Deathguard wrote:
Uh, aside from the fact that that was mildly insulting;
I -was- keeping stock of my resources. I just didn't post them.
I was under the impression that all resources were under my personal command, WHAT WITH ME OWNING THE DAMN FACTORIES.
This is exactly what I meant. Huge misunderstandings with the resource system.
A. You don't own the factories. In real life, does the government own all our factories? No. Do they automatically confiscate all factory production? No. Only if they purchase the resources from the factory, put into a reserve. For communist governments (the previous was a model for free-market economy), they don't actually "own" their factories. They just tell them what to produce, how much of it to produce, and how much to sell it for. They can tell them to sell it back to the government for free (i.e. confiscating), but that sort of... you know... angers people. No government just decides to all of a sudden take resources from factories.
Please, don't try and 'pwn' me. I make (nearly) everything I write 'pwn-proof'. You'll only be 'pwned' by me harder when I throw your ideas out the window.
B. I never planned to have a set price for resources (I meant for the players themselves to set prices, and the economy would basically "fall into place" from there). However, apparently there's a loophole in my logic, namely ship-building, which will occur before major trading [of durantium] occurs, meaning I had to set a price.
C. Not a lot of people seem to understand the concept that
this is a roleplay. It's
not a turn-based strategy game. The rules are simply a framework of organization. So, in order to please the players of the game, I need to make the resource production area much more rigid and inflexible.
@Himura.Kenshin:
Expect to see it before next... Thursday. It's just that I can't really put myself into the shoes of someone who has no clue what I'm thinking, and can't put my ideas into explainable fashions. Especially due to B, it will take me a while to think of a new resource structuring system that will still be flexible enough for an RP, but won't require me to actually keep track of resource prices (e.g. a system in which a table that has all the prices of all the resources is not necessary).