Posted: Wed Dec 10, 2008 10:09 am
Intended behavior.BoVinE wrote:Another one, shift f9 doesn't allow me to start the box, it just uses the mouse position when I press the keys.
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Intended behavior.BoVinE wrote:Another one, shift f9 doesn't allow me to start the box, it just uses the mouse position when I press the keys.
So yeah, appereantly key angle rotation hates me.[Hege] I'm trying to figure if the the rotation keys were changed for sections on the recent SMCEs
[Hege] Were they? J and L don't work for me
(@Anna) ... No, they were not changed.
[Hege] Okey, well guess I'll just have to rotate the angles through the edit fields
(@Anna) ... Or you could restart SM, 'cause it should work fine? Whacky idea.
[Hege] Re started 5 times
[Hege] Mostly due of adding new sprites and fixing earliers, but it still doesn't fix it anyway.
(@Anna) ...
(@Anna) Are you using a laptop or something?
[Hege] Yes
(@Anna) ... So post it in the bugs report?
[Hege] Ok
(@Anna) Do you have a mouse with a mousewheel?
[Hege] Yes
(@Anna) Try pressing "V" and rotating the mousewheel.
[Hege] Nothing happens
(@Anna) ... Weird.
I'm using a pulse gun as a link driver weapon, set it's shooting to 0. Other modifications are turning, deviation, range, fire rate, clipsize, reload and alpha.<AD> I think I found another bug.
<Arcalane> it's a feature.
<AD> Setting the 'shooting' option on a driver weapon to 0 gives it a 360 degree firing angle.
<AD> Apparently.
<Arcalane> ...but if it can't shoot, then why's it matter?
<Arcalane> and if you're linking it, then it definitely doesn't matter
<Arcalane> or you could just set the range to 1
<AD> Because my turretsection should only have a 150 degree angle, but since it's driver reverts to 360 degrees...
<Arcalane> oh, that driver. I thought you meant as in a tachdriver. I haven't seen that issue before. oO
<AD> Now it's shooting through the ship's bridge.
<Arcalane> nice
<AD> Heh, no. Link driver.
<Arcalane> although in the one case I've done it, it was a 360 turret anyway
<Arcalane> (the bigass triturret on top of the Cerberus Mk3)
<AD> I guess I'll use the old method for now, and post this in the bug report.