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Posted: Fri Nov 28, 2008 12:16 am
by Kaelis
The first error, i understand.

But the rest is indeed some freak bug, because they have nothing to do with the changes ive made. It would appear that they happen when a dead section collides with a 'living' section, and i didnt touch that. Neither did i touch l_colour or l_hp.

Posted: Fri Nov 28, 2008 6:00 am
by LordGarcia
So I made a ship with linked guns and turretsections. spawning as my own ship works fine but when I spawn it as allied ship I get this error:

___________________________________________
ERROR in
action number 1
of Step Event
for object ctr_Turrets:

Error in code at line 233:
if abs(offangle) > l_arcrange then

at position 18: Unknown variable offangle

Posted: Fri Nov 28, 2008 11:59 am
by Kaelis
Known bug: Errors when having ships fighting in sandbox and pressing the pause button. Just don't use it - it was always buggy and hacky, and now it rears its ugly head.

Posted: Sat Nov 29, 2008 6:37 pm
by Arcalane
Shipmaker currently saves all beams as mining beams, thus 'corrupting' sb4s to a certain extent. This can be bypassed by resetting the beams using the right-click function of the weapon button, and shps are unaffected, though it's a little irritating.

Posted: Sat Nov 29, 2008 10:32 pm
by Kaelis
can't replicate, more info please.

Posted: Sat Nov 29, 2008 10:34 pm
by ArcaneDude
___________________________________________
FATAL ERROR in
action number 1
of Key Press Event for O-key Key
for object obj_sidebar:

COMPILATION ERROR in code action
Error in code at line 1:
//STARTING//txt//SHIP & COREnShp(0.05,0.75,2.25,300,350,0,"Hestia","

(displays the sb4 in code here)

at position 1143: Unexpected symbol in expression.
When trying to load a ship made in SMCE 1.603. A small ship; two 04's, two 05's, two machineguns, two autocannons. No modifications whatsoever.

Posted: Sat Nov 29, 2008 10:41 pm
by Kaelis
Yes, ships made with previous versions of 1.6 were borked due to mirroring bugs. I can fix the sb4s for you if need be, though.

Posted: Sat Nov 29, 2008 11:17 pm
by ArcaneDude
There's only one I want fixed, but it's not really a priority. Thanks anyways.

EDIT; actually, the same thing happens to a ship made in the latest version of 1.6. Fixing the sb4 isn't gonna cut it.

Posted: Sat Nov 29, 2008 11:43 pm
by Darkship
A small bug to report:

Ships equipped with a single barrel autocannon seem to have them switched for dual autos when under enemy AI control.

Posted: Sat Nov 29, 2008 11:47 pm
by Kaelis
ArcaneDude wrote:There's only one I want fixed, but it's not really a priority. Thanks anyways.

EDIT; actually, the same thing happens to a ship made in the latest version of 1.6. Fixing the sb4 isn't gonna cut it.
Ergh, yes, i forgot again... the bug with mirroring is still present in the current version. Just don't mirror weapons.

Posted: Sat Nov 29, 2008 11:54 pm
by ArcaneDude
Okay. But please fix that, it's the worst bug untill now.

EDIT; also;
[17:14] AD: Also, why does the 4 key no longer change my section list to the fourth group? It brings up the colour dialogue, while 1; 2, and 3 do bring up their respective groups.
[17:14] AD: Correction. It works, but it also brings up the colour dialogue.
It might not do this anymore when I restart SM, though.

EDIT2; result positive. It stopped after a restart. No worries.

EDIT3; Did it again, ergo, this bug is recurring.

Posted: Sun Nov 30, 2008 1:15 am
by Hege
What ever I click at Sandbox, what ever I press, only gives thise type of errors, only button that works is esc;
ERROR in
action number 1
of Mouse Event for Glob Left Button
for object ctr_GUI:

Error in code at line 1:
if global.dc_controll != 0 then exit

at position 11: Unknown variable dc_controll

___________________________________________
ERROR in
action number 1
of Key Press Event for <any key> Key
for object ctr_GUI:

Error in code at line 182:
else if keyboard_lastkey = ord('E') && global.dc_controll == 0 then

at position 52: Unknown variable dc_controll

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I'm un able to anything else. I'm using a laptop with XP.

Posted: Sun Nov 30, 2008 3:31 am
by Arcalane
Kaelis wrote:can't replicate, more info please.
May it have something to do with the fact I was using string importing for CT's ionstreams?

Posted: Sun Nov 30, 2008 4:34 am
by Swamp Fox
Not really anything big or crippling, I just thought I'd mention it. I was fiddling around with SM, and I have no idea how, but somehow I managed to select two sections at once.
Image

Posted: Sun Nov 30, 2008 4:54 am
by ArcaneDude
/me keeps bitching

Image

This happened gradually while shipbuilding. The result of about an hour of work. It's nothing serious, just weird.