its kinda a stick shape, but thats just an opinion of mine.

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Praise Jarool.


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 Post subject: Re: Jamaca's Ships
PostPosted: Tue Jul 14, 2015 4:25 pm 
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Captain
Captain

Joined: Wed Nov 13, 2013 12:43 am
Posts: 267
Location: A place with sand, lots of sand.
The shape itself is nice, section placement is... decent enough. The only big problem is that clutter of weapons that makes it look pretty awful.

Also, next time you take a screenshot, do it in Shipmaker. First hit f11 for preview mode and use f9 to screencap your ship.

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Quite frankly I wonder why I ever began making ships for this. You see, my work never becomes quite as good as I feel it deserves to.


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 Post subject: Re: Jamaca's Ships
PostPosted: Fri Jul 17, 2015 12:19 am 
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Ensign
Ensign

Joined: Fri Jul 10, 2015 10:06 pm
Posts: 7
Deffinitley needs less weapons,otherwise some of them could be rotated to look better


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 Post subject: Re: Jamaca's Ships
PostPosted: Wed Mar 02, 2016 12:38 pm 
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Cadet
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Joined: Fri Feb 26, 2016 2:51 am
Posts: 1
Location: Pittsburgh PA
Looks Like Yu Need To Reorient The Guns And Reduce The Amount Of Weapons On It.


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