War for the universe - Ratai counterattack

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R0ni
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Re: War for the universe - Ratai counterattack

Post by R0ni »

If you believe this is not fair, then I suppose we have to agree how to proceed.

EDIT: NOT FINAL UNTIL WE HAVE DECIDED HOW TO SOLVE EARIELR MOVE

Turn 4: Cat and mouse.
Spoiler!
Admiral Kiro'i stood on the command bridge and watched as the subspace before him ruptured and his fleet entered into the normal space. To his surprise, Novian ships were sitting right at the node in pretty scattered formation, the main target, Eternity Drednaught right next to the Orentis. Immidietly all sorts of warning sounds and lights filled the bridge, and the officers began to shout orders to their dedicated units and sections under their delecated command. Quite an mess for fleet jump. "Contact! Five Novien ships in loose formation, all around us." Came shout from tactical board while the XO was already yelling his own orders. "This is the XO, Launch all birds, I repeat, launch all birds!". Kiro'i himself had to say little for every function of the ship had its own overseer making sure that things went by the book. Kiroi's job was simply to make his own additions to commands when he saw need and right now there was only one thing he had in mind.

"Gunnery" -He said.
"Yes sir?"
"Main batteries to salvo fire. Target the largest ship. Fire at will." Kiro'i murmured and the gunnery officer dictated the orders forward. The Admiral watched as the enormous battlecarrier painfully slowly turned towards the Novian Drednaught, its massive railguns taking aim while the super heavy autocannons already opened fire. "Firing solution!" Yelled the Gunnery operator to which the officer immidietly replied. "FIRE!"

The whole ship shook as the port side railgun released its depleated plutonium shell. The very instant there was bright flash and once it was gone, the Novian drednaught was gone - not destroyed, but jumped away. All the Novian ships were gone too.

"It Jumped!"

The XO already began cursin and yelled the tactical board to track the ship's heading. Few seconds later the board came with numbers, telling that the five Novian ships had jumped to the Gre'kt.

The Admiral let out deep sigh and before he could ask his most obvious question, the XO told what he wanted to know. "Jump clock 33 minutes.". This meant It would take 33 minutes before the battlecarrier had fully charged it jump drive to make it back to Gre'kt. Sure, there were some destroyers, such as angels that could recharge in just five - as they had made jump with only half of their cores active in order to be slow enough for rest of the fleet. But 3 angels against drednaught and their escorts were not much.

Now the another question in Admiral's mind was why? Why had the Novians jumped into system they for certain knew to be under Ratai control with just five ships? Kiro'i could not help but to think Novians had more on their way to Gre'kt. They were deep in enemy territory and yet Gre'kt had not been guarded by any fleet.

The admiral walked over to the tactical board, and gestured his XO to come over. They had 32 minutes of idle time to decide what to do. What was stationed in Gre'kt sure was enough to handle the 5 novian ships that had just jumped away, but what if more was on the way? There was also that one rather tempting option now on the table - with backdoor to Novian systems open from Urema - assuming there were no more fleets waiting further. The Admiral and commander had short debate about what to do, when comm's officer interrupted. "S.. sirs, we are recieving transmission on encrypted channels from Mioran ship. No Identification."

"Lets hear it, Liutanent"
"Uhh.. its only log file. No audio. Message says: Novian fleet jump from Rad'an to Gre'kt. Several class 1 threats."
"Well, that settles it then." -Admiral growled and immidietly gave order for comms officer to contact shield fleet and tell it to scoot.

"Where to, sir?" The officer asked while he was already typing the encrypted message.
"To Rad'an" XO replied for the Admiral.

Kiroi' leaned onto the tactical board and watched the star map with keen eyes. Things had not went like he had hoped for, but then again, this new unexpected situation presented some interesting opportunities. There was even bit of a smile on Kiroi's face as he murmured to XO "Lets see how close we can go before it gets hot..."

The Ratai had now new, quite altered plan. If things went well, one of the fleets had chance to even reach Novian Capital system before intercepted.
Battle map large.png

Moves:
Spoiler!
Shield fleet From Gre'kt to -> Rad'an.
1x Orentis battlecarrier.
3x Overseer battlecarrier.
6x Guardian hvy cruiser.
4x Dragonfly light cruiser.
10x Teus class destroyer.
5x Chaser class frigate.
10x Hammerhead frigate.

1st Fleet from Urema -> to KRAE'GAN
1x Orentis Battlecarrier.
1x White star battlecarrier.
5x Stormbringer missile cruiser.
3x Dragonfly light cruiser.
3x Angel class destroyer.
1x Oracle supply ship.
5x Teus Destroyer.
1x Arime class destroyer. (Minor hull damage, but combat able.)

Forces in Lak'Tar
2x Dragonfly light cruiser.

--> Reinforcements to Lak'tar. 2x Arime class Destroyer.

<-- 1 Guardian hvy Cruiser and 2 Teus class destroyers retreat from the battle map back to Ratai fleet due to being too heavily damaged


--

If we can just jump away from a battle then you could just invade the whole sector without taking a hit.
This can be prevented simply by keeping fleet in system. After all, I have to jump in to invade it.
At the battle over Urema, I jumped in and I attacked. That's what I'm doing here. :p
But why then cannot my ships from 1st fleet engage your's in Urema? If I jump in and attack? (not to mention addition that there were already few ships from earlier battle around.)
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Necrontyr1998
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Re: War for the universe - Ratai counterattack

Post by Necrontyr1998 »

You could have attacked in your last turn, it's like you jumped in and did nothing :p
That's where I'm confused.
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Re: War for the universe - Ratai counterattack

Post by R0ni »

What you mean jumped in and did nothing (o. o )? I split my fleet at Gre'kt and sent the split force attacking Urema with what was left of 3rd fleet (+2nd fleet jumping in at the same time). I kept the other half of fleet at Gre'kt cause I wanted not to bring my forces into engagement at Rad'an with just half the strenght - especially with reserve fleet in next system. When my first fleet entered into Urema, attacking your forces, your forces jumped away.
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Re: War for the universe - Ratai counterattack

Post by Necrontyr1998 »

Then why didn't you declare the battle in your turn and post an enc. file?
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Re: War for the universe - Ratai counterattack

Post by R0ni »

Remember that I asked for you to do it first this time? And the turn was not over, so I waited to see what your post would be. I have to say I was quite surprised with the jump away manouver, but then again, it would be okay for me - assuming we both can do it. Or then again, I can accept no chance to jump away if engaged - if we both can do it.
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Re: War for the universe - Ratai counterattack

Post by Necrontyr1998 »

Oh that explains it then. I thought you were going to make the enc. file since it was your turn. Could we take back the last 2 turns?
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Re: War for the universe - Ratai counterattack

Post by R0ni »

Last 2 turns? Meaning to turn 1? or 2? Before any battles took place?
(e_ O )o Sure.. I guess we can go back if you want.
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Re: War for the universe - Ratai counterattack

Post by Necrontyr1998 »

No, just back to your turn 3. So we make the battle take place (like it should have done).
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Re: War for the universe - Ratai counterattack

Post by R0ni »

My turn 3? sure, but then Im not going to split my fleet. If I cannot engage your force with 1st fleet at Urema and I cannot jump my shield fleet when your fleets jump in, then.. Im going to keep my main fleet together, hold it at Gre'kt, and just move my 2nd and remnant of 3rd fleet to Gre'kt (supply ship included.) The three damaged ships will jump away from the game to Ratai fleet and I will hold my reinforcement pool cause they would just get destroyed once I abandon Lak'tar. Would this be better?
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Re: War for the universe - Ratai counterattack

Post by Necrontyr1998 »

No!! (this is so hard to explain in typing)
We go back to your turn 3, removing the turns we did before then. There is no jumping from battles. In a turn we can move our forces and then engage if two fleets are in the same system.
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Re: War for the universe - Ratai counterattack

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So what fleets would meet where (o. o )? Do notice that if this no jumping from battle applies to my fleet only, its handicapped game for me. This way only you can react to my actions and I only can guess what you will do.

To make it fair, it would have to be that neither you and I cannot jump from battles, meaning that your force at Urema cannot jump (remember also that there already were ships in the system even before the jump.) or then both of us have ability to scoot, meaning that jumping to next system is fleet move - and we go to next turn. At the beginning of next turn there is battle - unless fleet defending the system jumps away.
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Re: War for the universe - Ratai counterattack

Post by Necrontyr1998 »

That's exactly what I meant. No running, no battle jumping. For anyone.

Now we start again at the end of your 3rd turn, the second battle over Urema. I will create an enc. file shortly.
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Re: War for the universe - Ratai counterattack

Post by Necrontyr1998 »

Combatants for the second battle over Urema:

Ratai:

1x Orentis Battlecarrier.
1x White star battlecarrier.
5x Stormbringer missile cruiser.
3x Dragonfly light cruiser.
3x Angel class destroyer.
1x Oracle supply ship.
5x Teus Destroyer.
1x Arime class destroyer.

Novian:

1x 'Eternity' Dreadnought
1x 'Atheist' Battle-carriers
1x 'Redemptor' Battleships
1x 'Salvation' Heavy cruisers
1x 'Sanguine' Meduim frigates

My fleet is a bit small to split this time, could your ships gradually jump in like on the SG battle?
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Re: War for the universe - Ratai counterattack

Post by R0ni »

Yes, I can make my ships jump in.. basically three waves. First are the ships already in the system (+ maybe 3 angels jumping in after... 200 mil seconds..?). Once those get blown up, rest of the 1st fleet will jump in and after say... 1000 mil seconds I could make the 2nd fleet jump in (or to jump in once 1st - if that happens - gets destroyed.)
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Re: War for the universe - Ratai counterattack

Post by Necrontyr1998 »

Ok, we need a solid set of rules to make battles like this work. It's just got too confusing. Besides, this next battle would more than likely result in the death of captain Rem'lk (I would prefer that not to happen). I have decided to pull out from 'Daike' to prevent further loss of data and lives. Nove resentfully requests a cease-fire and that Ratai forces are retracted from the sector with immediate effect.
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Fleet Version 1.8 is finally available for download!
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