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Lightweight features/suggestions

Posted: Mon Oct 06, 2008 9:28 pm
by Kaelis
After much thinking (2 minutes) ive figured we (or me, at least) need to start small, if only to learn the basics of BSF/SM structure.

So, post here ideas that you think are easy and quick to implement - like changeable projector field color, making aegis parameters actually work, scrolling through available sections in SM with mousewheel, that kind of stuff.

Posted: Tue Oct 07, 2008 3:30 pm
by Shogoll
Could basic weapon "reskins" be possible? I don't mean making new weapons, but just copy pasting the weapons object, renaming all related things and then changing the sprite... Even that would be a great advancement.

Posted: Tue Oct 07, 2008 6:50 pm
by ArcaneDude
Please get the custom color palettes to work. PLEASE.

Posted: Tue Oct 07, 2008 7:19 pm
by lightstriker
getting the deflector (and all module, if possible) stats to actually change like they're supposed to (not sure if that would be small however...)

Posted: Wed Oct 08, 2008 9:35 pm
by ArcaneDude
How 'bout fixing the core colours?

Posted: Sun Oct 12, 2008 9:51 am
by BoVinE
adding \ as a hotkey for color 9, seeing as not all people have numpads.

EDIT:
also, to fill up black space, make this area:
Image
Display AI type and Description(maybe limit this to 200 char)

Posted: Tue Oct 14, 2008 8:39 am
by lightstriker
making it so that modules are capable of beginning the game at less then maximum energy.

Posted: Wed Oct 15, 2008 5:50 am
by mtheminja
Boosters affecting module energy.

Posted: Sun Nov 09, 2008 2:27 am
by ArcaneDude
How about the ability to set interceptability for all weapons?

Posted: Sun Nov 09, 2008 3:11 am
by Hege
Well this is a very minor one seeing how you want minor ones, but anyway, you know how the modules usualy glow blue on the game when they are ready to be used and stuff? Ability to change that glow color would be nice..

Posted: Tue Nov 11, 2008 2:21 am
by Danny420Dale
Resizable recolorable suns <edit>with adjustable corona size</edit>.

Additive blending (settable or default; missiles exempt) for projectile sprites.

Posted: Thu Nov 13, 2008 10:22 am
by Normandy
Repositioning system of sections with polar coords? Something akin to this:
  1. Player Chooses "Reposition - Polar Coords"
  2. Dialog prompts player for: centerx, centery, distance, degrees/radians rotation (probably degrees)
  3. New coords equal to ( ( sin ( radians ) * distance ) + centerx ), ( cos ( radians ) * distance ) + centery ) )
Simple trignometry, but allows one to far more easily create circles and ellipses in SM.

Posted: Thu Nov 13, 2008 10:34 am
by Kazuael
Would it be possible to (unless it already is and I totally missed it) to remap the numpad to custom colors that aren't the default palette colors?

Posted: Thu Nov 13, 2008 10:56 am
by Arcalane
Hold Ctrl and press a number to remap it, or you can set them in smconfig.ini. :)

Posted: Thu Nov 13, 2008 11:14 am
by Kazuael
Thanks much, this makes everything a bit more convenient.