WYRDYSM GAMES

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PostPosted: Fri Nov 14, 2008 10:57 am 
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A suicide weapon that blows of a piece (and everything parented to it).
Would work like when it overlaps an enemy ship or its bubble.


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PostPosted: Fri Nov 14, 2008 11:01 am 
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ITT Derek makes a silly suggestion. :?

But actually that'd probably be simple to juryrig, just make a really really short range weapon that hits friendly ships instead of hostiles and have it hit the section it's on. :?

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PostPosted: Fri Nov 14, 2008 6:07 pm 
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A better thing might be a small module that's like a "detonation Charge" or something, that blow up the section it's on when you use it. Seems like less work in my view, but I've no idea.


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PostPosted: Sat Nov 15, 2008 12:48 am 
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Eh.

In other news;

Image
Now with more pseudospin. :)

Ed:

Image
Now with more firing animation! And less transparent turret pixels!

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PostPosted: Sat Nov 15, 2008 1:33 am 
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Location: Trying to get into someone's panties...
It looks like it's doing a pelvic thrust.

Want. ^^

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PostPosted: Sat Nov 15, 2008 1:56 am 
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Though I had nothing much new to contribute, but I also want to play a part in this, so I made a "better-looking" version of the vulcan cannon:

Image
Image
Image
Image
Firing Animation:
Image

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PostPosted: Sat Nov 15, 2008 2:33 am 
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I'd like to throw in a request for a Freespace 2 style beam animation. I'd do it myself but I'm not exactly sure how beam sprites are supposed to work.


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PostPosted: Sat Nov 15, 2008 4:59 am 
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Eeeeh, link to what a Freespace 2 Beam animation is? ^^;


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PostPosted: Sat Nov 15, 2008 5:36 am 
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http://www.youtube.com/watch?v=hMa3LXe6oVc

Here we go. These are for the upgrade project but you get the general idea.


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PostPosted: Sat Nov 15, 2008 5:45 am 
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Kazuael wrote:
http://www.youtube.com/watch?v=hMa3LXe6oVc

Here we go. These are for the upgrade project but you get the general idea.


I could never put my finger on what would be cool as far as beams for BSFCE would be... now I know ^.^.

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PostPosted: Sat Nov 15, 2008 5:57 am 
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I'm rather fond of Bobboau's LRed animation myself, though personally I think a lot of the oomph behind the beams comes from the sound. BSF's standard beam sound effect is kinda just a dull "chwoo" and it's not particularly powerful sounding.


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PostPosted: Sat Nov 15, 2008 7:21 am 
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I like the first part, but the 'power down' seems kinda silly... But yeah, hmmm, especially a charge-up would be great...


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PostPosted: Sat Nov 15, 2008 8:40 am 
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Arcalane wrote:
Ed: R. Arty and the two tacnuke redesigns;
Image
Image
Image

How's this?

Image

Image

Image

Image

Image Image


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PostPosted: Sat Nov 15, 2008 1:46 pm 
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Without the side roundy bits, the pentagon bit at the rear looks a bit awkward.


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PostPosted: Sat Nov 15, 2008 3:15 pm 
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Kazuael wrote:
I'd like to throw in a request for a Freespace 2 style beam animation. I'd do it myself but I'm not exactly sure how beam sprites are supposed to work.


We'd have to recode BSF to support pre-fire animation if you wanted 'charge up' at the moment. As it is, animating the beam itself probably wouldn't be too hard, it's just a tiled sprite with a seperate alpha.

Ed: You could probably animate the flare too but I dunno how well that would work.

The TwinBeam actually uses a generic beam firing noise from FS2.

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