Galactic Conquest Organization Ideas & Discussion

A section for that silly thing called "role play" and other forum games.

Moderators: th15, Moderators

User avatar
Normandy
Vice Admiral
Vice Admiral
Posts: 1214
Joined: Thu Sep 27, 2007 2:34 am

Post by Normandy »

TrashMan wrote:
Aralonia wrote:
Mjolnir wrote: That is a point, theyd need something like half points for every broadside only weapon, so they could have weapons on both sides. In the tournaments, this is one thing we didnt see, purely broadside ships. It cause there wasnt the points to do so, and why, when you can have all the weapons pointing forwards.
This is why the centreline turret with a traverse of 250 degrees was developed. :P
TrashMan fully indorses this statement. Learn from the WW2 battleships people.
Sigh, no one ever listens to my rants. Suppose that's why I don't do it more often. Broadside won't work in BSF to any tactical advantage. Other than being cool.

Anyways, as far as I'm concerned, this is all starting to become an anamorphous mass of ideas: something that should be avoided at all costs. We need some sort of formal proposal and discussion system.

Something on par to:

Code: Select all

Proposal Number:
Subject of proposal:
Reason for proposal:
Description of proposal:

Code: Select all

Proposal Number in question:
Rebuttal ID:
Reason for rebuttal:
Description of rebuttal:
In addition to this formal discussion, an informal discussion thread (much like the one we have here) will be given.

This would be much better since we wouldn't have to wade through 18 different subjects at a time trying to find a specific post. Just check the proposal number(s).

Would look something akin to this:

Proposal Number: 1
Subject of Proposal: Organization
Reason for Proposal: Thread becoming anamorphous mass of ideas
Description of Proposal: (See above)
User avatar
Arcalane
Pseudofeline Overlord
Posts: 4034
Joined: Thu Sep 13, 2007 10:37 am
Location: UK

Post by Arcalane »

Squishy wrote:I have a question about the maps that combat will take place.

What will the dimensions be? Will there be terrain?
A planet, to represent the planet, of course, if battle is taking place inside a system.
If so, will the terrain be determined by the relative location in the galaxy?
No. Much as I'd love to see this, too much effort to set up, given that we're just going to use BSF as the combat engine.
Will it be much simpler (and preferred) to declare no terrain and one set size/area for all combat situations?
Yes.
How will beginning positions of ships be determined, especially when space stations and defense satellites are involved?
Defenders will start in the bottom right, and attackers in the top left. The planet and space station will be deployed appropriately, and def-sats/spaceships will be deployed as requested. Ie, if you want the def-sats to be the first line of defense, they'll be deployed between your ships, the station and the planet, and so on.
  /l、
゙(゚、 。 7
 l、゙ ~ヽ
 じしf_, )ノ
Mjolnir
Commodore
Commodore
Posts: 525
Joined: Sun Jun 24, 2007 6:03 am

Post by Mjolnir »

When can we expect you to be done? Or at least ship making rules put up?
[img]http://img148.imageshack.us/img148/8666/cylonbasestareyevq0.gif[/img]

Mjolnir, Hammer of Thor. Id like to see you try to kill me, and why would you want to take my stuff, its all crap anyway.
TrashMan
Commodore
Commodore
Posts: 581
Joined: Tue Aug 07, 2007 6:34 pm
Location: Inside the God of War

Post by TrashMan »

Normandy wrote: Sigh, no one ever listens to my rants. Suppose that's why I don't do it more often. Broadside won't work in BSF to any tactical advantage. Other than being cool.
They work for me.

If you have X main turrets, it's better to position them centerline with a large rotation angle, then to put X/2 on one side and X/2 on the other.
[img]http://www.wizards.com/magic/images/whatcolor_iswhite.jpg[/img][url=http://www.wizards.com/magic/playmagic/whatcolorareyou.asp][b]Take the Magic: The Gathering 'What Color Are You?' Quiz.[/b][/url]

[url=http://www.wyrdysm.com/battleshipsforever/shipdatabase/uploads/VANavy.rar]VA FLEET[/url]
Mjolnir
Commodore
Commodore
Posts: 525
Joined: Sun Jun 24, 2007 6:03 am

Post by Mjolnir »

TrashMan wrote:
Normandy wrote: Sigh, no one ever listens to my rants. Suppose that's why I don't do it more often. Broadside won't work in BSF to any tactical advantage. Other than being cool.
They work for me.

If you have X main turrets, it's better to position them centerline with a large rotation angle, then to put X/2 on one side and X/2 on the other.
But then its even better to put them all at the front and have them all firing forward unless you are going to get surrounded.
[img]http://img148.imageshack.us/img148/8666/cylonbasestareyevq0.gif[/img]

Mjolnir, Hammer of Thor. Id like to see you try to kill me, and why would you want to take my stuff, its all crap anyway.
User avatar
goduranus
Captain
Captain
Posts: 455
Joined: Tue Dec 11, 2007 9:09 am

Post by goduranus »

Defenders will start in the bottom right, and attackers in the top left. The planet and space station will be deployed appropriately, and def-sats/spaceships will be deployed as requested. Ie, if you want the def-sats to be the first line of defense, they'll be deployed between your ships, the station and the planet, and so on.

Can you guys make it so that defenders don't start in the corner, and start somewhere more in the middle when they have a station? putting any immobile things in the corner will make AI mess up on flanking attacks.
TrashMan
Commodore
Commodore
Posts: 581
Joined: Tue Aug 07, 2007 6:34 pm
Location: Inside the God of War

Post by TrashMan »

Mjolnir wrote:
TrashMan wrote:
Normandy wrote: Sigh, no one ever listens to my rants. Suppose that's why I don't do it more often. Broadside won't work in BSF to any tactical advantage. Other than being cool.
They work for me.

If you have X main turrets, it's better to position them centerline with a large rotation angle, then to put X/2 on one side and X/2 on the other.
But then its even better to put them all at the front and have them all firing forward unless you are going to get surrounded.
Most guns on a well-designed BB can fire forward anyway.

You basicly have a choice betwen:
1. A ship that has practicly all of it's firepower fixed forward, and is very vunlerable on defense (since the enemy can jump in behind you) but devastating if it positions itself to bring all that power to bear.

2. A ship that has it's firepower spread around (so it can defend itsef from any angle and multiple lighter attackers), but positioned so that it can bring most of it to bear on a snigle target if needed (against big ships, asuming it positioned itself properly)

Basilcy, assuming equal weapons number and strenght, no1 ship will have a slightly biger power output when attacking a snigle ship, but otherwise, it's a one trick pony.
No2 will be able to bring considerable firepower to bear on a snigle target, almost as much as No1, but at the same time doesn't have other weakneses of such a design.

Thing is, that depending on positioning either ship can beat the other, but n01 will suck against multiple opponents compared to n02.
[img]http://www.wizards.com/magic/images/whatcolor_iswhite.jpg[/img][url=http://www.wizards.com/magic/playmagic/whatcolorareyou.asp][b]Take the Magic: The Gathering 'What Color Are You?' Quiz.[/b][/url]

[url=http://www.wyrdysm.com/battleshipsforever/shipdatabase/uploads/VANavy.rar]VA FLEET[/url]
Anarki
BANNED
Posts: 657
Joined: Mon Aug 27, 2007 3:33 pm

Post by Anarki »

Assuming weapons have an arc of 180 degrees, then broadside will be more effective if you are surrounded, and your ship is big. Otherwise, forward facing is the way to go.
TrashMan
Commodore
Commodore
Posts: 581
Joined: Tue Aug 07, 2007 6:34 pm
Location: Inside the God of War

Post by TrashMan »

Anarki wrote:Assuming weapons have an arc of 180 degrees, then broadside will be more effective if you are surrounded, and your ship is big. Otherwise, forward facing is the way to go.
I've yet to see a WW2 battleship whose main guns couldn't rotate at least 100° in both direction :lol:
[img]http://www.wizards.com/magic/images/whatcolor_iswhite.jpg[/img][url=http://www.wizards.com/magic/playmagic/whatcolorareyou.asp][b]Take the Magic: The Gathering 'What Color Are You?' Quiz.[/b][/url]

[url=http://www.wyrdysm.com/battleshipsforever/shipdatabase/uploads/VANavy.rar]VA FLEET[/url]
TrashMan
Commodore
Commodore
Posts: 581
Joined: Tue Aug 07, 2007 6:34 pm
Location: Inside the God of War

Post by TrashMan »

Any updates? Le bumpszorz!
[img]http://www.wizards.com/magic/images/whatcolor_iswhite.jpg[/img][url=http://www.wizards.com/magic/playmagic/whatcolorareyou.asp][b]Take the Magic: The Gathering 'What Color Are You?' Quiz.[/b][/url]

[url=http://www.wyrdysm.com/battleshipsforever/shipdatabase/uploads/VANavy.rar]VA FLEET[/url]
User avatar
Normandy
Vice Admiral
Vice Admiral
Posts: 1214
Joined: Thu Sep 27, 2007 2:34 am

Post by Normandy »

It's the holidays, suddenly we have been overcome by a lack of school and work and suddenly, free of all this pressure, suddenly and temporarily go insane, thus the lack of ideas.
User avatar
goduranus
Captain
Captain
Posts: 455
Joined: Tue Dec 11, 2007 9:09 am

Post by goduranus »

Some questions

1 Will there be some sort of espionage?
2 Also, would supply line play a factor?
3 And if I cut some star systems off from the enemy home system, will they still get income?
4 Will allied forces be allowed to participate in the same battle?

Although, I'm advocating simplicity until we gett some experience running this game, know what works and what doesn't. Then we can make it more complicated in future games if we desire.


Also
Can you guys make it so that defenders don't start in the corner, and start somewhere more in the middle when they have a station? putting any immobile things in the corner will make AI mess up on flanking attacks.
User avatar
Arcalane
Pseudofeline Overlord
Posts: 4034
Joined: Thu Sep 13, 2007 10:37 am
Location: UK

Post by Arcalane »

goduranus wrote:1 Will there be some sort of espionage?
It's a possibility but I haven't considered it yet.
2 Also, would supply line play a factor?
3 And if I cut some star systems off from the enemy home system, will they still get income?
Unlikely to 2, and probably yes to 3. We'll see.
4 Will allied forces be allowed to participate in the same battle?
Very unlikely due to how we're considering handling the combat, unless it's a 2v1 battle or something.
Can you guys make it so that defenders don't start in the corner, and start somewhere more in the middle when they have a station? putting any immobile things in the corner will make AI mess up on flanking attacks.
Defenders are supposed to have a defensive advantage. :)
  /l、
゙(゚、 。 7
 l、゙ ~ヽ
 じしf_, )ノ
TrashMan
Commodore
Commodore
Posts: 581
Joined: Tue Aug 07, 2007 6:34 pm
Location: Inside the God of War

Post by TrashMan »

Defenders are supposed to have a defensive advantage.
Very good! :D
This looks like it had a lot of brainwork put into it. Hopefully everything will be reay soon.
My spidey sense is tingling with anticipation!
[img]http://www.wizards.com/magic/images/whatcolor_iswhite.jpg[/img][url=http://www.wizards.com/magic/playmagic/whatcolorareyou.asp][b]Take the Magic: The Gathering 'What Color Are You?' Quiz.[/b][/url]

[url=http://www.wyrdysm.com/battleshipsforever/shipdatabase/uploads/VANavy.rar]VA FLEET[/url]
TrashMan
Commodore
Commodore
Posts: 581
Joined: Tue Aug 07, 2007 6:34 pm
Location: Inside the God of War

Post by TrashMan »

Any movement on this front?
[img]http://www.wizards.com/magic/images/whatcolor_iswhite.jpg[/img][url=http://www.wizards.com/magic/playmagic/whatcolorareyou.asp][b]Take the Magic: The Gathering 'What Color Are You?' Quiz.[/b][/url]

[url=http://www.wyrdysm.com/battleshipsforever/shipdatabase/uploads/VANavy.rar]VA FLEET[/url]
Post Reply