Unique faction specifics.

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Zalausai
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Unique faction specifics.

Post by Zalausai »

I noticed that each faction is unique and has some special things that they use exclusively.
I decided that this is a good place for each user to list what makes their faction unique when compared to the others.
Not individual details or backstories, but the broad idea behind each faction's ships and what they use.

Heavens Grace unique attributes

Game mechanics
Spoiler!
Most weapons have. . .

Clips
Fast fire rates
Faster reload times
Shorter range
Slightly faster Projectiles
Laser and Plasma weapon chosen over missiles (usually)


Most ships have. . .

Increased speed (Usually 25% faster than other faction's ships of the same class)
Increased turning (Usually 25% better than other faction's ships of the same class)
Increased accelereation (Usually 10 - 25% better than other faction's ships of the same class)
Decreased HP (Almost 50% of what other faction's ships have)
Apperance
Spoiler!
Most weapons. . .
Use blue projectiles or lasers (0, 0, 255) or (0, 0, 128)

Most ships have. . .
White or silver coloring in the center
Blue coloring on the edges, wings, and sides
Exhausts are blue on the outside and white in the center
White and blue doodads
Heretic unique attributes

All Heretic Ships have. . .
Spoiler!
Moving Parts
Nano Repair Matrix (Energy = Ship's HP, Range = Ship size, Amount healed = 0.25, Recharge 10x faster)
Laser or Plasma based weapons chosen over missiles.

Other faction owners welcome to post their unique attributes here. This way, we may be able to explore other parts of our factions and make them more unique from each other.
Has written a series of tutorials for the newbies
Zalausai's Tutorial Index

Created: Elements of Discord, Heaven's Grace, and Hell's Last Battalion.

I stop in from time to time to check in on the community. Though I don't spend much time with shipmaker anymore.
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Good shipbuilders never die . . . they just fade away.
Doogie12
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Re: Unique faction specifics.

Post by Doogie12 »

Culture:
Mioran culture is similar to the Terrans. However, Mioran social hierarchy has very little tolerance for laziness or incompetence of any sorts. This attribute has led to great prosperity among the Miorans.
Much of Mior's identity revolves around its great cathedral, a massive piece of architecture built in it's medieval era.
Mior's popular governing body is extremely involved in the affairs of other factions and worlds. Very often, Mior has annexed a nearby system as a means of overthrowing a corrupt or fascist governing body while simultaneously boosting its own economy and industry.

Technology:
Miorans are utilitarian and focus on quality versus quantity. Their armor alloys are gold in color, and their hull geometry favors triangles. They are all equipped with advanced and unique particle weapons, which are unable to be intercepted, have high damage, and usually a faster rate of fire than their laser counterparts. Torpedoes and beams are not uncommon with Miorans either.

Physiology:
Miorans greatly resemble Terrans in nature. Generally, Miorans are thinner and stronger, although that may be due more to their social standards rather than genetics. The greatest distinction is that Mioran canines are twice as long as their Terran counterparts.
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Necrontyr1998
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Re: Unique faction specifics.

Post by Necrontyr1998 »

Novian culture:
The people of Nove live by the words: knowledge is power. Hierarchy and wealth are often tied closely to the intellect of an indevidual. This system developed in the early stages of civilisation when the smartest of the specie evolved larger brains and the rest were killed off as inferior beings. This meant that the Novians never developed a religion or social background. Such things were deemed irelivent and a waste of time. Other religious cultures are still viewed as inferior today. Gaining knowledge soon became an obsession for the Novians, huge data banks were built to record whole generations of discovery. This has often lead to wars over technology and data. The ability to be extremely precise and to predict future results is prized above all else in Novian sociaty.

Novian ships:
Nearly all Novian ships are built by 'Mevec corp.' since the great industrial boon. The company owns much of Novian trade and has its own laboratorys for weapon testing. Thick carapace armour is built into all ships commonly a beige colour. Novian weapons are often a combinations of strong photon lances and missile battery's.

Novian beings:
The Nove specie today evolved from an aquatic lizard from Nove's expansive oceans. Apart from larger brains developing little has changed. Large spines protrude from their backs and long, slender body's support large grey heads.
Deus Est Mechanicus

Owner of 'The Novian Empire', a Delphinius Gulf Wars faction.
Fleet Version 1.8 is finally available for download!
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calvin1211
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Re: Unique faction specifics.

Post by calvin1211 »

Aurelian History
The SAR has its roots in the old Aurelian Republic, a minor power in their sector. After a regional conflict devestated them, the Sovereign Party, now known simply as The Party, was elected to power, as hardline nationalists vowing to restore them to their former glory. Enacting sweeping reforms, the Party soon revitalised the Republic's economy and military, albeit at the cost of personal freedom. It wasn't long before they turned their attention outwards and attacked the neighbouring powers, sparking off a sector-wide conflict. When the dust settled, the Soverign Aurelian Republic, as it had been renamed, had emerged the victor, absorbing their former foes and becoming the massive fascist power that we know today.
(I'll write up culture later.)

Technology
Quantity has a quality all its own. The warships of the SAR tend to be optimised for mass production and efficiency over individual quality. All ships share interchangeable common components, weapon designs are standardised, and designs are simplified to ease production. All this, combined with their excellent logistical capacity, mean that they are capable of fielding a massive fleet relative to other factions.
This is not to say that they are lacking in technological capability. Their technology is extremely advanced, paritcularly with regards to their electronic warfare and C3 capabilities, which are considered to be amongst the best. Standard line warships, while not capable of matching the likes of the Mioran fleet, are still dangerous combatants exceeding the capabilities of many smaller powers. Advanced SOC warships, or perhaps the newer advanced warships such as the Tempest-X and the rare customised Maelstroms (like SAS Synchronise Your Dogmas, 3rd fleet's flagship), provide a showcase of what SAR technology could do if pushed to its full capabilities.

Ship design
Tactically, SAR warships have excellent speed and firepower, but below-average durability. Preferred primary weaponry is a mix of missiles, torpedoes and blue lasers (SAR blue lasers have 20 bulletspeed compared to the stock blaster's 15). Most ships carry an array of light lasers as a secondary battery for anti-gunship and anti-fighter duties, but they lack PD.
Most SAR ships have a rough triangular shape, but there is a lot of deviation from this basic shape. The SAR have yellow-green (supposed to be olive drab) painted 'armour plating' over a grey underhull. Glows, engine exhaust and doodads are all blue (cyan technically), with window doodads over the exposed underhull and an alternating pattern of blinkers on the armour plaing.
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CryoSleep
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Re: Unique faction specifics.

Post by CryoSleep »

GTNA History
It was Formerly the Terran Star Empire which was formed after the Son of God left. The TSE became a corrupt empire after Hans Jorgen IV took the position of Emperor and started collecting as much as money he can from the Citizens. He implemented Marshal Law which changed the attitude of the Military. It was an age of fall lots of violence happened like Murder and Rape, everything was Chaos and that's when Patriotism first sparked. First a Band of teenage Rioters now became a Leader of a Resistance which caused an Uproar to the Emperor's Council after the First attack from the Resistance occured, the Emperor chose to retaliate and made the Council choose a side as he knows that the Council hated him for his Actions, half of the Council Members chose to side with the Resistance offering them Military Grade ships and that's when the Civil War Sparked. Following the Cycle of 206 where the Last Dreadnaught of the Emperor fell, the Resistance were Caught of Guard when the First Juggernaught attacked Valhalla, the base of the Resistance and Destroyed it and Most of the Resistance were Traumatized and were weakened all of the Resistance broke but a few more of the Memebrs did not left but stayed Loyal to Admiral Draxxon and they went to continue the Final Battle they were Seriously outnumbered by 10/1 with the Resistance Composing only of 5 Dreadnaughts and 10 Destroyers they were able to hold off continuos waves of Bombers to Cruisers but 3 of the Dreadnaughts were Destroyed after 3 Juggernaughts Warped in just as they were about to lose hope The Immortal Emperor's Fleet came which Consists of 100 ships and destroyed the Juggernaughts. The Corrupt Emperor could not Believe what was in front of his sight at his Throne room, the Immortal Emperor, The son of God came and Stabbed him with a Sword, Peace and Order was Brought now Admiral Draxxon became an Emperor (Current Emperor and has a family and Heir) meanwhile the Immortal one left as his Job as Finished.

Technology:
The Nanocore is able to Extend the Abilities of a Ship ranging from Speed to Power. Weapons are composed of Beams,Missile and Particle Cannons. The Design of the GTNA is made by three Corporations the HTI,MTC and the GTL the HTI focuses on Heavy Warship Design while the MTC Specializes on Light Warship, The GTL focuses on Elite warships which are Expensive and Used mostly by the GU

Anatomy:
Humans have a body that can reach certain types of Specialty example of them are the Ground Combat units that has Bodies that makes Arnold Schwarzenegger look like a Sissy little Girl and Admirals that can outsmart even Admiral Steele himself.


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Cryoware Heavy Yards, Heavy ships
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Coalition of Terra
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Lukasmah
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Re: Unique faction specifics.

Post by Lukasmah »

Not yet accepted, but if it does get accepted, here is some info what it will be like (this is subject to change, my style won't necessarily be like that):

Appearance:
-Silver ships.
-Blue exhaust.
-A lot of round(ish) parts.
-A lot of ohtum collectors (glowing orbs like the one seen on my speeder).

Game mechanics (there are some ships that are exceptions to these rules, but those are mostly uncommon stolen ships and experimental stuff, generally not mass produced):
-Uninterceptable weapons with slow fire rate and low precision but high bullet speed and damage.
-Due to slow fire rate and precision not very effective against fighters but good against larger craft.
-Relatively good speed.
-Armor ranging from medium to high resistance, but featuring weak spots which cause significant damage when destroyed.
-All direction coverage.
-No point defense or shields of any kind.

Special characteristics:
-High usage of ohtum results in ships having a lot of blueish-whitish glowing parts, although hulls of the ships themselves are mostly silver.
-They tend to be short and wide rather than long and narrow, although there are exceptions and different designs.
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Doogie12
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Re: Unique faction specifics.

Post by Doogie12 »

This thread is outdated as it was posted before DGW was made into a subforum. All posts regarding belong in the subforum.
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