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A replacement for the current Vulcan Cannon, maybe?

Posted: Sat Nov 15, 2008 11:15 pm
by CheesyErwin
Seeing the current Vulcan Cannon's appearance is not quite visually pleasing, I had made a new one. See if you guys would like it:

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Firing frames:
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Firing Animation
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Posted: Sun Nov 16, 2008 2:35 am
by Himura.Kenshin
It's a penis.

Posted: Sun Nov 16, 2008 3:38 am
by Danny420Dale
Firing anim is backward, plus the barrels look bad. Otherwise a good attempt.

Posted: Sun Nov 16, 2008 4:24 am
by TormakSaber
Can you put old and new sidebyside?

Posted: Sun Nov 16, 2008 6:11 am
by lightstriker
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Posted: Sun Nov 16, 2008 7:15 am
by Kaelis
The barrel and muzzle flash are indeed better. don't like the base, though.

Actually...

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Posted: Sun Nov 16, 2008 8:10 am
by ChaosTheory
Problem numero uno ~ why does the top gatling pipe in the firing animation switch between 1 and 2 pixel high? Can you go back to the animation you showed me the other day?

I like the base on Kae's version more as well.

Posted: Sun Nov 16, 2008 8:21 am
by Danny420Dale
Top one's barrel anim, LS's version of Cheesy's muzzle flash, Kae's base. Can it be done?

Posted: Sun Nov 16, 2008 9:15 am
by CheesyErwin
That would be a piece of cake, I will work on that.

Posted: Sun Nov 16, 2008 10:03 am
by lightstriker
wait, my version of the muzzle flash? what?
I just copy-pasted the original and Cheesy's next to one another... XD

Posted: Sun Nov 16, 2008 12:33 pm
by BoVinE
LS, if people give you credit for something and no one notices you didn't do anything, you might want to just take it.

Posted: Sun Nov 16, 2008 12:47 pm
by lightstriker
it's taken years of practice to be able to accomplish so little. I will let NO ONE take my lack of accomplishment from me without a fight...

Posted: Sun Nov 16, 2008 12:49 pm
by Arcalane
The 'default' Vulcan actually has a different muzzleflash right now, by the way.

Posted: Sun Nov 16, 2008 3:27 pm
by CheesyErwin
Thanks Kae for the base, let's see if it is now better:

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Posted: Sun Nov 16, 2008 10:53 pm
by BoVinE
It still bugs me how the barrel edge pixels double up when it rotates.