Krictic Shipyard Firsts Prototypes

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calvin1211
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Re: Krictic Shipyard Firsts Prototypes

Post by calvin1211 »

The colour is much better. The spike on the piece connecting the wings to the body doesn't work though, try flipping that piece.
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Re: Krictic Shipyard Firsts Prototypes

Post by Gunzershreck »

The Space station Looked Like my space station I built when i started playing Battleships I mean It really does! I just checked!
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Re: Krictic Shipyard Firsts Prototypes

Post by Krictic »

Updated.
=D
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Re: Krictic Shipyard Firsts Prototypes

Post by jwa8402 »

I like the jewel, though theres a symmetry error. Now that you've got basic structure down, try working on detail. Some of your sectionwork doesn't line up well, and in a few cases its too crowded like the proteus. I assume you fixed your parenting? How about making each ship specialize in something, like a carrier, missile ship, or gunship. You also want to avoid having your core so readily exposed.
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Re: Krictic Shipyard Firsts Prototypes

Post by Krictic »

Acualtually i do not want enter in fuctional detais, im still learning about parenting, colours, sectioning...
when i have a cool and design, i will try make them fuctional.
but thanks. its really good idea but im just not ready yet.
=)
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Re: Krictic Shipyard Firsts Prototypes

Post by Krictic »

Updated!
i tryed make a Cruiser,but the result was not so good.
and i made a Station too!
=)
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Re: Krictic Shipyard Firsts Prototypes

Post by Krictic »

Updated opnce more!
im productive today!
=D
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Re: Krictic Shipyard Firsts Prototypes

Post by Krictic »

Last update of the day!
added the new BattleShips and the new Destroyer.
enjoy!
say your opinions too.
=)
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Re: Krictic Shipyard Firsts Prototypes

Post by Krictic »

please friends, i need that you read the message at the end of principal post and reply them.
thanks.
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Re: Krictic Shipyard Firsts Prototypes

Post by Anna »

Please stop constantly bumping your thread. Consider this notice that if you bump more than once every 24 hours from now on, I will remove the bump posts and give you a warning. Wait for comments. If you don't get comments, well... that sucks, but in case you hadn't noticed, this forum is rather inactive these days.
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calvin1211
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Re: Krictic Shipyard Firsts Prototypes

Post by calvin1211 »

I see what you did there.
Mixing blue and red has not worked there. Most of the ships have decent hull shapes, however the earlier batch (like the Asmodeus) have this mix of straight and curved parts that does not work out well, especially the blocky wings connecting the outer hull parts to the main hull.
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Re: Krictic Shipyard Firsts Prototypes

Post by Krictic »

Hummm
its good to know.
i just tryed use a diferent colour from plain blue, how can i change my palette with diferent colours?
about the shapes...
in the future evrsions i will ty find a good connector to the main hull to the wings.
but thanks.
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Re: Krictic Shipyard Firsts Prototypes

Post by Doogie12 »

Your thrusters stick out like a sore thumb. You should alpha them or depth them underneath a section. Or both.
naysayers will be shot
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Re: Krictic Shipyard Firsts Prototypes

Post by Krictic »

how i depth a module, i do not seeanything like that in the Shipmaker.
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Re: Krictic Shipyard Firsts Prototypes

Post by Doogie12 »

Hitting "w" will set anything to the depth of its parent, Including modules and weapons. It would also be advised to put it underneath an engine-looking section so that it doesn't seem to come out of no-where.
naysayers will be shot
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