Happycake wrote:Nothing in star wars comes close to violating conservation of energy or the laws of thermodynamics.
So, a guy who can pull down down a Star Destroyer though "The Force" without being itself affected don't broke some of the fundamental law?
Sword fuelled though Dark Side that can parry blasted bolt to, and resist lightsaber.
Giant tank that adsorbate life-force of any non Dark Side user.
Space station that eat sun to produce starship.
...
Happycake wrote:Besides, it's actually impossible for you to intercept a field boson, like a gluon.
Since when?
When you have tech that can manipulate gravity, flight WAY faster than light (Hyperspace/Galactic grade Teleportation/Warp space itself), or fuss atom to generate any kind of material (Star Trek), what is a "simple" modification of a field boson?
Happycake wrote:Besides, you're missing the fact that you need a very, very high energy plasma
Except if your protons already don't have any interaction with their peer, thus only a small energy is necessary to separate them from the proximity of other photon, and "link them back" to an electron
Happycake wrote:Why are you using extremely complex gravitational acceleration on a charge neutral particle in the first place. You can get similar or superior results through a much simpler super-conducting setup.
Simply because the gravitational manipulator is already inside the ship (providing gravity to it)
And it a more easy way to manipulate element with this method (When you have multiple particle to direct in a single direction while "fussing" them though a gravitational-magical field, it's WAY more easy)
Happycake wrote:And having photons that "flee in every direction" is a dead give-away to a ship
(Everything before if notion that I fully understand)
When a solid photon is "ejected" by the engine it provide trust and after that quickly explode in normal photon (as said previously), thus all the photons that will get "back" to the ship will push it again (yes, I know, this second amount of trust is ridiculous -.-)
But! When in the tube, there is a single exit, far away from the "explosion point". Because of that, only the photons that will go in this direction will exit the tube, generating a kind of light ray. The remaining photon will either:
-Bounce of the tube wall (99.9% reflection capacity)
-Hit the other end of the tube (providing a weak new trust)
Warships are built for war, not exploration.
The Equestrian navy do many of this kind of thing for their allied Galactic forces.
But they are also warship
(Thing a little more of the Equestrian Navy as a Starfleet like force than the Imperial Navy)
Cramming life support and recycling facilities on a battleship does nothing more than waste space;
2 things:
-When your main resources are limited to a few star system. The Equestian Kingdom is "only" 100 light year wide due to the fact that Equestrian are rather weak without access to a Magic Field and that Celestia's Sun produce a 10 light year wide field. Magic cargo do daily travel to refill the outer core colonies with magic energy. The production of Arcanite is extremely long and often limited to starship generator because they don't have the tech to produce city sized generator, nor the resources, and nor the will to do so in the near future. Magic cargo are way more efficient to refill a planet that don't move.
-When some of the ship have to do a 15 year operation in outer-space, or keep a key position for LONG time, it's better to be fully autonomous.
(I don't say that they can't or don't some refuel, but only if time is running or the ship can not do it itself.)
Happycake wrote:Besides, you can't violate conservation of energy. Your ships have to follow the laws of Thermo and energy conservation at least.
I follow them, I have just a bigger equation that take Magic in count ^^
Happycake wrote:Until you give me working equations, I'll have to qualify my statements.
Just for fun, give me the equation and schematic of a working lightsaber/warp drive/gravitational generator ^^
calvin1211 wrote:Also, life support is kinda neccessary for your crew.
^^'
Except for the Kindness and the Generosity, the crew is often 6 member...
-The galactic navigation and science Operator (Galactic teleportation and science analysis)
-The conventional navigation Operator (Move the ship and fire the weapons)
-The engineer Operator (Manage the shield and repair drones)
-The tactical and security Operator (Analyse military situation, manage security breach, fire the weapons, play chess with the advisor, and read the network for news...)
-The AI advisor (keep the crew entertained when not in operation, advises the captain if necessary, play chess (and other games) with the Tactic if there is no battle ahead)
-The captain (the captain)
(The four first are in command pod and leave it only a couple of time through the
whole ship life and thus don't need any food nor sleep when they are inside it)
(The fifth is an Magic-AI and thus don't need anything beside power)
(The sixth is the only one who breath, eat, sleep an get out of the ship a little more than twice a year (on average))
(Yes, been in the Equestrian Navy as operators is quite a commitment XD )
calvin1211 wrote:"what if the enemies blow up my supply ships?"
BTW the worst fear of the Equestrian and other native of their planet
Warning! All of this is only for the Equestrian (and Horscan), not the other faction that use more conventional engine and crew
Seventy years of active service does seem a bit long
They operate about 35 year as the last class available to the fleet and 35 year as back up and outer world ship, but are often put in retreat once they reach the 50 year since the newest generation is fully ready.
They got minor upgrade through they whole "life" (made in fight), and a major one once in a while (At Stardock to accelerate it but can be done in fight).
Happycake wrote:You may want to experiment with some other sections, though.
Other shiny? Or totally other style?
Edit:
Even the most Over-Powered sci-fi universes don't violate these these two rules, since it makes all other tech/progression pointless.
^^'
It's not because you have a >1 efficiency generator that you have to stop your progression. Even more if your generator is difficult to produce!
And a >1 efficiency generator don't mean either that you are godlike.