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PostPosted: Mon Jan 19, 2009 11:12 am 
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Can that be applied to custom bullet sprites as well? Please?


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PostPosted: Mon Jan 19, 2009 12:44 pm 
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Ah, would vertical movement be too hard to do? By that I mean adjusting the section depth, like movement adjusts the coordinates now.

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PostPosted: Fri Jan 23, 2009 2:33 am 
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This has be mention before, but can we also have animated section support? Currently, AniGif sections just spaz out like crazy.


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PostPosted: Fri Jan 23, 2009 3:48 am 
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Custom cores. That seems to be the only thing that hasn't been touched.

Also, rather than having min-max size targeting for turrets, why not have a flag that causes them to ignore targets that are moving faster than they can turn instead?

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PostPosted: Fri Jan 23, 2009 12:54 pm 
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Lord-General Thunder wrote:
Also, rather than having min-max size targeting for turrets, why not have a flag that causes them to ignore targets that are moving faster than they can turn instead?


Or just a certain speed (maxspeed variable as per SM), period; in basic if/then logic -

If - shipspeed > X,
then - do not target ship.

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PostPosted: Mon Jan 26, 2009 1:55 am 
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How about a command that shows the arc through which a section rotates (in SM), like how it shows the arc of a turret?

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