Page 3 of 3

Posted: Mon Jan 19, 2009 11:12 am
by TheBlueEcho
Can that be applied to custom bullet sprites as well? Please?

Posted: Mon Jan 19, 2009 12:44 pm
by Swamp Fox
Ah, would vertical movement be too hard to do? By that I mean adjusting the section depth, like movement adjusts the coordinates now.

Posted: Fri Jan 23, 2009 2:33 am
by TheBlueEcho
This has be mention before, but can we also have animated section support? Currently, AniGif sections just spaz out like crazy.

Posted: Fri Jan 23, 2009 3:48 am
by Lord-General Thunder
Custom cores. That seems to be the only thing that hasn't been touched.

Also, rather than having min-max size targeting for turrets, why not have a flag that causes them to ignore targets that are moving faster than they can turn instead?

Posted: Fri Jan 23, 2009 12:54 pm
by Venator
Lord-General Thunder wrote:Also, rather than having min-max size targeting for turrets, why not have a flag that causes them to ignore targets that are moving faster than they can turn instead?
Or just a certain speed (maxspeed variable as per SM), period; in basic if/then logic -

If - shipspeed > X,
then - do not target ship.

Posted: Mon Jan 26, 2009 1:55 am
by Venator
How about a command that shows the arc through which a section rotates (in SM), like how it shows the arc of a turret?