WYRDYSM GAMES

Home of Battleships Forever
It is currently Thu May 23, 2013 5:25 pm

All times are UTC + 8 hours




Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 122 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6, 7, 8, 9  Next
Author Message
 Post subject:
PostPosted: Tue Dec 02, 2008 10:22 pm 
Offline
Fleet Admiral
Fleet Admiral
User avatar

Joined: Sun Jan 27, 2008 4:50 am
Posts: 2519
Location: Antwerp, Belgium
Quote:
Unmodified autocannons on this one ship are turning into twin autocannons when its spawned as an enemy.


An error which is fixed in the latest release.

_________________
Check out The Star Wreck project!
Check out the Epic Music Library
Image
And in this Alliance we bestow our hope and will, that the Dogs of War may never harass the people of our homes again, and that it will bring peace, equality and liberty for all in need and despair. One Universe, One Goal. By the Manifest we command this.~ Saren Vil Ush


Top
 Profile  
 
 Post subject:
PostPosted: Tue Dec 02, 2008 10:33 pm 
Offline
Commander
Commander
User avatar

Joined: Wed Feb 20, 2008 1:59 am
Posts: 214
Location: Canada
ArcaneDude wrote:
Quote:
Unmodified autocannons on this one ship are turning into twin autocannons when its spawned as an enemy.


An error which is fixed in the latest release.


Yeah, I just saw it on the list now, sorry.

_________________
Image


Top
 Profile  
 
 Post subject:
PostPosted: Wed Dec 03, 2008 11:02 am 
Offline
Captain
Captain
User avatar

Joined: Thu Sep 06, 2007 9:50 am
Posts: 420
I tried both Shipmaker 1.604 and 1.607, and I have no sections or doodads to choose from. Instead they just show up as spr_bridge, and I can't get them via strings either. (I get the feeling it's some stupid thing on my side.)


Top
 Profile  
 
 Post subject:
PostPosted: Wed Dec 03, 2008 11:14 am 
Offline
Commodore
Commodore

Joined: Mon Jun 30, 2008 7:49 am
Posts: 721
Location: "not here" would probably be accurate
extract this to your BSF folder in program files
http://filesmelt.com/Filehosting2/downl ... prites.rar


Top
 Profile  
 
 Post subject:
PostPosted: Wed Dec 03, 2008 12:26 pm 
Offline
Captain
Captain
User avatar

Joined: Thu Sep 06, 2007 9:50 am
Posts: 420
Figured out the problem: I was missing smsprites.ini.


Top
 Profile  
 
 Post subject:
PostPosted: Wed Dec 03, 2008 12:57 pm 
Offline
Commodore
Commodore

Joined: Mon Jun 30, 2008 7:49 am
Posts: 721
Location: "not here" would probably be accurate
ah. That was going to be my second attempt :D


Top
 Profile  
 
 Post subject:
PostPosted: Thu Dec 04, 2008 4:03 am 
Offline
Captain
Captain
User avatar

Joined: Tue Dec 11, 2007 5:37 am
Posts: 271
Quote:
___________________________________________
ERROR in
action number 1
of Mouse Event for Glob Left Button
for object ctr_GUI:

Error in code at line 1:
if global.dc_controll != 0 then exit

at position 11: Unknown variable dc_controll


Kaelis wrote:
Peculiar. It does not find the variable, despite its been clearly declared and defined, and as a global, too. you're the only one who seems to be having these problems, as well. So bad news - apparently its machine specific, and theres nothing i can do about it.


I also got this error just now. Am I missing something somewhere? If I'm right I didn't change anything and it suddenly appeared

_________________
Himura.Kenshin said: What kind of pure, absolute retard would run a bomb by Windows?


Top
 Profile  
 
 Post subject:
PostPosted: Thu Dec 04, 2008 5:09 am 
Offline
Moderator
User avatar

Joined: Fri Dec 14, 2007 4:46 am
Posts: 1590
It happens if you run the game in unsurfaced mode. Fixed for the next version anyway.


Top
 Profile  
 
 Post subject:
PostPosted: Fri Dec 05, 2008 7:18 pm 
Offline
Fleet Admiral
Fleet Admiral
User avatar

Joined: Sun Jan 27, 2008 4:50 am
Posts: 2519
Location: Antwerp, Belgium
Quote:
ERROR in
action number 1
of Key Press Event for <Right> Key
for object obj_section_parent:

In script updateMovtarget:
Error in code at line 17:
ms_aframes = ms_dist/ms_aspeed

at position 27: Division by 0
.

When Shift+arrow key moving a weapon, a doodad or the core. Sections work.

Also, Arc believes *someone* broke custom colouring.

_________________
Check out The Star Wreck project!
Check out the Epic Music Library
Image
And in this Alliance we bestow our hope and will, that the Dogs of War may never harass the people of our homes again, and that it will bring peace, equality and liberty for all in need and despair. One Universe, One Goal. By the Manifest we command this.~ Saren Vil Ush


Top
 Profile  
 
 Post subject:
PostPosted: Fri Dec 05, 2008 7:22 pm 
Offline
FOOLISH SAMURAI
User avatar

Joined: Thu Sep 13, 2007 10:37 am
Posts: 4009
Location: UK
To clarify; I loaded up the Cerberus in SM 1.610 and decided to make some linear motion additions to make it 'deploy' sections when being spawned, a bit like the combat mode on SWS' latest ship. I saved it as a seperate ship, the Mark II. The colouring of the Mark II is fine in the sb4, and previous (such as the Mark I) and completely new ships retain custom colouration. Resaved ships like the Mark II, however, lose it.

Is not good, comrade!

Ed: the divide by zero affects modules too. I assume Kaelis forgot to add a simple if-check to ensure that it only recalculated the values for sections.

~~

After repainting, the Cerberus Mk III (now with even more movey bits~) retains custom colouring. A small price to pay, I suppose.

_________________
  /l、
゙(゚、 。 7
 l、゙ ~ヽ
 じしf_, )ノ


Top
 Profile  
 
 Post subject:
PostPosted: Sat Dec 06, 2008 7:23 pm 
Offline
Captain
Captain
User avatar

Joined: Tue Jan 29, 2008 10:19 pm
Posts: 365
Location: lawlville
Custom coloring is not retained for one of my ships despite resaving with the latest SMCE build.

I have attempted to reset all the colors in the ship but it still did not work. Saved it as a separate file and it also doesn't work.

.shp
.sb4

_________________
Assorted Randomness
The Tal'Vorah Fleet


Top
 Profile  
 
 Post subject:
PostPosted: Sat Dec 06, 2008 8:14 pm 
Offline
Moderator
User avatar

Joined: Fri Dec 14, 2007 4:46 am
Posts: 1590
Yeah, the colors in that sb4 are borked.

EDIT: Although ive found another bug with colors... will fix asap.


Top
 Profile  
 
 Post subject:
PostPosted: Sun Dec 07, 2008 7:17 am 
Offline
Vice Admiral
Vice Admiral

Joined: Mon Jan 21, 2008 4:34 am
Posts: 1254
Location: Halifax, Canada
Two things:
1) Editing the rotation values in the smconfig doesn't work for group rotation, and neither does fine rotation.

2) I don't know why, but a when making a ship, I went into preview mode, and it wouldn't leave. I ended up with a blank sidebar, and the ship's rotating parts at various angles. After I saved, I had to fix all of the angles, which is why I found out about the rotation problems.

EDIT: Also, the counter and shooting values seem to reset whenever you clone the weapon or section.

_________________
My Random Very Old Ships, Fleets, and Links to Other Ships and Fleets
My (Not Particularly) New Ships
My New Encounters - C&C Wanted


Top
 Profile  
 
 Post subject:
PostPosted: Sun Dec 07, 2008 8:02 am 
Offline
Commander
Commander
User avatar

Joined: Wed Feb 20, 2008 1:59 am
Posts: 214
Location: Canada
Shift+arrow key moving doesn't work at all, and I can't rotate sections with the keyboard.

_________________
Image


Top
 Profile  
 
 Post subject:
PostPosted: Wed Dec 10, 2008 6:37 am 
Offline
Commodore
Commodore
User avatar

Joined: Fri Jan 18, 2008 2:37 am
Posts: 603
I've got linked lasers turning into blasters (after a save), has this been covered already?

Another one, shift f9 doesn't allow me to start the box, it just uses the mous position when I press the keys.

_________________
Forgetting internet deadlines since 2003


Top
 Profile  
 
Display posts from previous:  Sort by  
Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 122 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6, 7, 8, 9  Next

All times are UTC + 8 hours


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group