Old First Rates
Definity Alliance
Definity Alliance is a faction/alliance created as an extremely defensive adversary to pirates, aggressive aliens, and other harsh beings which wish to harm others for their own gain. Definity is very defensive, where as they do not do very much offensive fighting. Their tactics are to tank. If you fight a brick wall that won't go down, it will eventually take you down even if it can't do very much damage to you. Case in point, if you fight something that has extreme toughness in which you can't down quick enough before it takes you out, it's a tough opponent. They have no bragging rights, nor want them. Their only purpose is to do what feels right, and protect anyone and anything where it is needed. Definity has somewhat of a homeworld, though the planet is extremely small, so they strive for more stations and shipyards.
Definity Mainline Docking Station and/or Shipyard
For refueling, restocking, building, and supporting ships, is not a home station, however was a prototype for the future home station which is still in design mode
- Equipment
2 Demeter Pod Launchers
2 Platform Deployers
4 Shield Generators
18 Standard Flak Guns
2 Improved Flak Guns
8 Repair Modules
2 Automated Laser Turrets (Gatling Blasters)
- Other
2 Large Ship Docking Stations
2 Fighter Docking Stations (Classed "Fighter" for any small ship, smaller than Difinity's Fighter, depending on size, should be able to hold at least 2-3 per docking)

Definity Standard Fighter
Much larger than any average fighter, but in some perspectives, it may appear to be weaker. It's defensive properties were increased from a small class to a medium class to give the pilot(s) more defense from fire (Pilots; it is optional to have 2 other people control its flak guns). It is a larger class so small shield generators were able to be fitted on its size. However, just like any other fighter, alone they get impaled to no end, but with a group, they are to be feared even by large Battleship classes
- Equipment
2 Standard Flak Guns
2 Standard Machine Guns (With improved range)
1 Standard Rocket Launcher (Load/clip increased, fire rate slowed)
2 Minor Shield Generators
1 Improved Thruster
- Other
2 Optional piloting seats for individual anti-material control

Definity Flagship
Commanded by the leader of Definity at the current time
This ship boasts in excessive health to its body but its weapons are not the same. One broadside firing as proven to destroy anything even the size of a Hestia, without having its guns improved in any sort of way. The Definity Flagship focuses on being a wall of almost impenetrable defense for its other crafts to have a chance to survive, support, or even retreat, she has always been taken into the worst situations to save others, risking its own. It has solo taken on 4 (level 19) alien ships, not mentioning midway of the battle she had to turn for her other broadside, and the fact when the battle was over she had to retreat home to be in the shipyard for weeks due to her guns being lost. Also taken on a Nagaya (3) ship, not having any trouble. Aside from that, has also withstood around 300 asteroids, being able to destroy most and take the rest right to its hull, roughly damaged, but still ready to fight.
- Equipment
4 Heavily Improved Anti-Material (Flak) Turrets
24 Standard Anti-Material Particle Turrets
16 Standard Broadside Auto-Cannons
2 Standard Rear Auto-Cannons
2 Forward Sabot Cannon Batteries
2 Standard Rear Machine Guns
1 Slightly Improved Forward Artillery Cannon
1 Standard Rear Twin Rail Guns
2 Improved Thrusters
2 Standard Thrusters
- Other
Able to dock with small craft and Definity Fighters, can not repair. (2 Definity Fighters, 4 other)
Self-Sustaining Power Systems
Double-Layered Armor
*Note: There is only one class of this ship that exists

Definity Mainline Support/Science/Medical Cruiser
*Note: Science/Support Cruiser Designs are exactly identical, aside from internal components, Medical Cruisers are still in design mode
The Definity Support Cruisers are merely competition for their own Definity Fighters, but they are strong. They can, if needed, hold out a battle against large opponents when waiting for reinforcements, but unfortunately they can not hold their own against (Level 19) alien ships. They are perfect for support roles with the weapons they provide
- Equipment
*Note: These things can differ depending on the model, the majority have these specs, however.
7 Auto-Flak Turrets
2 Controllable Flak Turrets
2 Beam Arrays
1 EMP Cannon
6 Modified Thrusters
2 Automated Blaster Batteries
2 Standard Shield Generators
- Other
Improved Power Holds (Does not lose power easily)
Improved Power Generators (Produces power and at large amounts)
Minor Munitions Factory (Creates EMP torpedoes)

"Other" is for lore purposes