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Posted: Sun Nov 23, 2008 9:33 am
by Danny420Dale
Fix the custom weapon color mirror/clone bug.

EDIT: Thanks.

Now can you figure out the 'ctrl-click selected section doesn't parent new weapon to it' bug? PWEEEEEEEEEEEEEZE :D

Posted: Mon Dec 01, 2008 10:28 am
by BoVinE
rotsections need an end at limit variable, so things like foldout shields actually stay where they belong.

Posted: Mon Dec 01, 2008 11:55 am
by Arcalane
Better to have actual triggers IMO. That way stuff can be retracted/deployed again, if necessary.

Posted: Mon Dec 01, 2008 6:38 pm
by Swamp Fox
You know how you can press V in SM to see the weapon arcs? Well, would it be possible to have something that would let you see the range as well?

Posted: Tue Dec 02, 2008 12:00 pm
by Grath
Have something like the V for weapon arcs that shows point of rotation and how far it'll rotate for Rotsections.

Posted: Tue Dec 02, 2008 12:15 pm
by BoVinE
Arcalane wrote:Better to have actual triggers IMO. That way stuff can be retracted/deployed again, if necessary.
basically what I intended.

Posted: Tue Dec 02, 2008 11:08 pm
by Venator
What are the odds of adding more categories to the "1234" system? I've rewritten my smsprites.ini to keep things very tidy, but it could really benefit from extended flexibility.

Posted: Wed Dec 03, 2008 6:24 am
by Squishy
We can sure use more options/fields for editing current ship AIs (broadsider, flanker) and perhaps adding more of our own custom-made AIs.

Posted: Sun Dec 07, 2008 1:28 pm
by BoVinE
Addendum to rotation/linear triggers, make sure they have DC options.

Posted: Fri Dec 26, 2008 1:18 am
by Normandy
I'm curious, is a better targeting system in the pipelines? I'm tired of all my long-range shots missing because they shoot where the ship is at the time of the shot, rather than predicting where the ship will be when the shot connects.

Posted: Fri Dec 26, 2008 2:11 am
by Arcalane
No.

Ed: As I understand it, that would be anything but lightweight. Ditto for customizable AI and the like.

Posted: Fri Dec 26, 2008 3:45 am
by Danny420Dale
Normandy wrote:I'm curious, is a better targeting system in the pipelines? I'm tired of all my long-range shots missing because they shoot where the ship is at the time of the shot, rather than predicting where the ship will be when the shot connects.
Objective Interim Field Expedient Fuck-It Option: Lern2leadurtarget in DC Mode. :lol:

P.S. I've noticed my designs have all evolved into 'fighter' style armament arrangements with fixed forward-firing guns behind a heavy pointed armored/shielded nose; this format is great for manual even if the AI sucks a special kind of hard with it.

Posted: Tue Jan 06, 2009 3:08 pm
by Swamp Fox
Would it be possible/easy to have some way of getting sections to switch colors in game?

Posted: Wed Jan 07, 2009 1:40 am
by derekiv
Sections that change between to colors, starting at one color and change to the other as damaged.

Posted: Sat Jan 17, 2009 9:07 am
by Danny420Dale
Settable origin for sprite import, which naturally would extend to all instances of the sprite.