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Posted: Sun Nov 30, 2008 6:50 am
by Kaelis
ArcaneDude wrote:EDIT3; Did it again, ergo, this bug is recurring.
Need more info.
Hege wrote:What ever I click at Sandbox, what ever I press, only gives thise type of errors, only button that works is esc;
*ker-snip*
I'm un able to anything else. I'm using a laptop with XP.
Peculiar. It does not find the variable, despite its been clearly declared and defined, and as a global, too. you're the only one who seems to be having these problems, as well. So bad news - apparently its machine specific, and theres nothing i can do about it.
Arcalane wrote:May it have something to do with the fact I was using string importing for CT's ionstreams?
Yes. Alot. I did say template strings don't work anymore.
Swamp Fox wrote:Not really anything big or crippling, I just thought I'd mention it. I was fiddling around with SM, and I have no idea how, but somehow I managed to select two sections at once.
Need more info.
ArcaneDude wrote:/me keeps bitching
*ker-imagesnip*
This happened gradually while shipbuilding. The result of about an hour of work. It's nothing serious, just weird.
Im aware of that bug, or whatever that is, but i have no freaking idea what causes it and im unable to reproduce it when i want to... Also, sometimes it simply doesn't happen at all. As if it was session-specific.
Posted: Sun Nov 30, 2008 7:39 am
by Arcalane
Kaelis wrote:Arcalane wrote:May it have something to do with the fact I was using string importing for CT's ionstreams?
Yes. Alot. I did say template strings don't work anymore.
I'd like to think it wouldn't break the weapons though. Oh well.
ED: Nevermind, the problem seems to have resolved itself now that I added a few more weapons. How peculiar.
Posted: Sun Nov 30, 2008 7:54 am
by Kanosint
___________________________________________
ERROR in
action number 1
of Create Event
for object obj_sidebar:
Error defining an external function.
In the latest release, I reckon... SM 1.604
I just get it when I start it...
Posted: Sun Nov 30, 2008 8:05 am
by Kaelis
You need the Max WinAPI 2.dll.
http://filesmelt.com/Filehosting2/downl ... PI%202.dll
Put it into your BSF dir.
Posted: Sun Nov 30, 2008 4:12 pm
by Darkship
Not sure about this one. It happens whenever I attempt to load a ship made from older versions of SMCE. It does not seem to affect the GSE ships however...
ED: Scratch that it does not affect the Erebus and the Sylph. The others do not load.
Code: Select all
___________________________________________
ERROR in
action number 1
of Create Event
for object __newobject990:
In script nSec5a:
In script createSprite:
Error in code at line 17:
if variable_global_exists(sprname) then
at position 28: Unknown variable sprname
Posted: Sun Nov 30, 2008 10:38 pm
by Kaelis
You were trying to load it in BSF. Ive mentioned in the changelog that you may need to resave ships made with older versions of SMCE.
Posted: Sun Nov 30, 2008 10:57 pm
by ArcaneDude
Need more info.
There isn't any. Swithcing the 1234 keys to group functions via tools gives the 4 key both of it's functions at the same time, ergo; switching to group 4
and opening the color dialogue.
Posted: Sun Nov 30, 2008 11:02 pm
by Kaelis
So you're telling telling me that you can just open the shipmaker, switch 1234 keys mode to group, press 4 and it will invoke the color dialog? If thats what it is, im afraid its specific to you and i can't help you, sorry.
Oh, and opening a color dialog was never a function of 4 key.
Posted: Sun Nov 30, 2008 11:05 pm
by Darkship
Kaelis, the thing is I have resaved with the newest version of SMCE and yet it still doesn't work.
Posted: Sun Nov 30, 2008 11:43 pm
by Kaelis
Did you remove all template-stringed sections and doodads?
Posted: Sun Nov 30, 2008 11:50 pm
by Darkship
Yes. Just to be sure, this also applies to weapons?
Posted: Mon Dec 01, 2008 12:42 am
by Kaelis
Uh, you can't use template-stringed sprites on weapons...
You know, i think itll be much faster if you just give me the sb4
Posted: Mon Dec 01, 2008 1:51 am
by Hege
Peculiar. It does not find the variable, despite its been clearly declared and defined, and as a global, too. you're the only one who seems to be having these problems, as well. So bad news - apparently its machine specific, and theres nothing i can do about it.
But any ideas why it only appears on 1.705 and 1.706?
Earlier versions work fine, so does the original BSF.
Posted: Tue Dec 02, 2008 9:15 pm
by ArcaneDude
___________________________________________
ERROR in
action number 1
of Destroy Event
for object obj_weapon:
Error in code at line 20:
ts_linkpar.ts_linkch = noone
at position 4: Cannot assign to the variable
When deleting a weapon in shipmaker. Can be ignored, and the weapon will be deleted normally.
Posted: Tue Dec 02, 2008 10:18 pm
by Lord-General Thunder
Unmodified autocannons on this one ship are turning into twin autocannons when its spawned as an enemy.