War for the Universe: Battle of 'Daike'

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calvin1211
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Re: War for the Universe: Battle of 'Daike'

Post by calvin1211 »

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With his heavy warships damaged during the first assault, the SAR Theater Commander and 5th fleet CO, Adm. Michael Kerensky, has elected to use the still-untouched destroyer and cruiser corps of 6th fleet for the battle. With two Arasaws present, however, he feels that that alone may not be enough to ensure victory - and thus has called upon Adm. Marcus Glaive, CO 3rd fleet, to supply him with several advanced warships to help turn the tide in his favour. While 3rd fleet is supposedly several systems away, these reinforcements arrived almost immediately. Leaked comms suggest a Project Aurora was somehow responsible for this, though no more information is forthcoming.

SAR order of battle:

Code: Select all

5th Fleet Tactical Command Group:
1x BC02 Monsoon
2x CV02 Torrent
5x CV01 Lightning

6th Fleet Assault Group Beta:
2x CR01 Typhoon
4x DD01 Whirlwind

3rd Fleet Siege Group Beta:
2x CR02 Hurricane
1x DD01 Whirlwind
1x CV02 Torrent

Total:
1x BC02 Monsoon
2x CR02 Hurricane
2x CR01 Typhoon
5x DD01 Whirlwind
3x CV02 Torrent
5x CV01 Lightning
Last edited by calvin1211 on Mon Mar 11, 2013 10:13 pm, edited 1 time in total.
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R0ni
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Re: War for the Universe: Battle of 'Daike'

Post by R0ni »

( O . O) Now we definately need to split. My computer will tilt if we put.... like 50 ships in battle...
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calvin1211
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Re: War for the Universe: Battle of 'Daike'

Post by calvin1211 »

Well, I did write this out before the whole computer performance issue was mentioned. It probably doesn't help that SAR ships are pretty laggy thanks to all the doodads. I'll probably change it.
Last edited by calvin1211 on Mon Mar 11, 2013 7:57 pm, edited 1 time in total.
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Re: War for the Universe: Battle of 'Daike'

Post by R0ni »

I have turned doodads off for large engagements. Still, 27 ships. Thats twice as much as Doogie and I have together. Lol.
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calvin1211
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Re: War for the Universe: Battle of 'Daike'

Post by calvin1211 »

These are significantly lighter ships though - biggest is the Monsoon.
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Re: War for the Universe: Battle of 'Daike'

Post by R0ni »

So has Ratai. Only Doogie has three heavier ships, Ratai have one battlecarrier - and everything else light craft. Though, I suppose the battle can be unbalanced... I was thinking that Ratai has deployed this few ships in order to perform pocket manouver, let the enemy fleet jump in and engage the current force above Daike and then, throw in the main force to blockade the jump node in order to catch Novian - SAR force inbetween Miora space and Ratai Fleet... Ratai armada is 8 times larger than Mioran fleet, so deploying this few ships on Ratai's end is laughable amount to be honest. Ratai are still hoping that SAR nor Novians know the true size of their navy - after all, they have only entered part of Mioran space thus far.
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Necrontyr1998
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Re: War for the Universe: Battle of 'Daike'

Post by Necrontyr1998 »

Calvin, maybe if you just use one of your battle groups?
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Re: War for the Universe: Battle of 'Daike'

Post by R0ni »

Well, yeah. Im pretty sure that that SAR force alone could defeat the combined Ratai - Mioran defence.
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calvin1211
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Re: War for the Universe: Battle of 'Daike'

Post by calvin1211 »

Actuall, it couldn't. Arasaws be ridiculous yo.
Currently reworking and rewriting.
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Re: War for the Universe: Battle of 'Daike'

Post by Necrontyr1998 »

My new 'Eternity' dreadnoughts can handle the Arasaws *evil grin*
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Re: War for the Universe: Battle of 'Daike'

Post by Doogie12 »

^ 2 of them? Also with missile swarms coming out of that Gargoyle Di?
Face it, Mior ships are too overpowered.
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Re: War for the Universe: Battle of 'Daike'

Post by R0ni »

There is one minor flaw in Gargoyle DI, least what came up when I was testing it. It does not move close enough to its tartets to fully take use of all of its beam weapons. More like just the frontal beam and then missiles. The beams are nasty against any light craft that strays too close, but yeah... just tought I should note out.

I ran few pre simulations with reduced numbers of ship (on both end). Will be quite interesting battleh.
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Re: War for the Universe: Battle of 'Daike'

Post by Doogie12 »

Gargoyle Di is supposed to take the "long range bombardment" role. The beams are simply to destroy smaller craft that can close in on it. I needed a support ship, since I already had quite a big direct assault group.
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Re: War for the Universe: Battle of 'Daike'

Post by R0ni »

Ahh, very well then. In that case the ship is working just fine. You know, we're still quite outnumbered, least what my pre battle tests tell. Gonna have to pull some... pocket manouver or something...
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Re: War for the Universe: Battle of 'Daike'

Post by Necrontyr1998 »

Do you think I should have another 'Eternity' Doogie?
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Fleet Version 1.8 is finally available for download!
viewtopic.php?f=70&t=7081
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