Full Name: Temujin Nivarra
Species/Race: Human(Born on Mars)
Occupation: Military Scientist, studies gravitons( if that doesn't work, Quantum Mechanics)
Height: 2 Meters
Colouration: Black Hair, tinged red with martian dust. Green eyes, pale skin.
Traits: Twitches all the time, assumes most people are as smart as he is.
Abilities/Training: Quantum Mechanics Knowledge, Basic weapons training, survival training, Basic Tactics, Basic Strategy. Has several implants that reduce the effects of radiation.
Possessions: Pistol, Laptop, Gravity Sensor(measures the exact strength of gravity in an area), Field Journal,
Full Name: Markus
Species/Race: Alien. (As in, the Alien from the ALIENS. I'll give an explanation after)
Occupation: Infiltrator, hacker
Rank: Secret Agent for his goverment
Height: 2.12 m , but generally hunched over so about 1.2m tall, 2m long excluding tail.
Colouration: jet black
Traits: See wiki, I'm going with the basic drone. Black, claws, tail spike, wall walking through sharp claws, acidic blood, more intelligent than the average alien through genetic engineering.
Abilities/Training: Very good stealth, basic demolitions training, skilled hacker and programmer.
Possessions: Small hacking computer (acid and most liquid proof), some food (kibble)
Now, yeah, he's been genetically engineered to be smarter, and some brainwashing, mental conditioning and small inhibitor implants makes him more or less human and other species friendly.
ADDENDUM: Arcalane: Due to the inhibitor implants, "his" physical strength and agility will be limited to slightly above human levels and 'concious' use of acidic blood as an actual weapon will be impossible due to the mental conditioning, not to mention it's acidity will be greatly reduced. It's still extremely acidic, but will be much slower acting.
Intelligence is a touch above human average as well.
Full Name: Vauir. (there are no last names.)
Age: 120 earth-years.
Species/Race: Slizerkai. (I'm sorry if this is taken by something else? I just came up with the name a few minutes ago.)
Occupation: Military Officer.
Height: Five feet, nine inches.
Build: She has an athletic build, due to the nature of her military work.
Colouration: Her scales are a matte black, sometimes with red colouration, dependant on her mood. Her eyes glow with a red coloration, also dependant on her mood.
Traits: She (usually) is an anthropomorphic lizard-like being with a cold, spiteful attitude, the result of long years in military service. As such, she tends to avoid others of her race. She mainly worked in the areas of Intelligence, and is quite suspicious of everyone and everything. An attack on her homeworld left her xenophobic to a medium-mild degree; enough to avoid other species like the plague, unless she absolutely -has- to deal with them.
Abilities/Training: She has the ability to manipulate her very being, due to a rare ability that is inborn into one in five hundred of her race. As such, she can manipulate her flesh and bone nearly endlessly, whether it be a blade made out of her forearm bones, or healing a wound. (Though the latter would take longer, with the former being near-instant.) As a result from that, she is much more tolerant to pain, due to the feeling of bone sharper than a katana ripping through her flesh wasn't all that pleasant. She has been trained in the usage of melee weaponry, speechcraft, assassination, and stealth.
Possessions: Military uniform. Military parade uniform. "Leisure" clothes. (Trench, shirt, pants, ushanka hat complete with an officer's red star!) Parade sword. Vial of poison. Dagger.
Full Name: Blanche Arventus
Age: Appears to be in her early 20's. Is actually only 12 standard Earth years. Ages at approximately twice the rate of humans.
Species/Race: Chimera: Genetically modified human, with some extra-terrestrial D.N.A.
Occupation: Military - Intelligence Operative.
Rank: Lieutenant Colonel
Build: Very slender build.
Colouration: Pale white-grey skin, bright blue eyes that appear to lack pupils in all but the darkest lighting conditions, metallic-looking silver hair, thicker than human hair.
Traits: Possesses six "vectors", telekinetically controlled arms which resonate at a frequency to the point in which they become transparent, and can be used to deflect or destroy objects within their range. Blanche's vectors have a range of approximately two metres. Has otherwise standard human capabilities, though her physical body (with the exception of her vectors) is weaker and more frail than the average human's.
Stealth Training - Expert
Small Weapons Training - Novice
Hand-to-hand Combat Training - Novice (She has little need for this training, with the aid of her vectors)
Computer Hacking and Cracking - Intermediate
Survival Skills - Intermediate
Physics and Astrophysics - Educated, but not even close to a super-genius. She knows enough to follow along.
Small PDA-like device, used for hacking, also serves as a communications device, and... as a PDA!
Stardard 10mm semi-automatic sidearm.
Food rations enough to last her three days.
(Nick) Name/Callsign: Bebop.
Age: "Oh sure, you threaten to do that no- ... but I'm your frien-... okay fine, I'll record something else. Just pray they never audit your record.
Occupation: Contract "Negotiations" Specialist.
Height (with suit): ~5" 7'
Build (with suit): Slim, but artificial muscle tissue exaggerates muscle mass when active.
Traits/Colouration: Vaguely caucasian face; years of space-faring has degraded racial boundaries.
Suit is matte black with traces of reptilian scales patterning (viewable upon extremely close inspection). Blue-green 'veins' of system gels give the appearence of phospherescence under most lighting conditions. Feels like foam along non-muscle enforced areas. Reinforced areas are composed of many layers of 'string' laying parallel to the skin (for the record, these puff up when active). Below is simply more foam. Matte-grey backpack made of metal (as opposed to the almost neoprene like normal suit) lies low on back; contains main components of AI (practicaly indestructable and impermeable material; fairly heavy as a result). Similarily matte-grey suit-controllers are found along most major muscle groups; two for both upper arms, two for both upper legs, two boots (alternating lights and metal on soles, controls traction/suction), two gauntlets (contains display screens and rudimentary, manual input). 'Helmet' is composed of multiple articulating parts on the jaw that connect to solid plating on the sides and back. A metal visor, upon which relevent information is projected, can descend from the jaw to top of head. This holds the jaw immobile to prevent injury in event of trauma.
The torso is partialy covered by a plate, made of the aforemented material, that has a strip under which system gels are cleansed, manufactured and reloaded with nutrients. This is a vital system, but also very sturdy - it doubles as a kevlar vest, and though damage is repaired fairly quickly, even momentary loss prevents proper suit functions.
A rebreather rated for thirty minutes is also included. Though based on biological sources (bacteria in particular), the system is less efficient than its chemical alternatives. In other words, it slowly releases more CO2 into the atmosphere making it slowly more poisonous.
The 'foam' is actualy a living system. It is composed of cells approximating human skin, yet significantly more durable (can deflect blades), heat resistant and can regenerate at high speed (genetic code is highly resistant to mutation). Nutrients and electricaly-based commands sent through the system gels. In the event of environmental extremes exceeding the limits of the skin, excess waste or energy can be dumped directly into system gels as opposed to being processed slower (and more efficiently). The upshot of this is that heat or electrical energy can be dumped directly into an alternate conduit that can be treated or expelled (generaly the suit-controllers).
Because of this, the suit-controllers can withstand extreme heat, nuclear, electrical, physical shock and are vacuum resistant (as is the remainder of the suit when the helmet is shut). The system gel can withstand heat up to 250 C without causing a breach due to violent state-change. Air pressure is maintained via mechanical action of the artificial muscle tissue (which shares the same traits as the skin) which can either be positive in the case of a vacuum, or negative in the case of water pressure (significantly worse in this respect - leaps and bounds ahead of present day SCUBA, but drastic changes in pressure will cause sickness or potential system breach).
Abilities/Training: Diving, EVA activities aboard the Esprit-class vessel Maiyuki, versed in use of small arms - generaly carries an electric pistol, enough CQC to get by, can pilot most Earth-based vehicles (and many more with AI support), good at interrogation.
Oh, and she's a negotiator, so a little bit of ambassador stuff too.
Possessions: Electric pistol.
AI Information: The AI learns quickly. Very quickly. Using a neural-network based off of the human brain, as well as the occasional direct interaction between the user, it also adapts quickly. Similar to how a child learns, the AI can assemble a veritable manual for practicaly any system it views in operation. It was originaly designed for space-craft level deployment, aiding science teams in comprehension and providing basic military aid in the event that dedicated systems go offline.
Finaly, it can translate from most languages, but not to them. Those that it does not come pre-loaded with can be learned on the fly.
Background: First comissioned by Raithah Corp. Research & Development as an exploratory aid; RRD-3301 (S) performed fabulously. A little too fabulously for the military-oriented organization, which quickly boosted the capabilities up to ship-board level to aid in the commanding of large armadas easily.
Thirteen years later, massive leaps in the comprehension of brain tissue has resulted in miniturised computational systems approaching the capabilities of warships. The tech is still extremely expensive, so the only way to get a sample is to either pay a couple billion in comissions or get hired.
The AI onboard Bebop's system, which has an odd sense of humor, named itself Hal for some reason. Though it is advanced far beyond requiring so, it prefers to interact though text projected either on the gauntlets or over the HUD (which is actualy a projected image of the outside world on the inside of the helmet - it's opaque, you remember).
Full Name: Charton
Species/Race: Cho. Cho are a humanoid rodent species. They have a long thin tail and short fur across their body. They are powerful melee fighters and shun ranged combat. Fur colour varies amoung individuals; recorded colours include brown, grey, black and white.
Occupation: Nova Tec researcher
Rank: In charge of the Melee Weapons Sub-group
History: Charton is one of 15 genetically engineered Cho. In an attempt to produce the ultimate warrior Cho scientists altered the DNA of several subjects; the project was deemed a failure when the resulting subjects showed little violent tendencies. Charton has spent his life working as a weapon designer for Nova Tec, where he has developed many new close combat weapons. Nova Tec was asked to send personnel for Project Aurora; they sent Charton.
Height: 6 ft
Build: relatively bulky
Colouration: Brown fur
Traits: Constantly nervous. Often sniffs the air, checking for danger.
Abilities/Training: The Super Soldier Project has given him improved reflexes and agility. His intelligence has been boosted as well.
Personality: Often gives long technical descriptions to even the simplest task. Can turn anything into a weapon.
Possessions: Battle Staff. A device of his own creation, the Battle staff consists of a two metre long metal shaft ended with energy generators. When the activation button is depressed the generators charge up and pass on the charge into targets. By spinning the Staff around with the globes active he can create an energy wall capable of blocking projectiles. The globes can be varied in power; lowest setting meerly stuns, but full power can shatter rock. Power is only used when the weapon makes contact, and a full power hit drains nearly a third of the energy.
Full Name: Allison Raevis
Occupation: Military Biologist / Spec Forces Medic / Spec Forces Diplomat
Colouration: Tan skin, brown hair and eyes
Traits: (personality) Allison is serious most of the time, preferring her work over socialization. Oftentimes though, her work includes socialization, and in those cases, Allison's personality is whatever it needs to be to accomplish the goal. Although realistic in her outlook on life, she tries to stay positive, knowing well the effects of confidence and self-persuasion.
Ph.D in Xenobiology
Ph.D in Diplomatic Psychology
Skilled in first aid and surgery on various species
Diplomacy and negotiation, both on the battlefield and in the council hall
Standard special forces training
Medical supplies (for both first aid and surgery)
Biology supplies (everything from basic tests to full dissection)
Spec-forces issue rifle
History: A genuine child prodigy, Allison was rather confused when growing up. Her parents encouraged her to seek out and pursue whatever she wanted to do with her considerable learning abilities, but there were just too many choices. With seemingly everyone around her telling her different things, Allison resolved to "understand people" which became the focus of her studies.
After originally going to university for an education in psychology, Allison discovered that her interest in "how people worked" had a large base in biology as well. Instead of switching tracks, she took on both at once, double majoring, and eventually getting advanced degrees in both.
After school, she could have settles into a quiet life in any number of professions, but she felt like she had been too sheltered in academia, and joined the military for the challenge and adventure of it. The military quickly took note of her talents, and put her through an accelerated program that would put her skills to use as quickly as was safe.
After several years in the spec-forces science group, Allison was recognized for both her devotion to duty, effectiveness in the field, and her original research in the growing field of xenopsychology.
Strengths: Learns fast, calm under pressure, is a genius
Weaknesses: Physically, a baseline human (compared to everyone else, that's a *major* weakness!)
Full Name: Lysa Dunter
Species/Race: Human, Link
Occupation: Rouge/Military - Wraith Squadron Member, ex Commando
Rank: Second-in-Command / Communications Expert
Team Role: Pilot, Survivalist, Comm Expert
Height: 5’8”, 1.73m
Build: Lysa has a slim athletic build, on par with the male members of her squadron. She is naturally curvy, which she normally downplays. She is used to the G-force environments of a starfighter and takes the pressure in stride. She usually dials down her inertial compensator to 97-98% (much more strenuous than the safety-requirement of 100%), so she can withstand higher pressures than the average human before passing out.
Colouration: Lysa is Caucasian, slightly tanned due to her free time outdoors. She has normally blue-purple eyes which shift everyday. Her natural hair color comes in various shades of dark red, but she always has highlights to match her eyes (therefore, normally purple)
Clothes: Lysa is usually found in close fitting, comfortable clothes that downplay her natural curves. Her outfit of choice is a black flight suit, accented with various shades of green. Not specifically meant to be, but it is camouflaged in natural surroundings. Much of what she carries is held in various arm and leg compartments on her flight suit. With other clothes, she carries a utility belt for her possessions.
Traits: Her eyes are deep with the experience of a starfighter war veteran. She tries to live life to its fullest, and under normal circumstances she is carefree and happy. Slightly cocky, she is always the one cracking the jokes and generally messing around playfully (not obnoxiously, note). However, when the situation turns serious, she is the first one to get down to business. She believes most situations can be solved in a battle of skills, a trait she gained from the open space dog fighting of war.
Lysa Dunter was born of a father who was known for his quick-thinking tactical and strategic skills. He was captain of more than one capitol ship in his lifetime, which he prefers the outright power and large-scale fighting to the maneuverability and small-scale environment of snubfighters. He always wanted Lysa to follow in his footsteps and become the first woman captain of a flagship for a New Republic battle group. However, she instead preferred the free-spirit feel of starfighters. Specializing in the extremely fast Theta-7 Interceptors, Lysa is a natural in any piloting situation. Just place her in front of the controls, and she can figure them out in minutes - and then go on to beat the actual pilot at his own game. Alongside her snubfighter training, Her early career consisted as a ground based commando, through which she became skilled in communications, survival, tracking, and other planetside skills.
Since her rise to fame as one of the best human starfighter pilots in history, she has joined the haphazard Wraith Squadron, which is known for its questionably backgrounded members. However, the Squadron is unsurpassed in terms of success, taking on missions thought impossible, and doing the “dirty” work that lay under the pomp-and-circumstance uniform clad military squadrons. She is now second-in-command of the squadron under famed Squadron leader Corran Horn. She works as the communications expert of the group, alongside the second best mechanic they have. A great tactical and strategic mind taken from her father, Lysa has come to this meeting along with the rest of her squadron upon request by the New Republic military.
She came to Project Aurora with the knowledge that combat will not play a huge role in anything at all. Reading over the list of previous applicants, she realized that the team was devoid both a pilot, natural survivalist, and communications expert. She will be the only one joining from her squadron, on special leave in this brief peace universal that is ever so elusive.
Abilities/Training (note, none are combat specific ):
Expert pilot, quick learning towards controls.
Extremely good mechanic, quick learning towards mechanical makeup.
Advanced training in communications and skilled in hacking.
Resourceful strategic and tactical thinker (more combat orientated, but also useful in other situations).
Highly trained in natural survival (tracking, trap setting, spying, etc.)
Personal custom-made data pad. Data cards with information about various exotic environments and races.
Personal holdout blaster.
Miniature comlink headsets (12) - Note, originally made for humanoid heads.
Various mechanic’s tools (hydrospanners, fusion cutter, servodriver, plasma torch, etc.)
Standard field equipment:
5 Day Rations (Nutrition > Taste)
Miniature FirstAid Kit
Full Name: John Faraday
Species/Race: Fimbulvetrian (Hailing from Fimbulvetr, a cold world much like the steppes of Eurasia)
Occupation: Former Ghost; Former captain of the "Sword of Ragnarok"; Currently awaiting new vessel to pilot
Rank: Lieutenant Captain
Build: Medium (not too bulky, but not thin either)
Colouration: Slightly grayish hair; Pale-Green Eyes; Light tan skin
Traits: None really. The Fimbulvetr are direct descendants from the Humans. They really have only changed internally, not superficially over the years, developing resistance against colder weather and becoming a bit denser as to retain more heat.
Rube Goldberg Complex*
Basic Electronics Engineering Training (As part of Academy training)
*Basically, a lot like me. Doing simple things really overly-complex with things you'd never dreamed possible. Sort of a gift-curse. Do anything with anything, but never be able to do things the simple way.
Rusty C-10 Canister Rifle
Tweaked Personal Cloaking Device
Old Vulture Hoverbike