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Posted: Mon Jan 26, 2009 8:15 am
by Siber
It appears that when you have mutiple rotating sections in a chain and link one to a trigger, all the others freeze dead until that one is triggered, and then spring to the rotation they would have already reached once it is triggered. Bother.

Also I can't seem to make the 'target reached clockwise border' trigger work as an activater

Trigger targets don't mirror, which could become hellish.

Triggers like "reached CCW border" should be flipped to "reached CW border" when mirrored, or else bad things happen.

Posted: Mon Jan 26, 2009 10:24 am
by Lord-General Thunder
Kaelis wrote:You have an old version of BSFCE. The latest one is numbered 1.812.
Right, sorry. It works now.