Page 7 of 10
Posted: Fri Nov 14, 2008 10:57 am
by derekiv
A suicide weapon that blows of a piece (and everything parented to it).
Would work like when it overlaps an enemy ship or its bubble.
Posted: Fri Nov 14, 2008 11:01 am
by Arcalane
ITT Derek makes a silly suggestion.
But actually that'd probably be simple to juryrig, just make a really really short range weapon that hits friendly ships instead of hostiles and have it hit the section it's on.
Posted: Fri Nov 14, 2008 6:07 pm
by TormakSaber
A better thing might be a small module that's like a "detonation Charge" or something, that blow up the section it's on when you use it. Seems like less work in my view, but I've no idea.
Posted: Sat Nov 15, 2008 12:48 am
by Arcalane
Eh.
In other news;
Now with more pseudospin.
Ed:
Now with more firing animation! And less transparent turret pixels!
Posted: Sat Nov 15, 2008 1:33 am
by T-002
It looks like it's doing a pelvic thrust.
Want. ^^
Posted: Sat Nov 15, 2008 1:56 am
by CheesyErwin
Posted: Sat Nov 15, 2008 2:33 am
by Kazuael
I'd like to throw in a request for a Freespace 2 style beam animation. I'd do it myself but I'm not exactly sure how beam sprites are supposed to work.
Posted: Sat Nov 15, 2008 4:59 am
by Kanosint
Eeeeh, link to what a Freespace 2 Beam animation is? ^^;
Posted: Sat Nov 15, 2008 5:36 am
by Kazuael
http://www.youtube.com/watch?v=hMa3LXe6oVc
Here we go. These are for the upgrade project but you get the general idea.
Posted: Sat Nov 15, 2008 5:45 am
by Venator
I could never put my finger on what would be cool as far as beams for BSFCE would be... now I know ^.^.
Posted: Sat Nov 15, 2008 5:57 am
by Kazuael
I'm rather fond of Bobboau's LRed animation myself, though personally I think a lot of the oomph behind the beams comes from the sound. BSF's standard beam sound effect is kinda just a dull "chwoo" and it's not particularly powerful sounding.
Posted: Sat Nov 15, 2008 7:21 am
by Kanosint
I like the first part, but the 'power down' seems kinda silly... But yeah, hmmm, especially a charge-up would be great...
Posted: Sat Nov 15, 2008 8:40 am
by Danny420Dale
Posted: Sat Nov 15, 2008 1:46 pm
by TormakSaber
Without the side roundy bits, the pentagon bit at the rear looks a bit awkward.
Posted: Sat Nov 15, 2008 3:15 pm
by Arcalane
Kazuael wrote:I'd like to throw in a request for a Freespace 2 style beam animation. I'd do it myself but I'm not exactly sure how beam sprites are supposed to work.
We'd have to recode BSF to support pre-fire animation if you wanted 'charge up' at the moment. As it is, animating the beam itself probably wouldn't be too hard, it's just a tiled sprite with a seperate alpha.
Ed: You could probably animate the flare too but I dunno how well that would work.
The TwinBeam actually uses a generic beam firing noise from FS2.