HorseMonster Spaceships
Moderators: th15, Moderators
- HorseMonster
- Commander
- Posts: 236
- Joined: Fri Aug 28, 2009 9:24 am
Shiny, although the front seems a bit mismatched against the rest of the ship. If on the two front-most sections were changed, it would be an improvement.
That aside, I very much like what you've done with the engines. It gives the impression that the four engines on the sides fold into the ship and close up.
Also, how did you add the orange decals? Did you add them directly to the sprites as a custom, or use a separate sprite?
That aside, I very much like what you've done with the engines. It gives the impression that the four engines on the sides fold into the ship and close up.
Also, how did you add the orange decals? Did you add them directly to the sprites as a custom, or use a separate sprite?
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- Commander
- Posts: 247
- Joined: Sat Jan 31, 2009 1:38 pm
- Location: A clustered inhabitance
The front style does not correspond with the back. Try something more pointy for the front. Also, we BSF shipbuilders are a bit more used to looking at ships facing right--might as well flip the picture.
If admirals hate and trash your ships,
If you can't get it right;
Then off you go, but don't call quits;
Just go make custom sprites.
Solare:
http://www.wyrdysm.com/phpBB3/viewtopic.php?f=2&t=4858
If you can't get it right;
Then off you go, but don't call quits;
Just go make custom sprites.
Solare:
http://www.wyrdysm.com/phpBB3/viewtopic.php?f=2&t=4858
The roundness of the front looks fine, really, the problem is it's got two right angles up at the front that could use some covering up.Silver Swordsman wrote:The front style does not correspond with the back. Try something more pointy for the front.
Fly me to the moon, so I can play among the stars~
Let me see what spring is like on Jupiter and Mars~
Let me see what spring is like on Jupiter and Mars~
I love the ships simplicity, I´m not a fan of angled engines in general, but it works. Also nice choice of colours.
This is an perfect example,that you haven´t overload a ship with details to get an awesome ship, alsoI don´t care if you give a shot from right to left or left to right, I can think in n-dimensions. (neN)
This is an perfect example,that you haven´t overload a ship with details to get an awesome ship, alsoI don´t care if you give a shot from right to left or left to right, I can think in n-dimensions. (neN)
- HorseMonster
- Commander
- Posts: 236
- Joined: Fri Aug 28, 2009 9:24 am
- LactoseTolerant
- Captain
- Posts: 413
- Joined: Mon Oct 05, 2009 10:00 am
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- HorseMonster
- Commander
- Posts: 236
- Joined: Fri Aug 28, 2009 9:24 am
-
- Commander
- Posts: 247
- Joined: Sat Jan 31, 2009 1:38 pm
- Location: A clustered inhabitance
Suggestion:
Either make the side spikes more pronounced, or shrink the rear one. Also, given that the end is "spikey", you should also consider on conforming to that style in the front. Spikey and Smoothie do not mix.
Either make the side spikes more pronounced, or shrink the rear one. Also, given that the end is "spikey", you should also consider on conforming to that style in the front. Spikey and Smoothie do not mix.
If admirals hate and trash your ships,
If you can't get it right;
Then off you go, but don't call quits;
Just go make custom sprites.
Solare:
http://www.wyrdysm.com/phpBB3/viewtopic.php?f=2&t=4858
If you can't get it right;
Then off you go, but don't call quits;
Just go make custom sprites.
Solare:
http://www.wyrdysm.com/phpBB3/viewtopic.php?f=2&t=4858
- HorseMonster
- Commander
- Posts: 236
- Joined: Fri Aug 28, 2009 9:24 am
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