Lightweight features/suggestions

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Kaelis
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Lightweight features/suggestions

Post by Kaelis »

After much thinking (2 minutes) ive figured we (or me, at least) need to start small, if only to learn the basics of BSF/SM structure.

So, post here ideas that you think are easy and quick to implement - like changeable projector field color, making aegis parameters actually work, scrolling through available sections in SM with mousewheel, that kind of stuff.
Shogoll
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Post by Shogoll »

Could basic weapon "reskins" be possible? I don't mean making new weapons, but just copy pasting the weapons object, renaming all related things and then changing the sprite... Even that would be a great advancement.
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Post by ArcaneDude »

Please get the custom color palettes to work. PLEASE.
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lightstriker
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Post by lightstriker »

getting the deflector (and all module, if possible) stats to actually change like they're supposed to (not sure if that would be small however...)
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Post by ArcaneDude »

How 'bout fixing the core colours?
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BoVinE
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Post by BoVinE »

adding \ as a hotkey for color 9, seeing as not all people have numpads.

EDIT:
also, to fill up black space, make this area:
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Display AI type and Description(maybe limit this to 200 char)
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lightstriker
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Post by lightstriker »

making it so that modules are capable of beginning the game at less then maximum energy.
mtheminja
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Post by mtheminja »

Boosters affecting module energy.
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Post by ArcaneDude »

How about the ability to set interceptability for all weapons?
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Hege
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Post by Hege »

Well this is a very minor one seeing how you want minor ones, but anyway, you know how the modules usualy glow blue on the game when they are ready to be used and stuff? Ability to change that glow color would be nice..
[img]http://i35.tinypic.com/ddoxt0.gif[/img]
Danny420Dale
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Post by Danny420Dale »

Resizable recolorable suns <edit>with adjustable corona size</edit>.

Additive blending (settable or default; missiles exempt) for projectile sprites.
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Normandy
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Post by Normandy »

Repositioning system of sections with polar coords? Something akin to this:
  1. Player Chooses "Reposition - Polar Coords"
  2. Dialog prompts player for: centerx, centery, distance, degrees/radians rotation (probably degrees)
  3. New coords equal to ( ( sin ( radians ) * distance ) + centerx ), ( cos ( radians ) * distance ) + centery ) )
Simple trignometry, but allows one to far more easily create circles and ellipses in SM.
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Kazuael
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Post by Kazuael »

Would it be possible to (unless it already is and I totally missed it) to remap the numpad to custom colors that aren't the default palette colors?
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Arcalane
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Post by Arcalane »

Hold Ctrl and press a number to remap it, or you can set them in smconfig.ini. :)
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Post by Kazuael »

Thanks much, this makes everything a bit more convenient.
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