My (somewhat) crappy ships
Moderators: th15, Moderators
- DerpCactusDerp
- Lieutenant
- Posts: 38
- Joined: Sat Sep 22, 2012 10:13 pm
- Location: Inside your brick wall
Re: My (somewhat) crappy ships
Ah yes, F11. Forgot . Any idea how to make it stand out perhaps?
PS: I am FINALLY free from school and other stuff, I am now able to spend more time gaming/building
PS: I am FINALLY free from school and other stuff, I am now able to spend more time gaming/building
Now working on those nice needle beamers. Beware!
Re: My (somewhat) crappy ships
i have a sudden urge to build a ship which IS a brick wall.
best mod edit ever:
"Anna Mod Edit: User was banned for this phenomenally retarded post."
"Anna Mod Edit: User was banned for this phenomenally retarded post."
Re: My (somewhat) crappy ships
i like it nice ship
- DerpCactusDerp
- Lieutenant
- Posts: 38
- Joined: Sat Sep 22, 2012 10:13 pm
- Location: Inside your brick wall
Re: My (somewhat) crappy ships
Thanks, but what exactly is 'nice' in here? Looks good? Good structure?werebear wrote:i like it nice ship
Now working on those nice needle beamers. Beware!
Re: My (somewhat) crappy ships
A generic compliment from a dude who joined, posted 6 times, and hasn't shown his face since.
naysayers will be shot
Re: My (somewhat) crappy ships
Try to make a CACTUS ship
The Comerlian Family
Dammit, didn't realize Starsector is really hard.
Dammit, didn't realize Starsector is really hard.
- DerpCactusDerp
- Lieutenant
- Posts: 38
- Joined: Sat Sep 22, 2012 10:13 pm
- Location: Inside your brick wall
Re: My (somewhat) crappy ships
Oh, yes. A cactus. But what the hell am I supposed to use for the needles?
*thinks of weird, green ships that pierce their enemies with spikes*
*thinks of weird, green ships that pierce their enemies with spikes*
Now working on those nice needle beamers. Beware!
- Necrontyr1998
- Rear Admiral
- Posts: 972
- Joined: Fri Jul 27, 2012 3:30 am
Re: My (somewhat) crappy ships
How about green very short range beamers on a force-fire system.
Deus Est Mechanicus
Owner of 'The Novian Empire', a Delphinius Gulf Wars faction.
Fleet Version 1.8 is finally available for download!
viewtopic.php?f=70&t=7081
Owner of 'The Novian Empire', a Delphinius Gulf Wars faction.
Fleet Version 1.8 is finally available for download!
viewtopic.php?f=70&t=7081
-
- Captain
- Posts: 265
- Joined: Wed Nov 13, 2013 12:43 am
- Location: A place with sand, lots of sand.
Re: My (somewhat) crappy ships
Oh wow you are a genius. I don't think many people would think of that. How about making them with fusion beams? Their laser sprite looks pretty good for needles.
Quite frankly I wonder why I ever began making ships for this. You see, my work never becomes quite as good as I feel it deserves to.
- DerpCactusDerp
- Lieutenant
- Posts: 38
- Joined: Sat Sep 22, 2012 10:13 pm
- Location: Inside your brick wall
Re: My (somewhat) crappy ships
Say what? Fusion beams? You mean those loud things that burn through everything? Hmmm... They do look good...
Now working on those nice needle beamers. Beware!
- DerpCactusDerp
- Lieutenant
- Posts: 38
- Joined: Sat Sep 22, 2012 10:13 pm
- Location: Inside your brick wall
Re: My (somewhat) crappy ships
Alright, I'm still working on that cactus ship idea (mainly with those silly beams) but here's something to burn down (or get burned down by) in the meantime.
The gatblaster has longer range, a larger clip and more accuracy at the cost of damage and fire rate.
Megabeams are slightly more accurate.
Machineguns have longer range and... something else I think (figure that out yourselves)
Pulse guns are a bit OP for their size, as their accuracy and projectile speed have been improved
Oh, there's a mining beam, I'd almost forgotten it. Not much there except the 360 degree arc.
I've named most turrets (except the machineguns)
Gatblaster = Sandblaster
Megabeam = Sunray Laser
Pulse gun = Sandpelleter (very cheesy name, might change it)
I'm not happy about the front of the ship, it needs work.
What I am happy about is that shading.
Hope you like it!
The gatblaster has longer range, a larger clip and more accuracy at the cost of damage and fire rate.
Megabeams are slightly more accurate.
Machineguns have longer range and... something else I think (figure that out yourselves)
Pulse guns are a bit OP for their size, as their accuracy and projectile speed have been improved
Oh, there's a mining beam, I'd almost forgotten it. Not much there except the 360 degree arc.
I've named most turrets (except the machineguns)
Gatblaster = Sandblaster
Megabeam = Sunray Laser
Pulse gun = Sandpelleter (very cheesy name, might change it)
I'm not happy about the front of the ship, it needs work.
What I am happy about is that shading.
Hope you like it!
- Attachments
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- A little screen.
- SMscreen02.png (19.41 KiB) Viewed 6983 times
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- Desert's Rage.sb4
- (10.92 KiB) Downloaded 270 times
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- Desert's Rage.shp
- Since I'm too lazy to stuff 2 files into one .zip, there's two attachments -_-
- (9.51 KiB) Downloaded 265 times
Now working on those nice needle beamers. Beware!
- Necrontyr1998
- Rear Admiral
- Posts: 972
- Joined: Fri Jul 27, 2012 3:30 am
Re: My (somewhat) crappy ships
Looking good! I like that engine doodad effect, maybe add some more doodads around the front to lighten it up a bit.
Deus Est Mechanicus
Owner of 'The Novian Empire', a Delphinius Gulf Wars faction.
Fleet Version 1.8 is finally available for download!
viewtopic.php?f=70&t=7081
Owner of 'The Novian Empire', a Delphinius Gulf Wars faction.
Fleet Version 1.8 is finally available for download!
viewtopic.php?f=70&t=7081
Re: My (somewhat) crappy ships
That is good!
The color of the weapons really fits the ship.
The color of the weapons really fits the ship.
The Comerlian Family
Dammit, didn't realize Starsector is really hard.
Dammit, didn't realize Starsector is really hard.
- DerpCactusDerp
- Lieutenant
- Posts: 38
- Joined: Sat Sep 22, 2012 10:13 pm
- Location: Inside your brick wall
Re: My (somewhat) crappy ships
Hmm.. Didn't think of doodads (I'm usually too lazy for those) but I'll try that. What colours should they have? Bright or something that fits with the rest?
Oh well, I can change that later. Here's the new version (not going to add files until I know if it's done)
Oh well, I can change that later. Here's the new version (not going to add files until I know if it's done)
Now working on those nice needle beamers. Beware!
-
- Captain
- Posts: 265
- Joined: Wed Nov 13, 2013 12:43 am
- Location: A place with sand, lots of sand.
Re: My (somewhat) crappy ships
I think I know what you were missing on the front end: it wasn't looking 'done'.
I really like that shading, care to tell me what colours you used (you can make a .txt if you want)
Oh, and a download would be nice to test its playability :3
I really like that shading, care to tell me what colours you used (you can make a .txt if you want)
Oh, and a download would be nice to test its playability :3
Quite frankly I wonder why I ever began making ships for this. You see, my work never becomes quite as good as I feel it deserves to.