Rules:
Spoiler!
The ships you start with are all that the character has throughout the entire RPG, so take care of them.
At the bottom of each story piece, there will be a few options (or you can make your own option up)
Anyone can post what they want the character to decide (democracy will choose the option if there are many or I will choose the most beneficial option from among them if there are no duplicates)
When the RPG reaches darkness space, users are encouraged to recommend an encounter of Darkness for the character to fight. It should get progressively stronger as the character get closer to the homeworld. It should end in a climactic battle should the character actually succeeds in reaching the homeworld.
Be aware that the character may not actually have a happy ending. (It is the Darkness after all)
At the bottom of each story piece, there will be a few options (or you can make your own option up)
Anyone can post what they want the character to decide (democracy will choose the option if there are many or I will choose the most beneficial option from among them if there are no duplicates)
When the RPG reaches darkness space, users are encouraged to recommend an encounter of Darkness for the character to fight. It should get progressively stronger as the character get closer to the homeworld. It should end in a climactic battle should the character actually succeeds in reaching the homeworld.
Be aware that the character may not actually have a happy ending. (It is the Darkness after all)
Spoiler!
In creating this Mini-RPG, I intend to . . .
Increase faction awareness of the Darkness community faction.
Encourage the creation of more Darkness ships (since they adapt) to fight the characters.
Give users something to do.
Increase faction awareness of the Darkness community faction.
Encourage the creation of more Darkness ships (since they adapt) to fight the characters.
Give users something to do.
Spoiler!
Constructed against the president's direct command, the Heaven's Grace Darkness Defense and Research Department (HGDDRD) has finally finished construction of their greatest weapon, the HG Genesis. They intend on using in in a top secret mission that is hidden from their alliance, their public, and their military. The mission is Operation "Sunrise". With probes not returning data from the fallen homeworld and data able to be gathered with the laser telescopes, they are sending a large assault fleet as a last ditch effort to reclaim their homeworld. They have selected a dishonorably discharged admiral (You) to lead the assault. Having lost all military privileges due to causing accidental deaths among Novian civilians, this will be your shining moment to prove yourself and come back a hero. You happily accept this mission and take the dossier file containing your briefing information before the head of the department can even finish speaking.
Dossire Contents
Mission Objective:
You are to reclaim the homeworld by any means necessary.
Do not reveal you mission to anyone.
Not members of the alliance (the may break alliance with HG upon finding out)
Not the public (it could stir up a panic)
Not other military vessels (they still think you are dishonorably discharged).
Destroy any of these "darkness" vessels that you encounter along the way.
It is advised to keep allied and civilian casualties to a minimum as you exit the sector.
If you are discovered, eliminate all involved, there are no exceptions.
This dossier contains the number to a hidden military bank account. You are expected to purchase a fleet and hire mercenary pilots. (Do not reveal the mission)
Available Funds: 250 m
Ship Prices (with mercenaries to pilot them)
HG 1 Angel : 15 m
HG 2 Archangel : 20 m
HG 3 Principality: 10 m
HG 4 Power : 5 m
HG 5 Virtue : 30 m
HG 6 Dominion : 50 m
HG 7 Throne (no fighter spawning) : 35 m
HG 8 Cherub : 150 m
HG 9 Seraph : 200 m
HG Helios (Loaded with metals for repairs (repairs 3 ships): 25 m
Purchase your ships to embark on the mission for the character's first choice.
Dossire Contents
Mission Objective:
You are to reclaim the homeworld by any means necessary.
Do not reveal you mission to anyone.
Not members of the alliance (the may break alliance with HG upon finding out)
Not the public (it could stir up a panic)
Not other military vessels (they still think you are dishonorably discharged).
Destroy any of these "darkness" vessels that you encounter along the way.
It is advised to keep allied and civilian casualties to a minimum as you exit the sector.
If you are discovered, eliminate all involved, there are no exceptions.
This dossier contains the number to a hidden military bank account. You are expected to purchase a fleet and hire mercenary pilots. (Do not reveal the mission)
Available Funds: 250 m
Ship Prices (with mercenaries to pilot them)
HG 1 Angel : 15 m
HG 2 Archangel : 20 m
HG 3 Principality: 10 m
HG 4 Power : 5 m
HG 5 Virtue : 30 m
HG 6 Dominion : 50 m
HG 7 Throne (no fighter spawning) : 35 m
HG 8 Cherub : 150 m
HG 9 Seraph : 200 m
HG Helios (Loaded with metals for repairs (repairs 3 ships): 25 m
Purchase your ships to embark on the mission for the character's first choice.