Bug Reports
Moderators: th15, Moderators
-
- Commander
- Posts: 214
- Joined: Wed Feb 20, 2008 1:59 am
- Location: Canada
It does this when I try to load my ships from the previous release.___________________________________________
FATAL ERROR in
action number 1
of Key Press Event for O-key Key
for object obj_sidebar:
COMPILATION ERROR in code action
Error in code at line 1:
snip - Anna
at position 1: Unexpected symbol.
[img]http://i30.photobucket.com/albums/c348/DraTuicichNovae/BLANKcopy-6.jpg[/img]
-
- Commodore
- Posts: 721
- Joined: Mon Jun 30, 2008 7:49 am
- Location: "not here" would probably be accurate
not sure that whole thing was neededNew/changed saving/loading options - Encryption for sb4 has been removed to speed up saving/loading. To load encrypted sb4 (so saved with an older version of SMCE) press shift+O, or File/'Open encrypted .sb4". You can also save sb4 separately now (not saving the .shp) by pressing shift+S or File/'Save .sb4'
^ Same error as LGT.
Also:
Caused on spawning by a mini-missile with BlasterBullet sprite:
Also, the hitbox to click on the change ship stats (icon of a Hestia, displays properties, etc) seems much smaller.
Lastly, control has one L.
Also:
Code: Select all
___________________________________________
ERROR in
action number 1
of Alarm Event for alarm 10
for object ShipSection:
Error in code at line 1:
sprite_set_alpha_from_sprite(global.SFX_Sprite-1,sprite_index)
at position 37: Unknown variable SFX_Sprite
Code: Select all
weapon|MiniMissile|1|4|10|30|10|-1|750|-1|1|Particle Seeker|16744448|-1|-1|-1|4|45|-1|0.70|0.30
Lastly, control has one L.
[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=2921][img]http://i30.photobucket.com/albums/c348/DraTuicichNovae/AESig.png[/img][/url]
Code: Select all
___________________________________________
ERROR in
action number 1
of Key Press Event for S-key Key
for object obj_sidebar:
In script saveWeapon:
Error in code at line 13:
if cs_sprite == "-1" then
at position 22: Cannot compare arguments.
"Okay. I'm gonna get your money for ya. But if you don't get the President of the United States on that phone, you know what's gonna happen to you?"
"What?!"
"You're gonna have to answer to the Coca Cola company."
"What?!"
"You're gonna have to answer to the Coca Cola company."
-
- Commander
- Posts: 214
- Joined: Wed Feb 20, 2008 1:59 am
- Location: Canada
Oh, shit, my bad. I guess I missed that somehow.lightstriker wrote:not sure that whole thing was neededNew/changed saving/loading options - Encryption for sb4 has been removed to speed up saving/loading. To load encrypted sb4 (so saved with an older version of SMCE) press shift+O, or File/'Open encrypted .sb4". You can also save sb4 separately now (not saving the .shp) by pressing shift+S or File/'Save .sb4'
[img]http://i30.photobucket.com/albums/c348/DraTuicichNovae/BLANKcopy-6.jpg[/img]
I've been fiddling around with it, and it appears to only be happening when I resave something made with the previous version. I wouldn't normally be doing this, except my copy has apparently decided to barf at old .shp files. I'll have an error code for this in a second.You mean no matter what you build, you can't save it, SF? Can you give me the exact steps to replicate this?
EDIT: I get this when I try to load a new .shp made with this version:
Code: Select all
___________________________________________
ERROR in
action number 1
of Alarm Event for alarm 10
for object ShipSection:
Error in code at line 1:
sprite_set_alpha_from_sprite(global.SFX_Sprite-1,sprite_index)
at position 37: Unknown variable SFX_Sprite
Code: Select all
___________________________________________
ERROR in
action number 1
of Create Event
for object __newobject946:
Error in code at line 26:
nSec4a(156.50,26.50,spr_Section39,0.50,1.10,-90,-1,0,1,-1,16776960)
at position 21: Unknown variable spr_Section39
"Okay. I'm gonna get your money for ya. But if you don't get the President of the United States on that phone, you know what's gonna happen to you?"
"What?!"
"You're gonna have to answer to the Coca Cola company."
"What?!"
"You're gonna have to answer to the Coca Cola company."
http://www.mediafire.com/?sharekey=c7ba ... b9a8902bdaKaelis wrote:Venator, send me the sb4 for that error.
It gave me the same error even with stock mini-missiles, so that's the included version.
[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=2921][img]http://i30.photobucket.com/albums/c348/DraTuicichNovae/AESig.png[/img][/url]
- Anna
- The artist formerly known as SilverWingedSeraph
- Posts: 3447
- Joined: Wed Sep 26, 2007 8:51 pm
- Location: Elsewhere
[16:15] <Anna> Who added this "sections spawn as being below their parent and nothing else" thing? Kaelis, right?
[16:15] <Anna> Well, he did a shit job on it.
[16:16] <Anna> 'Cause you cannot alter their depth in ANY appreciable manner after the fact.
[16:17] <Anna> Oh wait. You can. But only with the "edit depth" button.
[16:17] <Anna> Q/A depth alteration does shit.
[16:20] <Erin> indeed
[16:20] <Anna> I don't even like that retarded feature anyway.
[16:20] <Anna> Section spawning was fine the way it was.
[16:15] <Anna> Well, he did a shit job on it.
[16:16] <Anna> 'Cause you cannot alter their depth in ANY appreciable manner after the fact.
[16:17] <Anna> Oh wait. You can. But only with the "edit depth" button.
[16:17] <Anna> Q/A depth alteration does shit.
[16:20] <Erin> indeed
[16:20] <Anna> I don't even like that retarded feature anyway.
[16:20] <Anna> Section spawning was fine the way it was.
Founder and Event Coordinator for the BSF Beauty Pageant. Founder of the Pseudo-Chainship Project. Admin. Games Master.
Quality Control Enforcer
Gay cute girl and fucking proud of it.
Quality Control Enforcer
Gay cute girl and fucking proud of it.
- Anna
- The artist formerly known as SilverWingedSeraph
- Posts: 3447
- Joined: Wed Sep 26, 2007 8:51 pm
- Location: Elsewhere
Made a ship in the new shipmaker, tried to load it in the new BSF, YAY FOR ERRORS:
___________________________________________
ERROR in
action number 1
of Alarm Event for alarm 10
for object ShipSection:
Error in code at line 1:
l_speckle = global.SFX_Sprite-1
at position 20: Unknown variable SFX_Sprite
Founder and Event Coordinator for the BSF Beauty Pageant. Founder of the Pseudo-Chainship Project. Admin. Games Master.
Quality Control Enforcer
Gay cute girl and fucking proud of it.
Quality Control Enforcer
Gay cute girl and fucking proud of it.
Yes, .shps made with older versions need to be resaved. Oh, and gimme an sb4 of a ship you're trying to resave. It wasnt made with one of the alphas, right?Swamp Fox wrote:Also, trying to load a .shp made with the previous version gives me this. I'm not really expecting the old ones to work with all the changes in section handling, this is just why I'm trying to resave everything:
I specifically asked in #BSFCE whether i should implement it, and no one objected. Guess ill add a toggle for it.Anna wrote: [16:20] <Anna> I don't even like that retarded feature anyway.
[16:20] <Anna> Section spawning was fine the way it was.
As for depth altering not working after spawning, can you tell me how to make it happen? I can't replicate the bug.
- Anna
- The artist formerly known as SilverWingedSeraph
- Posts: 3447
- Joined: Wed Sep 26, 2007 8:51 pm
- Location: Elsewhere
This bug occurs seemingly at random when an enemy ship loses a section. Sometimes it happens, sometimes it doesn't. I've only ever had it occur while using one particular ship. I'll see if I can replicate it more, so as to more accurately determine what causes it. I'll post the .sb4 if that would help.
___________________________________________
ERROR in
action number 1
of Destroy Event
for object ShipSection:
Error in code at line 117:
obj.l_speckle = l_speckle
at position 38: Unknown variable l_speckle
___________________________________________
ERROR in
action number 1
of Collision Event with object ShipSection
for object ctr_Obstructions:
Error in code at line 1:
if l_hp < World_ObsDmg then instance_destroy() else l_hp -= World_ObsDmg
at position 4: Unknown variable l_hp
___________________________________________
ERROR in
action number 1
of Collision Event with object ShipSection
for object SFX_DeadSection:
Error in code at line 2:
part_particles_create_color(global.SFX_Exploder,x-20+random(40),y-20+random(40),global.SFX_Expbits,l_colour,1)
at position 101: Unknown variable l_colour
___________________________________________
ERROR in
action number 1
of Collision Event with object ShipSection
for object ctr_Obstructions:
Error in code at line 1:
if l_hp < World_ObsDmg then instance_destroy() else l_hp -= World_ObsDmg
at position 4: Unknown variable l_hp
___________________________________________
ERROR in
action number 1
of Collision Event with object ShipSection
for object SFX_DeadSection:
Error in code at line 2:
part_particles_create_color(global.SFX_Exploder,x-20+random(40),y-20+random(40),global.SFX_Expbits,l_colour,1)
at position 101: Unknown variable l_colour
___________________________________________
ERROR in
action number 1
of Collision Event with object ShipSection
for object ctr_Obstructions:
Error in code at line 1:
if l_hp < World_ObsDmg then instance_destroy() else l_hp -= World_ObsDmg
at position 4: Unknown variable l_hp
___________________________________________
ERROR in
action number 1
of Collision Event with object ShipSection
for object SFX_DeadSection:
Error in code at line 2:
part_particles_create_color(global.SFX_Exploder,x-20+random(40),y-20+random(40),global.SFX_Expbits,l_colour,1)
at position 101: Unknown variable l_colour
___________________________________________
ERROR in
action number 1
of Collision Event with object ShipSection
for object ctr_Obstructions:
Error in code at line 1:
if l_hp < World_ObsDmg then instance_destroy() else l_hp -= World_ObsDmg
at position 4: Unknown variable l_hp
___________________________________________
ERROR in
action number 1
of Collision Event with object ShipSection
for object SFX_DeadSection:
Error in code at line 2:
part_particles_create_color(global.SFX_Exploder,x-20+random(40),y-20+random(40),global.SFX_Expbits,l_colour,1)
at position 101: Unknown variable l_colour
___________________________________________
ERROR in
action number 1
of Collision Event with object ShipSection
for object ctr_Obstructions:
Error in code at line 1:
if l_hp < World_ObsDmg then instance_destroy() else l_hp -= World_ObsDmg
at position 4: Unknown variable l_hp
___________________________________________
ERROR in
action number 1
of Collision Event with object ShipSection
for object SFX_DeadSection:
Error in code at line 2:
part_particles_create_color(global.SFX_Exploder,x-20+random(40),y-20+random(40),global.SFX_Expbits,l_colour,1)
at position 101: Unknown variable l_colour
___________________________________________
ERROR in
action number 1
of Collision Event with object ShipSection
for object ctr_Obstructions:
Error in code at line 1:
if l_hp < World_ObsDmg then instance_destroy() else l_hp -= World_ObsDmg
at position 4: Unknown variable l_hp
___________________________________________
ERROR in
action number 1
of Collision Event with object ShipSection
for object SFX_DeadSection:
Error in code at line 2:
part_particles_create_color(global.SFX_Exploder,x-20+random(40),y-20+random(40),global.SFX_Expbits,l_colour,1)
at position 101: Unknown variable l_colour
___________________________________________
ERROR in
action number 1
of Collision Event with object ShipSection
for object ctr_Obstructions:
Error in code at line 1:
if l_hp < World_ObsDmg then instance_destroy() else l_hp -= World_ObsDmg
at position 4: Unknown variable l_hp
___________________________________________
ERROR in
action number 1
of Collision Event with object ShipSection
for object SFX_DeadSection:
Error in code at line 2:
part_particles_create_color(global.SFX_Exploder,x-20+random(40),y-20+random(40),global.SFX_Expbits,l_colour,1)
at position 101: Unknown variable l_colour
___________________________________________
ERROR in
action number 1
of Collision Event with object ShipSection
for object ctr_Obstructions:
Error in code at line 1:
if l_hp < World_ObsDmg then instance_destroy() else l_hp -= World_ObsDmg
at position 4: Unknown variable l_hp
___________________________________________
ERROR in
action number 1
of Collision Event with object ShipSection
for object SFX_DeadSection:
Error in code at line 2:
part_particles_create_color(global.SFX_Exploder,x-20+random(40),y-20+random(40),global.SFX_Expbits,l_colour,1)
at position 101: Unknown variable l_colour
___________________________________________
ERROR in
action number 1
of Collision Event with object ShipSection
for object ctr_Obstructions:
Error in code at line 1:
if l_hp < World_ObsDmg then instance_destroy() else l_hp -= World_ObsDmg
at position 4: Unknown variable l_hp
___________________________________________
ERROR in
action number 1
of Collision Event with object ShipSection
for object SFX_DeadSection:
Error in code at line 2:
part_particles_create_color(global.SFX_Exploder,x-20+random(40),y-20+random(40),global.SFX_Expbits,l_colour,1)
at position 101: Unknown variable l_colour
Founder and Event Coordinator for the BSF Beauty Pageant. Founder of the Pseudo-Chainship Project. Admin. Games Master.
Quality Control Enforcer
Gay cute girl and fucking proud of it.
Quality Control Enforcer
Gay cute girl and fucking proud of it.