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Venator
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Post by Venator »

Thanks Kaelis, I'll take a look at it.
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Lord-General Thunder
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Post by Lord-General Thunder »

___________________________________________
FATAL ERROR in
action number 1
of Key Press Event for O-key Key
for object obj_sidebar:

COMPILATION ERROR in code action
Error in code at line 1:

snip - Anna

at position 1: Unexpected symbol.
It does this when I try to load my ships from the previous release.
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lightstriker
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Post by lightstriker »

New/changed saving/loading options - Encryption for sb4 has been removed to speed up saving/loading. To load encrypted sb4 (so saved with an older version of SMCE) press shift+O, or File/'Open encrypted .sb4". You can also save sb4 separately now (not saving the .shp) by pressing shift+S or File/'Save .sb4'
not sure that whole thing was needed :)
Venator
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Post by Venator »

^ Same error as LGT.

Also:

Code: Select all

___________________________________________
ERROR in
action number 1
of Alarm Event for alarm 10
for object ShipSection:

Error in code at line 1:
   sprite_set_alpha_from_sprite(global.SFX_Sprite-1,sprite_index)

at position 37: Unknown variable SFX_Sprite
Caused on spawning by a mini-missile with BlasterBullet sprite:

Code: Select all

weapon|MiniMissile|1|4|10|30|10|-1|750|-1|1|Particle Seeker|16744448|-1|-1|-1|4|45|-1|0.70|0.30
Also, the hitbox to click on the change ship stats (icon of a Hestia, displays properties, etc) seems much smaller.

Lastly, control has one L.
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Kaelis
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Post by Kaelis »

Known bug: Tachyon particles generate errors.

Venator, send me the sb4 for that error.
Last edited by Kaelis on Wed Nov 26, 2008 11:42 am, edited 1 time in total.
Swamp Fox
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Post by Swamp Fox »

Code: Select all

___________________________________________
ERROR in
action number 1
of Key Press Event for S-key Key
for object obj_sidebar:

In script saveWeapon:
Error in code at line 13:
       if cs_sprite == "-1" then

at position 22: Cannot compare arguments.
I get this little beauty whenever I try to save something in the SM. As far as I can tell it's happening when it's saving the .shp file. Clicking ignore results in an unusable .shp, although the .sb4 seems to save just fine.
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Kaelis
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Post by Kaelis »

You mean no matter what you build, you can't save it, SF? Can you give me the exact steps to replicate this?
Lord-General Thunder
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Post by Lord-General Thunder »

lightstriker wrote:
New/changed saving/loading options - Encryption for sb4 has been removed to speed up saving/loading. To load encrypted sb4 (so saved with an older version of SMCE) press shift+O, or File/'Open encrypted .sb4". You can also save sb4 separately now (not saving the .shp) by pressing shift+S or File/'Save .sb4'
not sure that whole thing was needed :)
Oh, shit, my bad. I guess I missed that somehow. :?
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Swamp Fox
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Post by Swamp Fox »

You mean no matter what you build, you can't save it, SF? Can you give me the exact steps to replicate this?
I've been fiddling around with it, and it appears to only be happening when I resave something made with the previous version. I wouldn't normally be doing this, except my copy has apparently decided to barf at old .shp files. I'll have an error code for this in a second.

EDIT: I get this when I try to load a new .shp made with this version:

Code: Select all

___________________________________________
ERROR in
action number 1
of Alarm Event for alarm 10
for object ShipSection:

Error in code at line 1:
   sprite_set_alpha_from_sprite(global.SFX_Sprite-1,sprite_index)

at position 37: Unknown variable SFX_Sprite
Also, trying to load a .shp made with the previous version gives me this. I'm not really expecting the old ones to work with all the changes in section handling, this is just why I'm trying to resave everything:

Code: Select all

___________________________________________
ERROR in
action number 1
of Create Event
for object __newobject946:

Error in code at line 26:
   nSec4a(156.50,26.50,spr_Section39,0.50,1.10,-90,-1,0,1,-1,16776960)

at position 21: Unknown variable spr_Section39
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"What?!"
"You're gonna have to answer to the Coca Cola company."
Venator
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Post by Venator »

Kaelis wrote:Venator, send me the sb4 for that error.
http://www.mediafire.com/?sharekey=c7ba ... b9a8902bda

It gave me the same error even with stock mini-missiles, so that's the included version.
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Anna
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Post by Anna »

[16:15] <Anna> Who added this "sections spawn as being below their parent and nothing else" thing? Kaelis, right?
[16:15] <Anna> Well, he did a shit job on it.
[16:16] <Anna> 'Cause you cannot alter their depth in ANY appreciable manner after the fact.
[16:17] <Anna> Oh wait. You can. But only with the "edit depth" button.
[16:17] <Anna> Q/A depth alteration does shit.
[16:20] <Erin> indeed
[16:20] <Anna> I don't even like that retarded feature anyway. :|
[16:20] <Anna> Section spawning was fine the way it was.
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Anna
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Post by Anna »

Made a ship in the new shipmaker, tried to load it in the new BSF, YAY FOR ERRORS:
___________________________________________
ERROR in
action number 1
of Alarm Event for alarm 10
for object ShipSection:

Error in code at line 1:
l_speckle = global.SFX_Sprite-1

at position 20: Unknown variable SFX_Sprite
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Kaelis
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Post by Kaelis »

Swamp Fox wrote:Also, trying to load a .shp made with the previous version gives me this. I'm not really expecting the old ones to work with all the changes in section handling, this is just why I'm trying to resave everything:
Yes, .shps made with older versions need to be resaved. Oh, and gimme an sb4 of a ship you're trying to resave. It wasnt made with one of the alphas, right?
Anna wrote: [16:20] <Anna> I don't even like that retarded feature anyway. :|
[16:20] <Anna> Section spawning was fine the way it was.
I specifically asked in #BSFCE whether i should implement it, and no one objected. Guess ill add a toggle for it.

As for depth altering not working after spawning, can you tell me how to make it happen? I can't replicate the bug.
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Post by Kaelis »

Known bug for SMCE 1.601: When youve got a ship mirrored, then put a section between some other sections, and mirror again, depth of the clone of the new section is not set correctly. Use ctrl+m as a workaround for now.
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Anna
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Post by Anna »

This bug occurs seemingly at random when an enemy ship loses a section. Sometimes it happens, sometimes it doesn't. I've only ever had it occur while using one particular ship. I'll see if I can replicate it more, so as to more accurately determine what causes it. I'll post the .sb4 if that would help.
___________________________________________
ERROR in
action number 1
of Destroy Event
for object ShipSection:

Error in code at line 117:
obj.l_speckle = l_speckle

at position 38: Unknown variable l_speckle

___________________________________________
ERROR in
action number 1
of Collision Event with object ShipSection
for object ctr_Obstructions:

Error in code at line 1:
if l_hp < World_ObsDmg then instance_destroy() else l_hp -= World_ObsDmg

at position 4: Unknown variable l_hp

___________________________________________
ERROR in
action number 1
of Collision Event with object ShipSection
for object SFX_DeadSection:

Error in code at line 2:
part_particles_create_color(global.SFX_Exploder,x-20+random(40),y-20+random(40),global.SFX_Expbits,l_colour,1)

at position 101: Unknown variable l_colour

___________________________________________
ERROR in
action number 1
of Collision Event with object ShipSection
for object ctr_Obstructions:

Error in code at line 1:
if l_hp < World_ObsDmg then instance_destroy() else l_hp -= World_ObsDmg

at position 4: Unknown variable l_hp

___________________________________________
ERROR in
action number 1
of Collision Event with object ShipSection
for object SFX_DeadSection:

Error in code at line 2:
part_particles_create_color(global.SFX_Exploder,x-20+random(40),y-20+random(40),global.SFX_Expbits,l_colour,1)

at position 101: Unknown variable l_colour

___________________________________________
ERROR in
action number 1
of Collision Event with object ShipSection
for object ctr_Obstructions:

Error in code at line 1:
if l_hp < World_ObsDmg then instance_destroy() else l_hp -= World_ObsDmg

at position 4: Unknown variable l_hp

___________________________________________
ERROR in
action number 1
of Collision Event with object ShipSection
for object SFX_DeadSection:

Error in code at line 2:
part_particles_create_color(global.SFX_Exploder,x-20+random(40),y-20+random(40),global.SFX_Expbits,l_colour,1)

at position 101: Unknown variable l_colour

___________________________________________
ERROR in
action number 1
of Collision Event with object ShipSection
for object ctr_Obstructions:

Error in code at line 1:
if l_hp < World_ObsDmg then instance_destroy() else l_hp -= World_ObsDmg

at position 4: Unknown variable l_hp

___________________________________________
ERROR in
action number 1
of Collision Event with object ShipSection
for object SFX_DeadSection:

Error in code at line 2:
part_particles_create_color(global.SFX_Exploder,x-20+random(40),y-20+random(40),global.SFX_Expbits,l_colour,1)

at position 101: Unknown variable l_colour

___________________________________________
ERROR in
action number 1
of Collision Event with object ShipSection
for object ctr_Obstructions:

Error in code at line 1:
if l_hp < World_ObsDmg then instance_destroy() else l_hp -= World_ObsDmg

at position 4: Unknown variable l_hp

___________________________________________
ERROR in
action number 1
of Collision Event with object ShipSection
for object SFX_DeadSection:

Error in code at line 2:
part_particles_create_color(global.SFX_Exploder,x-20+random(40),y-20+random(40),global.SFX_Expbits,l_colour,1)

at position 101: Unknown variable l_colour

___________________________________________
ERROR in
action number 1
of Collision Event with object ShipSection
for object ctr_Obstructions:

Error in code at line 1:
if l_hp < World_ObsDmg then instance_destroy() else l_hp -= World_ObsDmg

at position 4: Unknown variable l_hp

___________________________________________
ERROR in
action number 1
of Collision Event with object ShipSection
for object SFX_DeadSection:

Error in code at line 2:
part_particles_create_color(global.SFX_Exploder,x-20+random(40),y-20+random(40),global.SFX_Expbits,l_colour,1)

at position 101: Unknown variable l_colour

___________________________________________
ERROR in
action number 1
of Collision Event with object ShipSection
for object ctr_Obstructions:

Error in code at line 1:
if l_hp < World_ObsDmg then instance_destroy() else l_hp -= World_ObsDmg

at position 4: Unknown variable l_hp

___________________________________________
ERROR in
action number 1
of Collision Event with object ShipSection
for object SFX_DeadSection:

Error in code at line 2:
part_particles_create_color(global.SFX_Exploder,x-20+random(40),y-20+random(40),global.SFX_Expbits,l_colour,1)

at position 101: Unknown variable l_colour

___________________________________________
ERROR in
action number 1
of Collision Event with object ShipSection
for object ctr_Obstructions:

Error in code at line 1:
if l_hp < World_ObsDmg then instance_destroy() else l_hp -= World_ObsDmg

at position 4: Unknown variable l_hp

___________________________________________
ERROR in
action number 1
of Collision Event with object ShipSection
for object SFX_DeadSection:

Error in code at line 2:
part_particles_create_color(global.SFX_Exploder,x-20+random(40),y-20+random(40),global.SFX_Expbits,l_colour,1)

at position 101: Unknown variable l_colour

___________________________________________
ERROR in
action number 1
of Collision Event with object ShipSection
for object ctr_Obstructions:

Error in code at line 1:
if l_hp < World_ObsDmg then instance_destroy() else l_hp -= World_ObsDmg

at position 4: Unknown variable l_hp

___________________________________________
ERROR in
action number 1
of Collision Event with object ShipSection
for object SFX_DeadSection:

Error in code at line 2:
part_particles_create_color(global.SFX_Exploder,x-20+random(40),y-20+random(40),global.SFX_Expbits,l_colour,1)

at position 101: Unknown variable l_colour
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