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Kaelis
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Post by Kaelis »

BoVinE wrote:Another one, shift f9 doesn't allow me to start the box, it just uses the mouse position when I press the keys.
Intended behavior.
BoVinE
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Post by BoVinE »

Seems odd that normal f9 lets me choose the start location though
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Kaelis
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Post by Kaelis »

Normal f9 uses a different method, and lets you screenshot any part of your screen, not just the sandbox grid.
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Post by ArcaneDude »

Okay, a rather annoying thing happened.

When I tried to open the Spirit of Contempt yesterday, it didn't happen. SM went black, and then reverted to the normal core.

There's no other info, except that restarts don't help. Not of SM, not of my computer.

Oi vey.
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Kaelis
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Post by Kaelis »

Would help if you gave me the sb4, you know.
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Post by ArcaneDude »

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And in this Alliance we bestow our hope and will, that the Dogs of War may never harass the people of our homes again, and that it will bring peace, equality and liberty for all in need and despair. One Universe, One Goal. By the Manifest we command this.~ Saren Vil Ush
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DeathsHand
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Post by DeathsHand »

Ok... recently, various files of mine met an unfortunate end, and I'm trying to reinstall updated/correct CE files, etc etc...

So, I open shipmaker(v.1.612) and I get this.

I only get 24 sections at this time...I think it's something with the smsprites file, but I'm unsure how to remedy/where to find an updated one...
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Arcalane
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Post by Arcalane »

Looks like your Custom Sprites folder is missing most of the sprites. :?
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Hege
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Post by Hege »

[Hege] I'm trying to figure if the the rotation keys were changed for sections on the recent SMCEs
[Hege] Were they? J and L don't work for me
(@Anna) ... No, they were not changed.
[Hege] Okey, well guess I'll just have to rotate the angles through the edit fields
(@Anna) ... Or you could restart SM, 'cause it should work fine? Whacky idea.
[Hege] Re started 5 times
[Hege] Mostly due of adding new sprites and fixing earliers, but it still doesn't fix it anyway.
(@Anna) ...
(@Anna) Are you using a laptop or something?
[Hege] Yes
(@Anna) ... So post it in the bugs report?
[Hege] Ok
(@Anna) Do you have a mouse with a mousewheel?
[Hege] Yes
(@Anna) Try pressing "V" and rotating the mousewheel.
[Hege] Nothing happens
(@Anna) ... Weird.
So yeah, appereantly key angle rotation hates me.
Its not ship specific either.

Any ideas?
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Post by AidanAdv »

Kaelis
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Post by Kaelis »

Thats what you get for using Norton...
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Post by ArcaneDude »

Yesterday, I made two ships that carried machineguns. I tested them, everything worked fine, even with string importing. Today, those machineguns turned into blasters when I opened it up in SMCE. Could it be the string importing? 'cus It worked fine yeterday.
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Post by Kaelis »

I have explicitly stated in the changelog that string templates may not work correctly.
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Post by ArcaneDude »

Yeah, it's fixed now. Thanks anyways.
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And in this Alliance we bestow our hope and will, that the Dogs of War may never harass the people of our homes again, and that it will bring peace, equality and liberty for all in need and despair. One Universe, One Goal. By the Manifest we command this.~ Saren Vil Ush
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Post by ArcaneDude »

<AD> I think I found another bug.
<Arcalane> it's a feature.
<AD> Setting the 'shooting' option on a driver weapon to 0 gives it a 360 degree firing angle.
<AD> Apparently.
<Arcalane> ...but if it can't shoot, then why's it matter?
<Arcalane> and if you're linking it, then it definitely doesn't matter
<Arcalane> or you could just set the range to 1
<AD> Because my turretsection should only have a 150 degree angle, but since it's driver reverts to 360 degrees...
<Arcalane> oh, that driver. I thought you meant as in a tachdriver. I haven't seen that issue before. oO
<AD> Now it's shooting through the ship's bridge.
<Arcalane> nice
<AD> Heh, no. Link driver.
<Arcalane> although in the one case I've done it, it was a 360 turret anyway
<Arcalane> (the bigass triturret on top of the Cerberus Mk3)
<AD> I guess I'll use the old method for now, and post this in the bug report.
I'm using a pulse gun as a link driver weapon, set it's shooting to 0. Other modifications are turning, deviation, range, fire rate, clipsize, reload and alpha.
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