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Re: Delta Com's Ships
Posted: Fri Mar 09, 2012 12:48 am
by Wakerz
what if the opponent fleet was based (loosley) on various bosses from the various series?
Re: Delta Com's Ships
Posted: Fri Mar 09, 2012 1:12 am
by Delta_Com
That is what I was thinking fr the Zelda series, but I need ideas for an opponent to the Empire.
(Think of the Empire as the good guys for this one)
Re: Delta Com's Ships
Posted: Fri Mar 09, 2012 1:43 am
by Bad Boy
Delta_Com wrote:Epicduck wrote:Make a Light empire Legion...
Explain?
EDIT: does anyone know how to rotate a section counter clockwise?
i and j rotate it 15 (I think) degrees. ctrl+i and j will do fine rotations of 1 (I think) degrees. Alternatively go to the edit tab and change the values there. Same thing works with weapons and modules though for thrusters of all types editing the rotation doesn't work, you have to use the other value, the name of which I can't recall right now.
Re: Delta Com's Ships
Posted: Fri Mar 09, 2012 5:38 am
by Delta_Com
Thanks, but I meant make it rotate in game counter clockwise. I can only get them to rotate clockwise.
Also, I found out that a gold-ish DVL_Damage sprite put on additive makes for very good rust.
Re: Delta Com's Ships
Posted: Fri Mar 09, 2012 7:05 am
by Jafo
Toss a negative number into the field that controls how fast it rotates.
Re: Delta Com's Ships
Posted: Fri Mar 09, 2012 8:46 am
by Bad Boy
Haha whoops, maybe looking at the rest of the post(s) would have helped.
Re: Delta Com's Ships
Posted: Fri Mar 09, 2012 8:56 am
by Delta_Com
Jafo wrote:Toss a negative number into the field that controls how fast it rotates.
If I try that, it automatically switches to a 0, so only -1 works, but that rotates too fast.
Re: Delta Com's Ships
Posted: Sat Mar 10, 2012 7:15 am
by Jafo
Sorry was going from memory which is obviously failing me. Set the Counter field to -1, then adjust the speed via the CCW Rot Speed (eg. set to 0.05)
Re: Delta Com's Ships
Posted: Thu Apr 12, 2012 3:50 am
by Delta_Com
Just wanted everyone to know I was still alive, and that I will hopefully have some new ships/stations out soon.
Re: Delta Com's Ships
Posted: Wed Aug 08, 2012 11:50 am
by Delta_Com
I'm beginning to build some new ships again, but does any one have SS_Windows?
-edit-
NEW SHIPS!
Allegiance Class Battlecarrier
By
delta_com at 2012-08-07
Thunderbolt Gunship
By
delta_com at 2012-08-07
Bigger:
By
delta_com at 2012-08-07
Re: Delta Com's Ships
Posted: Fri Aug 10, 2012 8:52 am
by Anna
Delta_Com wrote:I'm beginning to build some new ships again, but does any one have SS_Windows?
There you go. There's four there, and that's all of them. Just save them straight to your Custom sprites folder.
For ease of use, you can add them to your default doodad stock by opening smsprites.ini and adding something like:
pos10 = SS_windows.gif
pos11 = SS_windows2.gif
pos12 = SS_windows3.gif
pos13 = SS_windows4.gif
Under the [Doodads] area. You might need to change the numbers if you already have doodad sprites in pos10-pos13 etc.
Re: Delta Com's Ships
Posted: Sat Aug 11, 2012 6:49 am
by Delta_Com
Thanks for the sprites, I'll try and update my ships with those soon.