Turret/Weapon Request/Contribution Thread
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- Vice Admiral
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(Continuing from page 2, this thread's so big right now I kinda have to ^^; )
17) More of an idea, really... Large missiles of several varieties which attach to hardpoint-looking things... They are quite prominent and mainly BIG, taking off from the hardpoint-thing, maybe even simply not reloading at all. A powerful one-shot thing.
18) Cracker... A Complex Ordnance which breaks up into a minefield at the predetermined destination.
19) Pulsating beams: these are basically laser pulses, but after going straight for a few moments they ball up and pause, before homing in on the enemy, going towards it again before repeating the process...
20) Tarpit: Another Complex Ordnance. Deploys an EMP system which slows all ships in an area around it...
21) Evil Little Red Laser of Targeting Doom: A thin laser 'scans' over the enemy vessel, placing volatile nanites on the hull, which detonate after a few seconds. These nanites can be shot off prematurely, which leaves 'em harmless. However, detonating 'em causes MASSIVE damage, like a torpedo...
22) Tesla Torpedo! Fire a ball at a location. It sends off sparks around itself, killing things dead in the vicinity.
23) Meson Beam, Meson Torpedo, Meson Shields. These are weapons that can't be stopped by anything except Meson Shields and Aegis. However, the Meson Shields cannot stop anything other than Meson Weaponry!
24) Drones with different weaponry... Somewhat solved with the Ship Deployer, but still...
((Will expand if I feel like it))
17) More of an idea, really... Large missiles of several varieties which attach to hardpoint-looking things... They are quite prominent and mainly BIG, taking off from the hardpoint-thing, maybe even simply not reloading at all. A powerful one-shot thing.
18) Cracker... A Complex Ordnance which breaks up into a minefield at the predetermined destination.
19) Pulsating beams: these are basically laser pulses, but after going straight for a few moments they ball up and pause, before homing in on the enemy, going towards it again before repeating the process...
20) Tarpit: Another Complex Ordnance. Deploys an EMP system which slows all ships in an area around it...
21) Evil Little Red Laser of Targeting Doom: A thin laser 'scans' over the enemy vessel, placing volatile nanites on the hull, which detonate after a few seconds. These nanites can be shot off prematurely, which leaves 'em harmless. However, detonating 'em causes MASSIVE damage, like a torpedo...
22) Tesla Torpedo! Fire a ball at a location. It sends off sparks around itself, killing things dead in the vicinity.
23) Meson Beam, Meson Torpedo, Meson Shields. These are weapons that can't be stopped by anything except Meson Shields and Aegis. However, the Meson Shields cannot stop anything other than Meson Weaponry!
24) Drones with different weaponry... Somewhat solved with the Ship Deployer, but still...
((Will expand if I feel like it))
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- Vice Admiral
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- Commander
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Projectile for 'HV Rocket' weapon concept:
Ed: Now with added pseudospin:
Is basically a Pulsar/Repeater combo. Shots leave the barrel fairly slowly but very rapidly accelerate after that point. V. hard to intercept and deals light to moderate impact damage (no AoE) to the target. No guidance and fairly poor accuracy, so it relies on it's very high speed to hit the target.
Ed: Now with added pseudospin:
Is basically a Pulsar/Repeater combo. Shots leave the barrel fairly slowly but very rapidly accelerate after that point. V. hard to intercept and deals light to moderate impact damage (no AoE) to the target. No guidance and fairly poor accuracy, so it relies on it's very high speed to hit the target.
/l、
゙(゚、 。 7
l、゙ ~ヽ
じしf_, )ノ
゙(゚、 。 7
l、゙ ~ヽ
じしf_, )ノ
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Prelim Particle Cannon stats;
Damage: 40
Rate of Fire: 1
Magazine Size: 1
Reload Time: 4s [120]
Turning Rate: 0.6
Max Range: 1200
Deviation: 2
Base HP: 155
Bullet Speed: 5
Shard Damage: 5
NB: Shard quantity is determined by total damage / shard damage, much like the Weasel gun.
Damage: 40
Rate of Fire: 1
Magazine Size: 1
Reload Time: 4s [120]
Turning Rate: 0.6
Max Range: 1200
Deviation: 2
Base HP: 155
Bullet Speed: 5
Shard Damage: 5
NB: Shard quantity is determined by total damage / shard damage, much like the Weasel gun.
/l、
゙(゚、 。 7
l、゙ ~ヽ
じしf_, )ノ
゙(゚、 。 7
l、゙ ~ヽ
じしf_, )ノ
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- Vice Admiral
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Triple Barrel Cannon,
Frame 1 (idle)
Frame 2 (Firing)
Frame 3
Frame 4
Frame 5
Download:
http://www.box.net/shared/u6yifbve4e#TriCannon
Frame 1 (idle)
Frame 2 (Firing)
Frame 3
Frame 4
Frame 5
Download:
http://www.box.net/shared/u6yifbve4e#TriCannon
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Maybe a heavy plasma cannon? Wuold function like the plasma charge, but then...heavy.
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Check out the Epic Music Library
And in this Alliance we bestow our hope and will, that the Dogs of War may never harass the people of our homes again, and that it will bring peace, equality and liberty for all in need and despair. One Universe, One Goal. By the Manifest we command this.~ Saren Vil Ush